squeeze 22 Posted October 16, 2007 Thought it would be a lot easier to drop JIP into crcti rc1 than rip features from rc1 and add them to crcti .93. Mission with JIP can be found at OGN ver 1g: heaps AI don't freeze paradrops start on land only using addons from crcti OGN 95.13s ver 1: Added JIP Fixed Commander Respawn Removed ace_everon from mission.sqm (this would cause a CTD for JIP). removed 12 player Share this post Link to post Share on other sites
rundll.exe 12 Posted October 16, 2007 nice job, how about the AI pathfinding? still bad? Share this post Link to post Share on other sites
squeeze 22 Posted October 16, 2007 Yer no luck fixing the AI, a lot better with less units on the map...still trying to work it out. Tests with crcti .93 have shown that: -make Res friendly and only one side to cap towns and AI work great....NO COMBAT. -first release of Gardinas island AI was awsome, no AI stutters.....ISLAND wouldn't load on dedicated server. still doing tests and got my fingers crossed for moveto to replace the domove command or 1.09 fix. Share this post Link to post Share on other sites
squeeze 22 Posted November 28, 2007 started working on this version again, fixed the AI freeze bug and removed most of DVD's addons. Share this post Link to post Share on other sites
Przemek_kondor 13 Posted November 28, 2007 "You cant play this mission coz i dont have crcti_buildings", but I HAVE crcti_arma_buildings.pbo and OGN_crcti_arma_buildings.pbo in my addons folder. Sory but i dont want to install addons synchronizer which needs .Net framecostam etc. I downloaded this: http://cr-ofp.dyndns.org/?game=arma&cat=1 Share this post Link to post Share on other sites
Treelor 0 Posted November 28, 2007 I'm afraid you're going to need to use Yoma's synchronizer. Or I could be nice and upload crcti_buildings.pbo to rapidshare or something for you when I get home from school. Share this post Link to post Share on other sites
Przemek_kondor 13 Posted November 28, 2007 i found it: http://arma.ogn.com.au/addons/updater/@ogncti/addons/ Share this post Link to post Share on other sites
arma.isgreat.org 0 Posted December 21, 2007 If your still having trouble with pathfinding, check out my mission. I've been working ground up, and use waypoints instead of move-to The ai even acts inteligent that way. Share this post Link to post Share on other sites