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xeno

co30 Domination! One Team

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I have the GLT F16 addon and I can not get the wreck chopper to lift it. I am running ACE. I edited this in the i_common.sqf

#ifndef TT

x_heli_wreck_lift_types = sm_bonus_vehicle_array + mt_bonus_vehicle_array + rip_vehicle_array + ["GLT_Falcon_AGM"];

Am I missing something? I have searched lots of forums and I can't figure out what I am doing wrong. Please help

It has been a long time since I played this but I know I had to add all my vehicles to the actual arrays, not adding to the array line

Okay quickly looking.

iclient2.sqf, you need to edit d_helilift1_types = what ever version and add it there as well. This tells the lift chopper what it can pickup.

in i_common

#ifdef __DEFAULT__

Basically track it through the various sqf's

Good luck.

That is how I had the Gnat V22 get picked up.

Hope that helps some, it has been a long time since I worked with this.

Good luck.

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Still problems with the ammo shit box at base.

Hang up and Battleye disconnect the client, tested without Battleye too, same problem.

2010/07/03, 12:33:10 "############################# co30_Domination_2_17A2_West_OA #############################"

2010/07/03, 12:34:10 Protocol bin\config.bin/RadioProtocol_EP1_EN/: Missing word light

2010/07/03, 12:34:10 Server: Update of object 2:84 arrived from nonowner

2010/07/03, 12:34:12 Server: Object 3:1 not found (message 225)

2010/07/03, 12:34:12 Server: Object 3:2 not found (message 225)

2010/07/03, 12:34:12 Server: Object 3:3 not found (message 225)

2010/07/03, 12:34:12 Server: Object 3:4 not found (message 225)

2010/07/03, 12:34:12 Server: Object 3:5 not found (message 225)

2010/07/03, 12:34:14 Server: Object 4:1 not found (message 225)

2010/07/03, 12:34:14 Server: Object 4:2 not found (message 225)

2010/07/03, 12:34:14 Server: Object 4:3 not found (message 225)

2010/07/03, 12:34:14 Server: Object 4:4 not found (message 225)

2010/07/03, 12:34:14 Server: Object 4:5 not found (message 225)

2010/07/03, 12:35:01 Cannot load sound 'ca\sounds\weapons\cannon\m2gun_inout.wss'

2010/07/03, 12:35:01 Cannot load sound 'ca\sounds\weapons\cannon\m2gun_inout.wss'

2010/07/03, 12:37:24 Out of path-planning region for O 1-2-C:6 at 2100.0,4371.9, node type

2010/07/03, 12:37:24 Out of path-planning region for O 1-2-C:6 at 2100.0,4371.9, node type

2010/07/03, 12:37:25 Out of path-planning region for O 1-2-C:6 at 2100.0,4371.9, node type

2010/07/03, 12:37:26 Out of path-planning region for O 1-2-C:6 at 2100.0,4371.9, node type

2010/07/03, 12:40:48 Server: Update of object 2:10 arrived from nonowner

2010/07/03, 12:45:55 Client: Object 4:8 (type Type_70) not found.

2010/07/03, 12:47:04 Server: Object 3:16 not found (message 124)

2010/07/03, 12:47:04 Server: Object 3:19 not found (message 124)

2010/07/03, 12:47:19 Server: Object 3:21 not found (message 124)

2010/07/03, 12:47:44 Server: Object 4:17 not found (message 124)

2010/07/03, 12:47:59 Server: Object 4:21 not found (message 124)

2010/07/03, 12:52:14 Cannot load sound 'ca\sounds\weapons\cannon\m2gun_inout.wss'

2010/07/03, 12:52:14 Cannot load sound 'ca\sounds\weapons\cannon\m2gun_inout.wss'

2010/07/03, 13:00:03 Error in expression <{"SmokeShellRedMuzzle"};});

_shell_unit selectWeapon _one_shell_muzzle;

if (_she>

2010/07/03, 13:00:03 Error position: <selectWeapon _one_shell_muzzle;

if (_she>

2010/07/03, 13:00:03 Error selectweapon: Type Bool, expected String

2010/07/03, 13:00:03 Error in expression <_shell_unit fire _one_shell_muzzle;>

2010/07/03, 13:00:03 Error position: <fire _one_shell_muzzle;>

2010/07/03, 13:00:03 Error fire: Type Bool, expected Array,String

2010/07/03, 13:02:16 Server: Update of object 2:733 arrived from nonowner

2010/07/03, 13:02:16 Server: Update of object 2:734 arrived from nonowner

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How am I able to change the MHQ from a Stryker MEV to an ICV with an M2 mounted on it? I've done it in the editor itself, and everything seemed to work.. The only problem is that I can't load ammo boxes at the Ammo point.

I made no changes, except for changing the MEV to an ICV.

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How am I able to change the MHQ from a Stryker MEV to an ICV with an M2 mounted on it? I've done it in the editor itself, and everything seemed to work.. The only problem is that I can't load ammo boxes at the Ammo point.

I made no changes, except for changing the MEV to an ICV.

In Dom 2.11 what I did was also edited the iclient.sqf Was close to the same in the older Dom. 3.61 or somehting. Just search for Ammo in all the files if it is not in the iclient.

Scroll down to this paragraph and edit the part I have highlighted.

// d_check_ammo_load_vecs

// the only vehicles that can load an ammo box are the transport choppers and MHQs__

#ifdef __OWN_SIDE_WEST__

d_check_ammo_load_vecs = ["LAV25_HQ","MH60S","ENTER IT HERE"];:yay:

#endif

#ifdef __OWN_SIDE_EAST__

d_check_ammo_load_vecs = ["BTR90_HQ","Mi17_Ins"];

#endif

#ifdef __TT__

d_check_ammo_load_vecs = ["LAV25_HQ","MH60S","BTR90_HQ","Mi17_Ins"];

#endif

Hope that helps Flightster.

Then you can load ammo boxes.:bounce3:

Edited by Styxx42
Version mistake.

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Still problems with the ammo shit box at base.

Hang up and Battleye disconnect the client, tested without Battleye too, same problem.

Get the latest OA Beta Patch (at least 72107). It's an OA bug and was solved in beta patch 72107.

Oh, and by the way...

This is the ArmA 1 forum :)

Xeno

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