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Thunderbird

FFUR-SLX 2007 2.0

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Release after release, I'm still surprised and pleased by the quality and amount of work done, by the cleverness of the choices made, and by the quickness and kindness of the answers to players' questions...

I know how demanding it is to lead and work alone for a mod, but what a young guy like you does achieve here is kicking my ass...

In brief, my dear fellow citizen,  notworthy.gif  and  inlove.gif

Quote[/b] ]when do you think the patch 2.5.5 will be released?

is not the kind of question addon makers do prefer... goodnight.gif

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Whats Up Tbird,

I've Been Gone For A Few Days And When I Come Back You Hit Me With All This Shit, I Haven't Had Time To Read All The Reports And Pages So I Missed Out On Beta-Testing, Doesn't Really Matter. Nice To See Some Serious Updates In The Mod Looking Really Nice, That Stryker Models Looks The Shit. Hve You Given A Thought To Adding Desert Military Vehicles For The US Military, They Involved In Mostly Desert Operations At The Moment. Anyways What You've Done To The Mod Is Really Intense And I Am Very Impressed And Glad That You Showed The Heart And Commitment To Stay With Even As The OFP Community Is Crumbling Around Us All.

So Heres To You Tarik, For The Excellent Job And The Future Excellent Jobs Your Going To Do.

Thanks Man, Really Gave My Gaming Life A Boost.

Cheers Big-Rooney (A TB84 Fan)

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Suggest to add some good & usefull air vehicles:

USA: C130 and CH53

Russia: Mig-29! and An-124

Resistance: transport helicopters (Mi-8 or Mi-17 and UH-60) and of course plane)

Civilian: Cessna Float Pack, CSJ Citiation

Pilots view/seat from F-35 is to close to MFD and where is the russian "counterpart" Su-47 Berkut?

SA-13 have camo-painted missile container-launchers.

Sometimes you can fly with planes 4-5m under water and get back to air - thats real low level ...erm surfer biggrin_o.gif

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Just trying to clear up for those who are asking about the subdued US flag

Top right stood up guy, flag on arm is subdued.

Also, in an explaination on ACU, it showed the (garrison?) uniform with a regular coloured flag, and a fully combat equiped soldier wearing a subdued flag and said that in combat the uniform is worn with a subdued flag.

But please, don't quote me. Im not an expert, and I don't have a great memory, so I could be mistaken.

Quote[/b] ] ....such as the infrared (IR) feedback American flag (Kirby's note - This is the "subdued" greyish one, right?) - this provides day and night recognition for Identification Friend or Foe (IFF). In garrison, the red, white, and blue cloth or IR (infrared) velcro-backed flag of the United States of America is worn instead of the subdued infrared version.

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Yes, but the majority of US Army Soldiers I've seen wear full color flags.

Are you sure that was on ACU, and wasn't in garrison or something, (maybe training?).

I think some might use them, but FFSX is going for whats "Offical" as far as I know.

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Quote[/b] ]Release after release, I'm still surprised and pleased by the quality and amount of work done, by the cleverness of the choices made, and by the quickness and kindness of the answers to players' questions...

I know how demanding it is to lead and work alone for a mod, but what a young guy like you does achieve here is kicking my ass...

Cheers for the nice words, I think that OFP is a great game with a huge potential, much more than what people think, I just try to do what I can with the best of what this community has to offer. ;]

Quote[/b] ]Whats Up Tbird,

I've Been Gone For A Few Days And When I Come Back You Hit Me With All This Shit, I Haven't Had Time To Read All The Reports And Pages So I Missed Out On Beta-Testing, Doesn't Really Matter. Nice To See Some Serious Updates In The Mod Looking Really Nice, That Stryker Models Looks The Shit. Hve You Given A Thought To Adding Desert Military Vehicles For The US Military, They Involved In Mostly Desert Operations At The Moment. Anyways What You've Done To The Mod Is Really Intense And I Am Very Impressed And Glad That You Showed The Heart And Commitment To Stay With Even As The OFP Community Is Crumbling Around Us All.

So Heres To You Tarik, For The Excellent Job And The Future Excellent Jobs Your Going To Do.

Welcome back Rooney and thanks for the kind words,

Regarding the conversion of the MOD to a desert theme, would be indeed, very interesting since it would reflect an aspect of nowadays military reality, but I'm afraid the free time at my disposal would be kind of limited to begin such a huge project.

Quote[/b] ]USA: C130 and CH53

Russia: Mig-29! and An-124

Resistance: transport helicopters (Mi-8 or Mi-17 and UH-60) and of course plane)

Civilian: Cessna Float Pack, CSJ Citiation

Pilots view/seat from F-35 is to close to MFD and where is the russian "counterpart" Su-47 Berkut?

SA-13 have camo-painted missile container-launchers.

Thanks for the suggestions but I'm afraid they come a bit too late.

Moreover, I think that there are enough of added 'extra' models at the moment.

Oh and by the way, a little present:

Link

ffurtitlehn5sl3vg4.jpg

FFUR-SLX 2007 2.5 PATCH (New Version) - (Thanks to OFP.info)

Mirror - 1 (Thanks to GOL clan)

Requires FFUR-SLX 2007 2.0

FFUR-SLX 2007 2.0

Mirror - 1 (OFP.bmj.pl)

Mirror - 2 (OFP.info)

Mirror - 3 (njmatrix)

Quote[/b] ]

<span style='font-size:14pt;line-height:100%'><span style='color:blue'> ·: FFUR-SLX 2007 2.5 New Version Patch :·</span></span>

CHANGES, BUG FIXES AND ENHANCEMENTS from 2.0

--------------------------------------------------------

_Enhanced: Now you start missions with scopes already mounted, you can dismount'em, though.

_Enhanced: US Infantry/SpecOps models, they look more realistic.

_Enhanced: Flares/Chaffs cause less lag and are more realistic

_Enhanced: Scripting architecture and configs: (eg: Common Tracers with different colors for Jet Fighters)

_Added: Macser/Lamentin/Vix High quality Stryker to replace the M113

_Added: SEF High quality LAV-25 instead of the previous one, the new model can carry 6 soldiers instead of 5.

_Added: ELCAN's to M249/M240 with the ability to mount/dismount the scope.

_Added: Foot dust effect to Human models when running/walking.

_Added: Friendly CPU Flares/Chaffs to Helicopters

_Added: New Special Forces classes with Rocket Launchers (E.G: SMAWW For Marines SpecOps)

_Added: New Groups (E.G: Marines Assault Groups or Naval Squads)

_Added: Several configs to allow everyone to enjoy the MOD (E.G: Light Config/Light Config with Grass/Normal Config with Grass)

BUG FIXES LOG

---------------------

_Fixed: 'Ess' Logo removed and implemented realistic US arm patches for both marines and US army.

_Fixed: 'XXX is too wounded, they need a medic' is replaced by a better sentence.

_Fixed: Weird sound when dragging.

_Fixed: SA58 replaced by AK47 due to matter of realism.

_Fixed: 'Rise mudgards' replaced by 'Raise Mudgards.

_Fixed: Marines Medic uses MARPAT instead of ACU.

_Fixed: Marines unable to reload their magazines.

_Fixed: Burst Mode added to Marines M16A4.

_Fixed: CTD when soldiers surrender.

_Fixed: TU22 able to refuel at its own tailgun.

_Fixed: Vulcan and M6 crews have turn out option now.

_Fixed: M4 Acog Muzzleflash.

_Fixed: Marines are able to mount/dismount scopes (Aimpoint/Elcan).

_Fixed: AI that screw up BIS/Community Made missions waiting a lot for reinforcement before attacking.

_Fixed: Wind's error message

_Fixed: Fuel station's explosion error message

_Fixed: Dismount/mount do appear twice in the action's menu

_Fixed: Missing kneepads straps

_Fixed: US Soldiers blurry faces (thanks to Sanctuary)

_Fixed: Russian Anti-Armor Specialist dying after firing the RPG 29

_Fixed: Wind affecting rockets and missiles

_Fixed: Wrong weapon and magazine names

_Fixed: PK updated to PKM including a new model

_Fixed: White Grass on Malden and 'Islands menu colourful squares'

_Fixed: Added -nomap command to the .exe file to fix the "no memory video" issue

MODEL ADDITIONS

------------------------

# F-35

The F-35 Lightning II is a single-seat, single-engine, stealth-capable military strike fighter, a multi-role aircraft that can perform close air support, tactical bombing, and air-to-air combat.

The F-35 is descended from the X-35 of the Joint Strike Fighter (JSF) program.

Its development is being principally funded by the United States with the United Kingdom and other partner governments providing additional funding.

It is being designed and built by an aerospace industry team led by Lockheed Martin with Northrop Grumman and BAE Systems as major partners.Demonstrator aircraft flew in 2000; a production model first took flight on 15 December 2006.

In-Game: Carry realistic loadout (Air to Air and JDAMs)

Stealth

Uses The Mod's features (Tracers, Chaff/flare, Seat Ejection, Explosion Fx... etc)

Materials

Screenshot

(Thanks to Footmunch - The author of the Model.)

# F/A-18E

The McDonnell Douglas (now Boeing) F/A-18 Hornet is a modern all-weather carrier-capable strike fighter jet, designed to attack both ground and aerial targets. Designed in the 1970s for service with the U.S. Navy and U.S. Marine Corps, the Hornet is also used by the air forces of several other nations. It has been the aerial demonstration aircraft for the Blue Angels since 1986. Its primary missions are fighter escort, fleet air defense, suppression of enemy air defenses (SEAD), interdiction, close air support and reconnaissance. Its versatility and reliability have proven it to be a valuable carrier asset, though it has been criticized for its lack of range and payload compared to its contemporaries.The Hornet has also been exported to several nations worldwide.

The F/A-18E/F Super Hornet is a distinct, evolutionary upgrade to the F/A-18 designed to serve a complementary role with Hornets in the U.S. Navy.

In-Game: Carry realistic loadout (Air to Air)

Uses working MFDs

Uses The Mod's features (Tracers, Chaff/flare, Seat Ejection, Explosion Fx... etc)

Materials

Screenshot

(Thanks to Franze - The author of the Model)

# US Marines

The United States Marine Corps (USMC) is a branch of the United States military responsible for providing power projection from the sea, utilizing the mobility of the U.S. Navy to rapidly deliver combined-arms task forces. While the Marine Corps works alongside U.S. Naval forces, it is part of the Department of the Navy for administrative reasons.

Originally organized as the Continental Marines on November 10, 1775 as naval infantry, the Marine Corps has evolved in its mission with changing military doctrine and American foreign policy. The Marine Corps has served in every American armed conflict including the Revolutionary War. It attained prominence in the 20th century when its theories and practice of amphibious warfare proved prescient and ultimately formed the cornerstone of the Pacific campaign of World War II.By the mid 20th century,

the Marine Corps had become the dominant theorist of amphibious warfare. Its ability to rapidly respond to regional crises has made it, and continues to make it, an important body in the implementation and execution of American foreign policy.

The United States Marine Corps, with 180,000 active duty and 40,000 reserve Marines as of 2005, is the smallest of the United States' armed forces in the Department of Defense (the Coast Guard, about one fifth the size of the Marine Corps, is under the Department of Homeland Security). The Corps is nonetheless larger than the entire armed forces of many significant military powers; for example, it is larger than the active duty Israel Defense Forces.

In-Game: Very Realistic Models done by Hyakushi and Edited to get BIS heads.

Carry realistic firearms and loadouts (M16A4, SMAAW)

Several Marines groups are available (Assault Group, Infiltration Group...etc)

Uses The Mod's features (Tracers, AI features, Blood...etc)

Materials

Screenshot

(Thanks to Kyakushi - The author of the Models.)

# Lav-25

LAV-25 is an eight-wheeled armored personnel carrier (APC) used by the United States Marine Corps built by General Dynamics Land Systems Canada, based on the Swiss Mowag Piranha family of armored fighting vehicles.

Powered by a 6V53T Detroit Diesel Turbo-Charged engine, they are 4 wheel drive (rear wheels) transferable to 8-wheel drive. These vehicles are also amphibious, meaning they have the ability to "swim", but are limited to non-surf bodies of water (no oceans). While engaged in amphibious operations, the maximum speed is approximately 12 km/h. The current SLEP (Service Life Extension Program) modifications will hinder amphibious ops. Typical land speeds are approximately 100 km/h (62.5 mph) in either 4 or 8-wheel drive, however fuel economy decreases in 8-wheel drive.

The vehicles operate on diesel fuel, and require 3 weights of lubricants to remain in running condition.

In-Game: Carry realistic loadout (AP/HE and secondary machinegun)

Can Carry a few soldiers only, much less than the US Army's M113

Uses The Mod's features (Tracers, Explosion Fx, Radio Chatter... etc)

Materials

Screenshot

(Thanks to Wilco - The author of the Model.)

# Russian Naval Troops

The Russian Naval Infantry, are the amphibious force of the Russian Armed Forces. The naval infantry includes the 55th Division of the Russian Pacific Fleet, the detached brigades of the Northern and Baltic Fleets and of the Caspian Military Flotilla, and the detached regiment of the Black Sea Fleet. SPUTNIK is the name of the Arctic Ocean Northern Fleet Marine Main Naval Base.

There is at least one naval infantry regiment attached to each of the major Russian fleets. In total the Russian Naval Infantry numbers 12,000 men and has very little organic firepower or support, and if committed to combat it would require reinforcement within less than a week. Russian military doctrine calls for the naval infantry to be used as shock troops spearheading an assault that would be followed up by ground forces.

Its primary wartime missions would be to seize and hold strategic straits or islands and to make seaborne tactical landings behind enemy lines. During the 1980s Soviet Naval Infantry exercises in the Kuril Islands north of Japan indicated that the intended target of Naval Infantry was the shores bordering various chokepoints. In a conflict, these troops would most likely be sent ashore to capture the Dardanelles or the Kattegat straits and then wait for rapid reinforcement.

In-Game: Very Realistic Models done by the RHS Team and Edited to get BIS heads.

Carry realistic firearms and loadouts

Several Naval squads are available (Assault Group, Infiltration Group...etc)

Uses The Mod's features (Tracers, AI features, Blood...etc)

Materials

Screenshot

(Thanks to RHS and especially to ShadowNx - The authors of the Models)

# Tu-22

The Tupolev Tu-22M (NATO reporting name "Backfire") is a supersonic, swing-wing, long-range strategic and maritime strike bomber developed by the Soviet Union. Significant numbers remain in service with the Russian Air Force.

The first prototype, Tu-22M0, first flew 30 August 1969. The resultant aircraft was first seen by NATO around that time. For several years it was believed in the West that its service designation was Tu-26. During the SALT negotiations of the 1980s the Soviets insisted it was the Tu-22M. At the time, Western authorities suspected that the misleading designation was intended to suggest that it was simply a derivative of the Tu-22 rather than the far more advanced and capable weapon it actually was. It now appears that Tu-22M was indeed the correct designation, and the linkage to the earlier Tu-22 was intended by Tupolev to convince the Soviet government that it was an economical follow-on to the earlier aircraft. Actually, the fore gear leg and the bomb bay cover were inherited from the original Tu-22. (Much the same happened in the U.S. in the 1950s with aircraft like the Lockheed F-94C Starfire, originally F-97, and the North American F-86D Sabre, originally the F-95.)

In-Game: Carry realistic loadout (Air to Sea)

Have a working tail Gun

Uses The Mod's features (Chaff/flare, Explosion Fx... etc)

Materials

Screenshot

(Thanks to Footmunch - The author of the Model.)

# Sa-13

The 9K35 Strela-10 is a highly mobile, visually aimed, optical/infra-red guided, low-altitude, short-range surface to air missile system. "9K35" is its GRAU designation; its NATO reporting name is SA-13 "Gopher". It is the successor of the 9K31 "Strela-1" (SA-9 "Gaskin") and can also use the Strela-1's missiles in place of the 9M37. Other missiles in the series include the 9K32M "Strela-2" (SA-7 "Grail") and 9K36 "Strela-3" (SA-14 "Gremlin"), which are both Man-Portable Air Defense Systems (MANPADS).

Rather than being mounted on an amphibious but lightly armoured BRDM chassis like the SA-9, the SA-13 is mounted on a slightly better protected and more mobile tracked, modified MT-LB. Four missiles are mounted on the turret in boxes, ready to launch, and eight more are carried inside the vehicle as reloads. Reloading takes around 3 minutes.

Each 9M35 missile is 2.2 m (7.2 ft) long, weighs 39 kg (86 pounds) and carries a 3-6 kg (7-15 pound) warhead. Top missile speed is around Mach 2, engagement range is 500-5000 m (0.3-3 miles) and engagement altitude is between 10 and 3500 m (33-11,500 ft).

In-Game: Carry realistic loadout (Surface to Air Missiles)

Uses The Mod's features (Radio Chatter, Missile Fx, Explosion Fx... etc)

Materials

Screenshot

(Thanks to Marfy & Sebastian Müller - The authors of the Model.)

Special thanks to the following people for their great support in Beta testing the project:

- JdB

- SamotH

- Ase290406

- Big-Rooney

- Blazin

- murkz

- njmatrix

- Jakob

- marcomio

-Ofpdeadeye for publishing the news on ofp.info

And thanks to Macser, Lamentin and Vix for providing us their Stryker even before its official release.

Have fun

smile_o.gif

Sincerely, yours

Thunderbird84

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WOW!

Thats wonderful! God now even more hours of my life are going to be missing!

TFatseas

EDIT So can the other 2.5 patch be done away with?

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Absolutely stellar job! Somehow you have outdone yourself again TBird, many thanks.

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Quote[/b] ]So can the other 2.5 patch be done away with?

The FFUR-SLX 2007 2.5 (New Version) patch is different from the previous one (FFUR-SLX 2007 2.5) that has been released a few days ago, but if you have installed the previous one then you can install this one without uninstalling the other one,

The most important thing to keep in mind, is that you should have the FFUR-SLX 2007 2.0 before performing the installation of the patch. :]

Quote[/b] ]No, it was in combat

Regarding this issue, I think there is 'no official' information about it since it seems that things tend to differ from Regiments/Divisions/Units...

I included the patch that appeared to be the most common one in real life photos.

Regards,

TB

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OK, I dont mean to be thick here but just to be straight: I can delete the previous 2.5 patch (i archive them) as this one is all inclusive? I ask becasue the previous 2.5 patch is 243 megs while this one is only 192ish. Seems strange.

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Quote[/b] ]OK, I dont mean to be thick here but just to be straight: I can delete the previous 2.5 patch (i archive them) as this one is all inclusive? I ask becasue the previous 2.5 patch is 243 megs while this one is only 192ish. Seems strange.

Don't bother yourself with such many questions, you don't have to uninstall any pack, just install the new one, and the new installer would make the necessary changes by overwriting the old files.

Regards,

TB

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Yeah, figured that but if I do a clean install someday, I only need the smaller 2.5 patch right (with v2.0 of course)

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If you compare the IOTV vest with the current one, you wouldn't notice too much of difference, I think people can live with that, even if it might slightly bother some US militaries. ;]

Thank you all for the nice words!

regards,

TB

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Yeah, figured that but if I do a clean install someday, I only need the smaller 2.5 patch right (with v2.0 of course)

2.0 + 2.5 New Version, you don't need the first 2.5.

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TB,once again man this is awesome. If I ever get a chance to meet you, the beers are on me. wink_o.gifyay.gif

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Just wondering on the Stryker, are the drivers viewing ports suppose to be high like they are?

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Since the model's unfinished, you have to live with that now, though still you can press 'v' and get another view, slightly better than the current one. ;]

regards,

TB

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Hello again!

I've have a question about the other configs, how much difference is there between the light and the default? I'm curious to know and does it completely change the way the mod works? Or not?

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Hey TB I sent you an PM, but it dosen't appear in my sent items box. So please check. Anyhow I hope it's all been fixed and irrelevant by now. Great decision on that F-18.

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one minor (or major) flaw that you have with the new models is that US Marines do NOT wear a US Flag on the shoulder pocket. The Marines do not wear patches at all, unless they'e air wing in which case they have patches on flight suits only. I know this, becuase I am an active duty marine. so...just pointin that out. semper fi

lcpl Davis

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Neither of the two download links for the 2.5 patch are working for me, and I've also tried using them from FFUR.net, and sadly the results were the same.

Please, could someone supply more mirrors?

I can't wait to give this thing a try!

Kyle

smile_o.gif

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