Jump to content
Sign in to follow this  
VladAlex

What is landbuilder ?

Recommended Posts

Quote[/b] ]Landbuilder: Shape file (VMAP) import for rapid terrain development

Source

Share this post


Link to post
Share on other sites

Geez, how lame... where can I get it?

And is anyone working on a simple tuorial with a sample template and everything?

Share this post


Link to post
Share on other sites

As I understand it, landbuilder is used to import hi-res (military spec?) topographical data.

You don't need landbuilder to make an ArmA terrain, although it could make the task easier for those with appropriate resources.

Share this post


Link to post
Share on other sites

Wait what? No 3d viewport? No 3d anything? No ability to drag verticies by mouse? How can even BIS use this tool? biggrin_o.gif

Share this post


Link to post
Share on other sites
Wait what? No 3d viewport? No 3d anything? No ability to drag verticies by mouse? How can even BIS use this tool? biggrin_o.gif

huh.gif

Landbuilder has nothing to do with 3d viewports, 3d anything, or ability to drag verticies by mouse. Buldozer is V3's 3d viewer.

Share this post


Link to post
Share on other sites
Wait what? No 3d viewport? No 3d anything? No ability to drag verticies by mouse? How can even BIS use this tool? biggrin_o.gif

huh.gif

Landbuilder has nothing to do with 3d viewports, 3d anything, or ability to drag verticies by mouse. Buldozer is V3's 3d viewer.

Oh. Well I didn't know, that's why I asked. Never used anything other than Unreal Editor. So there isn't any all-in-one editor?

Share this post


Link to post
Share on other sites

All-in-one? It depends what you mean.

Using these two tools you can manipulate the terrain (one vertex at a time), place and move objects.

Visitor3 & Buldozer run in a connected manner, so a change to your terrain made in one is immediately apparent in the other. Visitor3 is the main program, Buldozer is it's 3d viewer/manipulator. Since buldozer is the ArmA engine, it gives an exact preview of how your terrain will look in game. Essentially there is no difference between this setup and a single program with an intergrated 3d viewer.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×