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Thunderbird

FFUR-SLX 2007 2.0

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Quote[/b] ]I Think It Would Be Nice To Level The Playing Field With Some Russian Marine Units As Well.

Quote[/b] ]I won't reveal the incoming patch's content until its release. ;]

That's is leading to a YES to me. tounge2.gif , Thanks for it if you do, ive always wanted to see what you guys could do with the RHS naval infantry (looks better than the HYK), I hope you guys will do this to make an EXCELLENT mod better.

Thanks thumbs-up.gif

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I will make sure to inclue the -nomap command to the .exe launcher that would be available with the next incoming patch.

Quote[/b] ]Got one question Thunderbird,

Why do you keep the config in a bin file instead of the cpp one?

For performance or something? Because it would be nice to have the #define to switch options of the mod..

The Mod has been done as .bin since the beginning, and actually there is no way to get it working properly with a standalone .cpp config, I have already tried to convert it but with no success, but afterall the .bin format is safer.

Quote[/b] ]Where can I found better grass and trees textures for FFSX 2.0?

FFUR.net (Misc Page)

Thanks fellas for the nice words, I hope you would enjoy the incoming patch as well. :]

regards,

TB

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Quote[/b] ]Including additional 'death animations' would systematically result in CTD, so the only way to include new animations in a safe way is to replace the default ones by taking the risk to decrease 'Death animations' 's diversity.

But if you aren't happy with them then feel free to use those you prefer.

hmm. ok clear answer thank you. but some better dead anims that i have seen are the ones from liberation mod. thos look very good and i rarely got ctd, (uninstalled it not to long ago)

how could i implement these into ffur so i can see how it would work out?

Quote[/b] ]Well I do agree with solus about disabling 'vehicles's turning to black when destroyed' value and this has been included to the Mod since it is more realistic, you would rarely see in 'Military documentary Films' vehicles being completely burned or destroyed after getting hit.

ok i can go with that. but a little damaged model would be welcome... now you think "hey a working vehicle!" but then it seems destroyed... but i respect your point of view though   thumbs-up.gif

Quote[/b] ]What is the point of carrying out missions since the Mod's objective is to enhance the gameplay and immersion of existing community made/BIS missions.

well i was preferring to user made missions or something... something really based on FFUR weapons and vehicles.

im building something myself atmo but thats more a "daily life" kind of thing... not really something you could add an mission plan to :P

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hey how come the air vehicles go up when i start with them?huh.gif they are some crazy air vehicles.......its like they have a magnet and the sky takes them up.......... help.gifhelp.gif what is that?

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Quote[/b] ]How do I have the Russian flag replace the USSR one? The older replacement pack doesn't install well.

This would be added to the incoming patch alongside INQ modern NVGs.

Quote[/b] ]but some better dead anims that i have seen are the ones from liberation mod. thos look very good and i rarely got ctd, (uninstalled it not to long ago)

We used the same ones in FFUR, except we used'em as replacement to avoid any trouble in-game.

Including'em as 'additional animations' would require some config changes, in the cfgmoves.

Sorry but the lack of time doesn't help to provide a deep'n accurate explanation since the process is quite complex and the final result might not be that satisfying.

Quote[/b] ]something really based on FFUR weapons and vehicles.

Well these vehicles and firearms just replace the previous ones, except they look better and fit with the wanted theme and era, heh.

Quote[/b] ]how come the air vehicles go up when i start with them? they are some crazy air vehicles.......its like they have a magnet and the sky takes them up.......... what is that?

Check out your keyboard's numpad or get a look at your joystick.

This 'bug' isn't related in any way to the MOD.

Oh and By the way, I think time comes to reveal a part of the incoming patch's content:

_fixed: AI that screw up BIS/Community Made missions waiting a lot for reinforcement before attacking.

_fixed: Wind's error message

_fixed: Fuel station's explosion error message

_fixed: Dismount/mount do appear twice in the action's menu

_fixed: Missing kneepads straps

_fixed: US Soldiers blurry faces (thanks to Sanctuary)

_fixed: Russian Anti-Armor Specialist dying after firing the RPG 29

_fixed: Wind affecting rockets and missiles

_fixed: Wrong weapon and magazine names

_fixed: PK updated to PKM including a new model

_fixed: White Grass on Malden and 'Islands menu colourful squares'

_fixed: Added -nomap command to the .exe file to fix the "no memory video" issue

_enhanced: Flares/Chaffs cause less lag and are more realistic

-enhanced: Scripting architecture and configs: (eg: Common Tracers with different colors for Jet Fighters)

_added: Friendly CPU Flares/Chaffs to Helicopters

_added: New Special Forces classes with Rocket Launchers (E.G: SMAWW For Marines SpecOps)

_added: New Groups (E.G: Marines Assault Groups or Naval Squads)

_added: Several configs to allow everyone to enjoy the MOD (E.G: Light Config/Light Config with Grass/Normal Config with Grass)

:]

Regards,

TB

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Sounds good TB!

Quote[/b] ]_fixed: AI that screw up BIS/Community Made missions waiting a lot for reinforcement before attacking.
very good and there are some missions "all enemies have to be killed" what if they got captured.... the mission usually breaks/doesn't go on.
Quote[/b] ]Common Tracers with different colors for Jet Fighters
...will we have St*r W*rs during night missions? biggrin_o.gifwink_o.gif (Blue=good=US, Red=evil=Russia, Green=something else=transport helicopters)

Any fixes with Laserdesignator and LGB's - SP Mission "Laser Guide"?

Waiting for next patch and still playin with FFUR-SLX 2.0 too!

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thunderbird i dont have a joystick crazy_o.gif , ummm and what can i check on the num pad? should the num lock be on? huh.gif does the soldier get hurt will firing a rpg lie down or stomach on the ground?

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Brilliant stuff TB. thumbs-up.gif Thanks for the selection of Marine vehicles. Did you get VTOL for the harrier working? No worries if it doesn't I think everyone will be more than happy with all the new content and fixes you will include.

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Excellent work! i just thought you were putting in USMC units, but looks like im wrong and theres gonna be a whole fighting force. THANKS

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I really hope those new army models wont replace the desert ACU camo we have now, don't get me wrong they look awesome but I'm still in love with my desert combat.

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The US Marines would not be used as main US force in OFP, the US Army will keep representing the US Forces.

They are just additional, they aim at enhancing the 'gameplay'.

I would have appreciated to carry out a config that would exclusively represent Marines vs Naval troops but that would not has been possible because of several reasons:

- Lack of decent Marines APCs (The LAV-25 can carry only a few soldiers).

- Lack of time and OFP's community is actually so small that is discouraging to involve considerable effort in focusing on such a project.

But be happy with that now, since the Marines and Naval troops additions were really not envisaged, heh.

regards,

TB

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The US Marines would not be used as main US force in OFP, the US Army will keep representing the US Forces.

They are just additional, they aim at enhancing the 'gameplay'.

I would have appreciated to carry out a config that would exclusively represent Marines vs Naval troops but that would not has been possible because of several reasons:

- Lack of decent Marines APCs (The LAV-25 can carry only a few soldiers).

- Lack of time and OFP's community is actually so small that is discouraging to involve considerable effort in focusing on such a project.

But be happy with that now, since the Marines and Naval troops additions were really not envisaged, heh.

regards,

TB

Hey,

A big thanks to the FFUR team for making marines, you don't know how long i have been waiting for this to happen.

THANKS notworthy.gif

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<span style='font-size:14pt;line-height:100%'><span style='color:blue'> ·: FFUR-SLX 2007 2.5 Patch :·</span></span>

ffurtitlehn5sl3.jpg

Download[250 MB] (You do not need the Hotfix 2.01 anymore).

More Mirrors to Come Soon.

Requires FFUR-SLX 2007 2.0

DOWNLOAD

Mirror - 1 (OFP.bmj.pl)

Mirror - 2 (OFP.info)

Mirror - 3 (njmatrix)

OVERVIEW

- After the successful release of the second version of FFUR-SLX 2007, I'm glad to announce you the release

of a patch that fixes and enhances several aspects of the MOD, it includes a bunch of high-quality models,

new classes (Marines and Naval Troops), several aircrafts that fit with the current gear and era (TU-22, F-35 and much more),

we hope you will enjoy the MOD once again.

CHANGES, BUG FIXES AND ENHANCEMENTS from 2.0

--------------------------------------------------------

_Enhanced: Flares/Chaffs cause less lag and are more realistic

_Enhanced: Scripting architecture and configs: (eg: Common Tracers with different colors for Jet Fighters)

_Added: Friendly CPU Flares/Chaffs to Helicopters

_Added: New Special Forces classes with Rocket Launchers (E.G: SMAWW For Marines SpecOps)

_Added: New Groups (E.G: Marines Assault Groups or Naval Squads)

_Added: Several configs to allow everyone to enjoy the MOD (E.G: Light Config/Light Config with Grass/Normal Config with Grass)

BUG FIXES LOG

---------------------

_Fixed: AI that screw up BIS/Community Made missions waiting a lot for reinforcement before attacking.

_Fixed: Wind's error message

_Fixed: Fuel station's explosion error message

_Fixed: Dismount/mount do appear twice in the action's menu

_Fixed: Missing kneepads straps

_Fixed: US Soldiers blurry faces (thanks to Sanctuary)

_Fixed: Russian Anti-Armor Specialist dying after firing the RPG 29

_Fixed: Wind affecting rockets and missiles

_Fixed: Wrong weapon and magazine names

_Fixed: PK updated to PKM including a new model

_Fixed: White Grass on Malden and 'Islands menu colourful squares'

_Fixed: Added -nomap command to the .exe file to fix the "no memory video" issue

MODEL ADDITIONS

------------------------

# F-35

The F-35 Lightning II is a single-seat, single-engine, stealth-capable military strike fighter, a multi-role aircraft that can perform close air support, tactical bombing, and air-to-air combat.

The F-35 is descended from the X-35 of the Joint Strike Fighter (JSF) program.

Its development is being principally funded by the United States with the United Kingdom and other partner governments providing additional funding.

It is being designed and built by an aerospace industry team led by Lockheed Martin with Northrop Grumman and BAE Systems as major partners.Demonstrator aircraft flew in 2000; a production model first took flight on 15 December 2006.

In-Game: Carry realistic loadout (Air to Air and JDAMs)

Stealth

Uses The Mod's features (Tracers, Chaff/flare, Seat Ejection, Explosion Fx... etc)

Materials

Screenshot

(Thanks to Footmunch - The author of the Model.)

# AV-8

The McDonnell Douglas AV-8B Harrier II is a family of second-generation vertical/short takeoff and landing or V/STOL jet multirole aircraft of the late 20th century. British Aerospace rejoined the project in the early 1980s, and it has been managed by Boeing/BAE Systems since the 1990s.

Developed from the earlier Hawker Siddeley Harriers, it is primarily used for light attack or multi-role tasks, typically operated from small aircraft carriers. Versions are used by several NATO countries, including the United Kingdom, Spain, Italy, and the United States.

The aircraft is known as the AV-8B Harrier II in USMC service and the Harrier GR7/GR9 in RAF service. Though it shares the designation letter number with the earlier AV-8A Harrier, the AV-8B Harrier II was extensively redesigned by McDonnell Douglas.

The AV-8A was a previous-generation Hawker Siddeley Harrier GR.1A procured for the US Marine Corps. Both models are commonly referred to as the Harrier Jump-jet.

In-Game: Carry realistic loadout (Air to Air and Mavericks)

Uses VTOL/STOL System

Uses The Mod's features (Tracers, Chaff/flare, Seat Ejection, Explosion Fx... etc)

Materials

Screenshot

(Thanks to SFC.ITZHAK - The author of the Model.)

# US Marines

The United States Marine Corps (USMC) is a branch of the United States military responsible for providing power projection from the sea, utilizing the mobility of the U.S. Navy to rapidly deliver combined-arms task forces. While the Marine Corps works alongside U.S. Naval forces, it is part of the Department of the Navy for administrative reasons.

Originally organized as the Continental Marines on November 10, 1775 as naval infantry, the Marine Corps has evolved in its mission with changing military doctrine and American foreign policy. The Marine Corps has served in every American armed conflict including the Revolutionary War. It attained prominence in the 20th century when its theories and practice of amphibious warfare proved prescient and ultimately formed the cornerstone of the Pacific campaign of World War II.By the mid 20th century,

the Marine Corps had become the dominant theorist of amphibious warfare. Its ability to rapidly respond to regional crises has made it, and continues to make it, an important body in the implementation and execution of American foreign policy.

The United States Marine Corps, with 180,000 active duty and 40,000 reserve Marines as of 2005, is the smallest of the United States' armed forces in the Department of Defense (the Coast Guard, about one fifth the size of the Marine Corps, is under the Department of Homeland Security). The Corps is nonetheless larger than the entire armed forces of many significant military powers; for example, it is larger than the active duty Israel Defense Forces.

In-Game: Very Realistic Models done by Hyakushi and Edited to get BIS heads.

Carry realistic firearms and loadouts (M16A4, SMAAW)

Several Marines groups are available (Assault Group, Infiltration Group...etc)

Uses The Mod's features (Tracers, AI features, Blood...etc)

Materials

Screenshot

(Thanks to Kyakushi - The author of the Models.)

# Lav-25

LAV-25 is an eight-wheeled armored personnel carrier (APC) used by the United States Marine Corps built by General Dynamics Land Systems Canada, based on the Swiss Mowag Piranha family of armored fighting vehicles.

Powered by a 6V53T Detroit Diesel Turbo-Charged engine, they are 4 wheel drive (rear wheels) transferable to 8-wheel drive. These vehicles are also amphibious, meaning they have the ability to "swim", but are limited to non-surf bodies of water (no oceans). While engaged in amphibious operations, the maximum speed is approximately 12 km/h. The current SLEP (Service Life Extension Program) modifications will hinder amphibious ops. Typical land speeds are approximately 100 km/h (62.5 mph) in either 4 or 8-wheel drive, however fuel economy decreases in 8-wheel drive.

The vehicles operate on diesel fuel, and require 3 weights of lubricants to remain in running condition.

In-Game: Carry realistic loadout (AP/HE and secondary machinegun)

Can Carry a few soldiers only, much less than the US Army's M113

Uses The Mod's features (Tracers, Explosion Fx, Radio Chatter... etc)

Materials

Screenshot

(Thanks to Wilco - The author of the Model.)

# Russian Naval Troops

The Russian Naval Infantry, are the amphibious force of the Russian Armed Forces. The naval infantry includes the 55th Division of the Russian Pacific Fleet, the detached brigades of the Northern and Baltic Fleets and of the Caspian Military Flotilla, and the detached regiment of the Black Sea Fleet. SPUTNIK is the name of the Arctic Ocean Northern Fleet Marine Main Naval Base.

There is at least one naval infantry regiment attached to each of the major Russian fleets. In total the Russian Naval Infantry numbers 12,000 men and has very little organic firepower or support, and if committed to combat it would require reinforcement within less than a week. Russian military doctrine calls for the naval infantry to be used as shock troops spearheading an assault that would be followed up by ground forces.

Its primary wartime missions would be to seize and hold strategic straits or islands and to make seaborne tactical landings behind enemy lines. During the 1980s Soviet Naval Infantry exercises in the Kuril Islands north of Japan indicated that the intended target of Naval Infantry was the shores bordering various chokepoints. In a conflict, these troops would most likely be sent ashore to capture the Dardanelles or the Kattegat straits and then wait for rapid reinforcement.

In-Game: Very Realistic Models done by the RHS Team and Edited to get BIS heads.

Carry realistic firearms and loadouts

Several Naval squads are available (Assault Group, Infiltration Group...etc)

Uses The Mod's features (Tracers, AI features, Blood...etc)

Materials

Screenshot

(Thanks to RHS and especially to ShadowNx - The authors of the Models)

# Tu-22

The Tupolev Tu-22M (NATO reporting name "Backfire") is a supersonic, swing-wing, long-range strategic and maritime strike bomber developed by the Soviet Union. Significant numbers remain in service with the Russian Air Force.

The first prototype, Tu-22M0, first flew 30 August 1969. The resultant aircraft was first seen by NATO around that time. For several years it was believed in the West that its service designation was Tu-26. During the SALT negotiations of the 1980s the Soviets insisted it was the Tu-22M. At the time, Western authorities suspected that the misleading designation was intended to suggest that it was simply a derivative of the Tu-22 rather than the far more advanced and capable weapon it actually was. It now appears that Tu-22M was indeed the correct designation, and the linkage to the earlier Tu-22 was intended by Tupolev to convince the Soviet government that it was an economical follow-on to the earlier aircraft. Actually, the fore gear leg and the bomb bay cover were inherited from the original Tu-22. (Much the same happened in the U.S. in the 1950s with aircraft like the Lockheed F-94C Starfire, originally F-97, and the North American F-86D Sabre, originally the F-95.)

In-Game: Carry realistic loadout (Air to Sea)

Have a working tail Gun

Uses The Mod's features (Chaff/flare, Explosion Fx... etc)

Materials

Screenshot

(Thanks to Footmunch - The author of the Model.)

# Sa-13

The 9K35 Strela-10 is a highly mobile, visually aimed, optical/infra-red guided, low-altitude, short-range surface to air missile system. "9K35" is its GRAU designation; its NATO reporting name is SA-13 "Gopher". It is the successor of the 9K31 "Strela-1" (SA-9 "Gaskin") and can also use the Strela-1's missiles in place of the 9M37. Other missiles in the series include the 9K32M "Strela-2" (SA-7 "Grail") and 9K36 "Strela-3" (SA-14 "Gremlin"), which are both Man-Portable Air Defense Systems (MANPADS).

Rather than being mounted on an amphibious but lightly armoured BRDM chassis like the SA-9, the SA-13 is mounted on a slightly better protected and more mobile tracked, modified MT-LB. Four missiles are mounted on the turret in boxes, ready to launch, and eight more are carried inside the vehicle as reloads. Reloading takes around 3 minutes.

Each 9M35 missile is 2.2 m (7.2 ft) long, weighs 39 kg (86 pounds) and carries a 3-6 kg (7-15 pound) warhead. Top missile speed is around Mach 2, engagement range is 500-5000 m (0.3-3 miles) and engagement altitude is between 10 and 3500 m (33-11,500 ft).

In-Game: Carry realistic loadout (Surface to Air Missiles)

Uses The Mod's features (Radio Chatter, Missile Fx, Explosion Fx... etc)

Materials

Screenshot

(Thanks to Marfy & Sebastian Müller - The authors of the Model.)

KNOWN BUGS

-------------------

-Some of the 2.5 Models aren't perfect in terms of realism or moddeling, but they are so far decent and playable and don't cause any issues in game:

- Harrier (Invisible Loadout in the 3rd view)

- Lav-25 (Proxy driver appears in the gunner's sight)

REQUIREMENTS

---------------------

Minimum Specification:

- Operation Flashpoint Resistance or GOTY patched 1.96 with FFUR-SLX 2007 2.0 Installed.

- CPU: 2 GHz

- RAM: 512 MB

- Nvidia Geforce FX with 128 MB RAM & pixel shader 2.0, ATI Radeon 9500 with 128 MB of RAM & pixel shader 2.0

- Free HD Space: 1 GB

- Software: Windows XP or Windows 2000 and DirectX 9

INSTALLATION

---------------------

- To install, simply run the executable from the location you saved it and follow the

instructions. When the installer starts, you will be told to select the location

for the install. This should be correct without you changing anything, but in

a small number of cases this is wrong. Depending on the version you bought

of Operation Flashpoint And that's about it! The files will

begin to install and soon you will be playing FFUR/SLX Modern Crisis.

DISCLAIMER

------------------

The work represented is the intellectual property of the parties listed in the credits list. Any use without credit to its authors is prohibited.

Have Fun smile_o.gif

Regards,

Thunderbird84

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TB I think it's the best FFUR patch yet. Thank you for the hard work. Suddenly I don't feel so bad about not being able to run ArmA on my old comp. Downloading.

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Downloaded, gave me an NSIS error when I tried to run the patch, I'll try downloading again.

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What kind of error message did you get? It works nice here, you should get a message saying that "the version 2.0" should be installed before, though.

That's all as far as I guess.

regards,

TB

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NSIS Error

The installer you are trying to use is corrupted or incomplete

This could be the result of a damaged disk, a failed dowload, or a virus.

You may want to contact the author of this installer to obtain a new copy.

It may be possible to skip this check using the /NCRC command line switch

I have 2.0 installed

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