Jump to content
Sign in to follow this  
squeeze

crCTI rc1.0

Recommended Posts

Thought it would be a lot easier to drop JIP into crcti rc1 than rip features from

rc1 and add them to crcti .93.

Mission with JIP can be found at OGN

ver 1g:

heaps

AI don't freeze

paradrops start on land only

using addons from crcti OGN 95.13s

ver 1:

Added JIP

Fixed Commander Respawn

Removed ace_everon from mission.sqm (this would cause a CTD for JIP).

removed 12 player

Share this post


Link to post
Share on other sites

nice job, how about the AI pathfinding? still bad?

Share this post


Link to post
Share on other sites

Yer no luck fixing the AI, a lot better with less units on the map...still trying to work it out.

Tests with crcti .93 have shown that:

-make Res friendly and only one side to cap towns and AI work great....NO COMBAT.

-first release of Gardinas island AI was awsome, no AI stutters.....ISLAND wouldn't load on dedicated server.

still doing tests and got my fingers crossed for moveto to replace the domove command or 1.09 fix.

Share this post


Link to post
Share on other sites

started working on this version again, fixed the AI freeze bug and removed most of DVD's addons.

Share this post


Link to post
Share on other sites

I'm afraid you're going to need to use Yoma's synchronizer.

Or I could be nice and upload crcti_buildings.pbo to rapidshare or something for you when I get home from school.

Share this post


Link to post
Share on other sites

If your still having trouble with pathfinding, check out my mission. I've been working ground up, and use waypoints instead of move-to The ai even acts inteligent that way.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×