subs17 9 Posted September 25, 2007 think it's because, as written on the game case, arma is the ultimate simulation ... not the best, ultimate ... the only things that the game simulate for the moment are the birds ... Ultimate combat simulation. Not ultimate KA-50 simulation. You expect every simulation game in one (and more), for the price of a normal PC game? Â Actually I'd be quite happy if they removed the aircraft altogether and sold them as separate high quality addons. If aircraft were done properly, we would need a bigger map. Sahrani is too small for a flight sim. If I want a flight sim, I'll play LOMAC Would be great if ArmA/ArmA 2 was better with aircraft though. Next generation flight sims such as FighterOps will have a global map which opens a world of possibilities online. They also intend on doing FPS at some point but at the moment their goal is a jet combat sim. So its sort of the opposite direction to what Arma is by modelling the aircraft 1st. At some point they may even go into ships, helicopters, tanks etc. By adding an FPS ability to such an enviroment allows for countries to exist online and for the ability to have conflict globally. Its quite far ahead to have an FPS on a global map but you could have areas of high detail specifically for FPS such as the campaign theatre and bases etc. Share this post Link to post Share on other sites
subs17 9 Posted September 25, 2007 Nice isn't it? Some people gets "angry" about that ArmA is not an flight simulator like "LockOn" and after a short time they want BIS to remove all aircraft How many ArmA-customer will pay for extra Air-Pack by BIS? Where are the peoples that like naval sims? Sahrani is an island - how the troops get there, how they reinforce - by CRRC, RHIB or PBX? Â (or is it with stealth Enterprise, Stargates etc. ??) Solution to problem: 1) interest and knowledge about addon making in ArmA 2) have time... and patience 3) make new & full operational air addons Nope that wasn't what I posted I said I'd be quite happy if they removed the aircraft and had it as an addon to make more money (and also to attract flight simmers to the game). You really though have to look at how aircraft are presented here for example if you use in game aircraft missions it is immediately clear that the person who made the mission has absolutely no idea what they are used for. eg can you reach 10000m in 30sec, can you fly 10m for 30secs(but Im already doing the strike mission why ask me to fly at 10m?). Not a very good appraoch to it is it, how about this: mission 1 take off 2 land 3 NAV to tgt and RTB 4 Strike mission 5 CAS etc(not 3 missions at once that are not relevant) Of course for an addon to work then it must be approached the right way to get the full potential of the market and if its good people will definately buy it. I think Bis has pretty much mastered FPS no doubt about it maybe improving these areas in future products will bring everything else upto the same standard. It dosen't have to be complex either to accomplish this. Share this post Link to post Share on other sites
Jex =TE= 0 Posted September 26, 2007 Daniel @ Sep. 25 2007,00:44)] Daniel @ Sep. 24 2007,19:00)][G-Shock], you do realise ArmA (and OFP from what i've heard) simulates autorotation to a usable degree don't you? It's saved my arse a few times. Hey Daniel, Can you go into more detail how to do this? I have tried to autorotate the following way, with an undamaged bird; 1 - turn off the engine 2 - Bottom the collective 3 - Angle nose down slightly I cannot accomplish it so I must be doing something wrong. If I turn off the engine, or if i'm fast enough if it gets shot out, I can hold "Z" and it keeps the rotors spinning. This way you can keep a bit of lift until you hit the bottom. Saves dropping like stone. Not sure how much different from reality this is but autorotation is without doubt a feature. I have actually done this on a number of occasions, and flared before touching down and survived pretty much intact where I would usually have blown up. It's easy to test too. Just jump in a Blackhawk and place two enemy AA soldiers in your flightpath. Autorotation Thread Thanks for the info Daniel I use an X45 (throttle and stick), and bottom out the throttle, which I assume is the same as pressing z though I'll try that later. As I understand from what I've read (and ahem, flown - Longbow 2, enemy engaged), the rotor must be disengaged from the engine to allow it to spin (I guess a little like pressing the clutch on a car to allow the wheels to spin/or take it out of gear). The collective then needs to be bottomed (as in your z key) as this angles the blades to provide zero lift (and the least resistence to the blades to keep them spinning as fast as possible). After this some forward motion is desirable, 60-80kts (though I'm pretty sure this is different for each chopper). This keeps the blades spinning, keeping their energy. Then I guess its crunch time - when to apply colective. That's how I understand autorotation to work in real life. Share this post Link to post Share on other sites
USSRsniper 0 Posted September 26, 2007 @ Sep. 20 2007,11:36)]Methinks the real things only have an up and down rotation also, so it's not too far off reality. That's basically insane. You mean that the real hokum pilot needs to move the sensor's pipper onto the target (i.e. inf to hit with mg) manouvering the whole copter? That's impossible imo, right bc it's a single seater there's double reason to make the sensor move. I'll search on the hokum...i'm curious now to see how the real thing works. In real lfie Ka-50 rotates with the gun, and its doing ti fast as cannons on other helicopters such as Apache. Pilot sees target through helment sight and helicopter turns there or the gun turns if angle is not big. The problem is ArmA flight physics don't allow this, in ArmA flying Ka-50 is like flying chinook.... Most people are angry because they can't fly fast and turn fast, or even fly fast sideways, which KA-50 is able to do. With this combat is not that interesting, here is example how improved KA-50 would be :P You are in convoy, KA-50 flys out from hill and is flying and sideways and killing you and others with 80mm rockets  And then dissapears behind hill again. But too bad AI can't handle this type of flying Share this post Link to post Share on other sites
Beagle 684 Posted September 26, 2007 As I understand from what I've read (and ahem, flown - Longbow 2, enemy engaged), the rotor must be disengaged from the engine to allow it to spin (I guess a little like pressing the clutch on a car to allow the wheels to spin/or take it out of gear). Most turbine driven helicopters since the UH-1 Have a automatic centrifugal force clutch that opens whenever the Rotor has a higher RPM than the Engine. Share this post Link to post Share on other sites
Jex =TE= 0 Posted September 26, 2007 As I understand from what I've read (and ahem, flown - Longbow 2, enemy engaged), the rotor must be disengaged from the engine to allow it to spin (I guess a little like pressing the clutch on a car to allow the wheels to spin/or take it out of gear). Most turbine driven helicopters since the UH-1 Have a automatic centrifugal force clutch that opens whenever the Rotor has a higher RPM than the Engine. I seem to remember that in Longbow you had to disengage the engine from the rotor. I'm not talking about exceeding RPM, i'm talking about when you have to autorotate you need to free the rotor from the engine. I've since tried AR and now that I am keeping the chopper level, It's a piece of cake to get it down though I need a bit more practice to get it down undamaged - i thought it would be harder. Share this post Link to post Share on other sites
Daniel 0 Posted September 26, 2007 It's more difficult in combat if your engine gets taken out. It can be a short while before you realise it's gone, by which time you might have let the rotors slow too much. An engine loss warning would be useful. Share this post Link to post Share on other sites
Jex =TE= 0 Posted September 26, 2007 Daniel @ Sep. 27 2007,00:13)]It's more difficult in combat if your engine gets taken out. It can be a short while before you realise it's gone, by which time you might have let the rotors slow too much. An engine loss warning would be useful. If you bring up the menu, will it say ENGINE ON if ur engine has been shot out? Share this post Link to post Share on other sites
Beagle 684 Posted September 27, 2007 In fact the engine option will be gone if there is nothing to start...but that doesnt matter since you notice an engine loss by the rotor sound and the loss of lift very quickly...much quicker than bringing up the menu. Btw. Â the Jane's Longbow Programmers were wrong with the manual clutch... more recent Simulators model this right...automatic transmission disengament forced by unsufficent centrifugal force when tubine RPM drops under a certain rotor RPM... this is also a feature on Civil Bell Jetrangers...only older oder low tech piston engine driven lightweight Helos still have a clutch. Share this post Link to post Share on other sites
Jex =TE= 0 Posted September 28, 2007 In fact the engine option will be gone if there is nothing to start...but that doesnt matter since you notice an engine loss by the rotor sound and the loss of lift very quickly...much quicker than bringing up the menu.Btw. the Jane's Longbow Programmers were wrong with the manual clutch... more recent Simulators model this right...automatic transmission disengament forced by unsufficent centrifugal force when tubine RPM drops under a certain rotor RPM... this is also a feature on Civil Bell Jetrangers...only older oder low tech piston engine driven lightweight Helos still have a clutch. So if I am expecting some flak, would it be a good idea to bring up the menu - that way if I take hits and my engine goes out, will the menu change and give me an instant warning? Reading on this thread it seems that once you hear the rotor begin to wind down, you could be in a lot of trouble. Would this menu method give me more time? Thanks for the correction on Janes as well, that was a great flight sim and still is - if you go over to SimHQ, both LB2 and enemy engaged are modded and working well - definitely worth checking their forums if you want some decent helo combat. Both support Track-ir and EE supports 6dof on 2 choppers Share this post Link to post Share on other sites
xnodunitx 0 Posted September 28, 2007 It is possible to have an addon provided it has an MFD of some sort, show visually through words or possibly imagery, systems. It was done in OFP by a few addons. Its possible to show systems being operable, danger and of course failed, it is also possible to have these systems cause a critical problem. example, hydraulics, so you have to land more genetly, weapons pylons might cause your missile to jam or be unuseable, enough damage to the main gun possibly rendering it inoperable. All of this is possible but it is likely Arma did not feature these because they are scripts and as such would most likely cause a bit of trouble with the game by default. Remember, company has to keep in mind the specs of lower class computers while addon makers generally only worry if it will work on theirs. Share this post Link to post Share on other sites
Daniel 0 Posted September 28, 2007 In a combat situation, where you could be jumping between hiding places, trying to avoid fire, and with lots of radio chatter it can be pretty hard to listen out for your engines slowing down. Especially if you're purposely losing altitude when you get hit. An audible/visible warning signal would be nice to have in future patches and addons. Share this post Link to post Share on other sites
subs17 9 Posted September 29, 2007 In fact the engine option will be gone if there is nothing to start...but that doesnt matter since you notice an engine loss by the rotor sound and the loss of lift very quickly...much quicker than bringing up the menu.Btw. Â the Jane's Longbow Programmers were wrong with the manual clutch... more recent Simulators model this right...automatic transmission disengament forced by unsufficent centrifugal force when tubine RPM drops under a certain rotor RPM... this is also a feature on Civil Bell Jetrangers...only older oder low tech piston engine driven lightweight Helos still have a clutch. So if I am expecting some flak, would it be a good idea to bring up the menu - that way if I take hits and my engine goes out, will the menu change and give me an instant warning? Reading on this thread it seems that once you hear the rotor begin to wind down, you could be in a lot of trouble. Would this menu method give me more time? Thanks for the correction on Janes as well, that was a great flight sim and still is - if you go over to SimHQ, both LB2 and enemy engaged are modded and working well - definitely worth checking their forums if you want some decent helo combat. Both support Track-ir and EE supports 6dof on 2 choppers Crickey LB2 used to rock I still have it somewhere it was one of the 1st sims to support having a person fly as gunner online. Share this post Link to post Share on other sites
Jex =TE= 0 Posted September 29, 2007 In fact the engine option will be gone if there is nothing to start...but that doesnt matter since you notice an engine loss by the rotor sound and the loss of lift very quickly...much quicker than bringing up the menu.Btw. the Jane's Longbow Programmers were wrong with the manual clutch... more recent Simulators model this right...automatic transmission disengament forced by unsufficent centrifugal force when tubine RPM drops under a certain rotor RPM... this is also a feature on Civil Bell Jetrangers...only older oder low tech piston engine driven lightweight Helos still have a clutch. So if I am expecting some flak, would it be a good idea to bring up the menu - that way if I take hits and my engine goes out, will the menu change and give me an instant warning? Reading on this thread it seems that once you hear the rotor begin to wind down, you could be in a lot of trouble. Would this menu method give me more time? Thanks for the correction on Janes as well, that was a great flight sim and still is - if you go over to SimHQ, both LB2 and enemy engaged are modded and working well - definitely worth checking their forums if you want some decent helo combat. Both support Track-ir and EE supports 6dof on 2 choppers Crickey LB2 used to rock I still have it somewhere it was one of the 1st sims to support having a person fly as gunner online. Here you go subs, http://www.simhq.com/forum....&page=1 Check it out PS - I think you can get Enemy Engaged for free, check this out... http://www.simhq.com/forum....&page=1 Share this post Link to post Share on other sites
subs17 9 Posted September 30, 2007 Thanks Jex now I'll have to hunt my cd down . Share this post Link to post Share on other sites