Allie 0 Posted October 22, 2007 I'm really sorry, but i'm getting sick and tired of these tools. From solving one problem, you will role into the next. I'm gonne take a break of this, if theres is somebody willing to take over the project let me know. Heres a release with the next set of bugs in it. ftp://ftp.fraghaus.com/arma/addons/borderlitepbo.rar Have fun, i'm sick of it for now. Alphons. Share this post Link to post Share on other sites
gassybutt 0 Posted October 23, 2007 Allie, great work on borderlite! I think it's a big improvement over beta 1 with all the extras like the more realistic sand color, extra encampments, roads, and environment stuff like some palm trees and limited grasses in selected areas. The missile silo building is pretty neat! I didn't notice any major bugs, just some minor texture issues in a couple spots but it doesn't detract from gameplay - it's an even better desert fighting map now.. top notch! Thanks for all the hard work, looking forward to any future updates. Share this post Link to post Share on other sites
snkman 351 Posted October 25, 2007 Hey Allie, well i know how you feel but good things need time and ArmA really got some strange behaviours in some part. I too working on a very big project since about 5 - 6 month 5 - 8 hours every day if i don't have to work 12 hours and belive me many times i thought "DAMN FU..ING ArmA!!!! But time and experiance will tell you the right way. Share this post Link to post Share on other sites
Elgarion 0 Posted October 26, 2007 Allie =) please, don't give up! You have done an amazing work, and we all know, as mission editors, maps or addons makers, that ArmA environment is sometimes weird. But with some time, your map will be better and better. EDIT : I decided to build a Virtual traininspace 2 version on your map, because in my opinion your work has given something very interesting and quite new to the ArmA comunauty : wide spaces, excellent for air or armor missions... Share this post Link to post Share on other sites
Panda-PL- 0 Posted October 26, 2007 We, at 6thsense, play this map regurarly with our dynamic AIs. It is a great map that gives a lot of fun. As to BIS tools - well, they updated them from alpha stage (first RC) to beta (current RC) and hopefully will continue. Maybe waiting for them to catch on isn't such a bad idea afterall, if they continue their work (and I don't know if they do) on the tools. Share this post Link to post Share on other sites
Allie 0 Posted October 26, 2007 Dont worry i wont i just need bit of a break for now, there is a new release ftp://ftp.fraghaus.com/arma/addons/borderlitepbo.rar This is the second release, so only the beta and this release are out now. There is probebly 1 more release on the way made by somebody else, i trust this guy and he understands the meaning of the map, so this will probebly be a nice version too. Myself will keep on working on the original one and will release it under a different name maybe. Busy taking pictures for my next project so dont worry i wont stop, but i go play a bit now instead of editing Later have fun. Allie Share this post Link to post Share on other sites
bravo 6 0 Posted October 26, 2007 Thanks Allie, Downloading atm EDIT: Oh my, the map is even more fluid then the 1st version! Impressive. I like the roads Share this post Link to post Share on other sites
bravo 6 0 Posted October 27, 2007 Dont worry i wont i just need bit of a break for now, there is a new release ftp://ftp.fraghaus.com/arma/addons/borderlitepbo.rar This is the second release, so only the beta and this release are out now. There is probebly 1 more release on the way made by somebody else, i trust this guy and he understands the meaning of the map, so this will probebly be a nice version too. Myself will keep on working on the original one and will release it under a different name maybe. Busy taking pictures for my next project so dont worry i wont stop, but i go play a bit now instead of editing Later have fun. Allie Allie since not much people replied to your New Version since yesterday, i would like to ask you what would be different if you change the ocean/water into land, like in Sakakah map? Problems with lag? What would be bad if you did this? It could become more realistic. Though I'm not sure what would happen if that was implemented/created. Would it be less fluid? Hope you got my idea, ie, turn the water into infinit land, (with same kinda montains or not) Please clarefy my doubt. Much appreciated. Love your Island. (hope future Map) EDIT: PS- Would be nice if Average Joe Updated the 1st post! Share this post Link to post Share on other sites
Panda-PL- 0 Posted October 27, 2007 EDIT: Oh my, the map is even more fluid then the 1st version! Impressive. I like the roads Roads?! OMGOMGOMG! Will be totally cool! Share this post Link to post Share on other sites
Daniel 0 Posted October 27, 2007 Coolio, having a loook. Share this post Link to post Share on other sites
Allie 0 Posted October 27, 2007 Ok so far so good, Really happy about the first really good tests on the island for playability on dedicated server and under some load of ai's running and driving around. No major problems reported so far, no probs with viewdistance set to 5000, no lag with really some ai's fooling around on island. Have not a lot of time the comming weeks but i will go on with it. Hope you all have fun on it, and i hope to see some nice missions, for now i can say Fraghaus is hosting the island on its dedicated server, 1 test playable map on there for now, but this will change over hours, so dont worry. Well i'm off, good gaming. Allie Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted October 28, 2007 It's a very very good work This is definately one of the best islands for ArmA I've ever seen! Keep on this good work I'm only waiting for some more Iraqi units, maybe an aircraft carrier and then the missions can begin! Share this post Link to post Share on other sites
bravo 6 0 Posted October 28, 2007 Allie.. i would like to ask you what would be different if you change the ocean/water into land, like in Sakakah map? So instead of an island we would have a extended map.Problems with lag? What would be bad if you did this? It could become more realistic. Though I'm not sure what would happen if that was implemented/created. Would it be less fluid? Hope you got my idea, ie, turn the water into infinite land, (with same kinda mountains or not) Please clarify my doubt. Ok so far so good,Really happy about the first really good tests on the island for playability on dedicated server and under some load of ai's running and driving around. No major problems reported so far, no probs with viewdistance set to 5000, no lag with really some ai's fooling around on island. Have not a lot of time the comming weeks but i will go on with it. Hope you all have fun on it, and i hope to see some nice missions, for now i can say Fraghaus is hosting the island on its dedicated server, 1 test playable map on there for now, but this will change over hours, so dont worry. Well i'm off, good gaming. Allie does that post answer to my question? Will you change the island into a map? (removing the ocean and adding infinite terrain/land? Share this post Link to post Share on other sites
Allie 0 Posted October 28, 2007 I'm waiting for Sakakah to be working on dedicated server before i start fooling around with removing the water ! We are still not sure if this has any influence on the dedicated server exe. I will remember it, dont worry, and maybe in upcomming release we are able to do it. Theres so much more to learn here, i cant fix all at once Later, Allie Share this post Link to post Share on other sites
Maddmatt 1 Posted October 28, 2007 I'm waiting for Sakakah to be working on dedicated server before i start fooling around with removing the water !We are still not sure if this has any influence on the dedicated server exe. I will remember it, dont worry, and maybe in upcomming release we are able to do it. Theres so much more to learn here, i cant fix all at once Later, Allie Check the Sakaka thread, it was just an error in the RVMAT files. Nothing to do with infinite land Share this post Link to post Share on other sites
opteryx 1562 Posted October 28, 2007 The extrusion IS already present on your map, only that the terrain is doing this bellow sea level. This is because your terrain is not elevated above the sea where the map border is. All ArmA islands is like this, but you can't see the terrain extrusion because it's under the sea. Share this post Link to post Share on other sites
Allie 0 Posted October 28, 2007 ok ok, understand, getting the news from 4 side at once So it was the rvmat that fckup the dedicated server thing then? What about the OFP objects, No problem ? Share this post Link to post Share on other sites
opteryx 1562 Posted October 28, 2007 ok ok, understand, getting the news from 4 side at once So it was the rvmat that fckup the dedicated server thing then? Yup, you were right! -edit- those OFP objects, hmm I'm not sure about those yet. Share this post Link to post Share on other sites
Allie 0 Posted October 28, 2007 Nice, cool, great. ok now we need to get that map on the fraghaus server and game. Later, i'm gaming Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 29, 2007 Cool island ! Â Should be great for armoured battles .................. and BAJA Racing !!!! Â Share this post Link to post Share on other sites
black dragon 0 Posted November 19, 2007 Hey guys, very nice island. with some addons the map doesn`t work Share this post Link to post Share on other sites
mr burns 131 Posted November 19, 2007 with some addons the map doesn`t work Running it with a shitload of other addons w/o any problems here But since were at screenshots: 80k viewdistance *drools* Share this post Link to post Share on other sites
Chip360 0 Posted November 19, 2007 with some addons the map doesn`t work  Running it with a shitload of other addons w/o any problems here  But since were at screenshots: 80k viewdistance *drools*  WTF MAN!? I thought there were only 10k viewdistances!!! How the F did u do that? Is that the new Proper Ui that allows you to do that? I havnt been able to dl it yet cus I cant find any links i nthe thread... i must be manga stupid... Share this post Link to post Share on other sites
.kju 3242 Posted November 19, 2007 You can circumvent the limit by editing your PLAYER.ArmAprofile directly. Share this post Link to post Share on other sites
fasad 1 Posted November 19, 2007 You can also use the setViewDistance command. In my experience there is a maximum view distance of between 14~20km, that a given system will display. Setting the view distance above this limit has no effect. Share this post Link to post Share on other sites