Sennacherib 0 Posted August 15, 2007 hi, i search a good tut for 3dsmax. i need to merge all the uvmappings and the textures to have one big texture. i tried the special tool in 3dsmax (i have forgotten the name), but this is really boring, because i need to rescale all the parts, because the previous maps don't have the same size. and the textures are not attached at the new uvmapping. and i don't want to make again all the textures currently, the model has 6 textures. btw, i used wings 3d for the uvmapping. thx Share this post Link to post Share on other sites
CRIONYK 0 Posted August 15, 2007 try lithunwrap or there is a solution here : http://www.flashpoint1985.com/cgi-bin....t=66386 Share this post Link to post Share on other sites
Sennacherib 0 Posted August 15, 2007 thx, but i need a tut for 3dsmax; o2 is too weird and the models will be also for an other thing Share this post Link to post Share on other sites
nephilim 0 Posted August 21, 2007 look for a ptm script for oxygen.. it merges several textures into one bigger.. you dont need lithunwrap for that.. Share this post Link to post Share on other sites
AtStWalker 0 Posted August 21, 2007 look for PanTool Share this post Link to post Share on other sites
Deftoner 0 Posted August 22, 2007 What I do is.... Build the model Attach all components to one Convert to Poly Unwrap UVW modifier Set UV's with editor Use Texporter to save the UV's as one image. (I use TGA) Edit image Import 3ds file to O2 Select object => press "E" Set texture path to your file saved as .paa (With Texview2) Thats the just of it anyways... Share this post Link to post Share on other sites
RN Malboeuf 12 Posted January 2, 2008 Quote[/b] ]look for PanTool I wonder if it's possiblr to make pantool merge textures into one texture bigger then 512x512 ? Share this post Link to post Share on other sites
scars09 9 Posted January 2, 2008 drag and drop 2048x1024 maybe bigger and im just to stupid, could swear i had it on 2048*2048 once, but didnt get it handled again. if you cant get it bigger at all, you use an old pantool version i think. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted January 2, 2008 v. 1.3 i can't how to change resolution - no menu items Share this post Link to post Share on other sites
AtStWalker 0 Posted January 2, 2008 I wonder if it's possiblr to make pantool merge textures into one texture bigger then 512x512 ? yes, i merged the 1024*1024 textures for my baby hetzer using Pantool Share this post Link to post Share on other sites
RN Malboeuf 12 Posted January 2, 2008 i guess you understand that my question is 'how to' not 'is it' Â ? Â So how can i change 'new merged texture' resolution ? Share this post Link to post Share on other sites
.kju 3245 Posted January 2, 2008 get your monitor to a very high res like 1600x1200 or higher and drag and drop the lower right edge of the window. 2048 is doable. your eyes will hurt after that though. ive read that certain GPU's cannot process 4096x4096 textures.. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted January 2, 2008 Quote[/b] ]ive read that certain GPU's cannot process 4096x4096 textures.. 2048*2048 is arma limit Quote[/b] ]get your monitor to a very high res like 1600x1200 or higher and My native resolution 1650*1050 - can't get more on LCD. Quote[/b] ]drag and drop the lower right edge of the window. I see now. I managed to get 2048*1024, but can't stratch it further down. What's up ? +It's interesting where this resolution is stored - it's saved after relaunch of pantool I've heard about texmege too http://www.ofpec.com/index.p....225#new Anybody got a link ? Share this post Link to post Share on other sites
Jackal326 1181 Posted January 2, 2008 look for a ptm script for oxygen..it merges several textures into one bigger.. you dont need lithunwrap for that.. Well, some form of 3rd-party app is needed because as far as I am aware, the texture merging in the new O2 doesn't work. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted January 2, 2008 Quote[/b] ]in the new O2 doesn't work it does. so stick to the topic please Share this post Link to post Share on other sites
roberthammer 582 Posted January 2, 2008 Can u tell detailed info about how u merging textures because i tryed with pantool , i used 2048x1024 and saved as TGA , converted as paa , edited ptm file and used new o2 no work , old o2 no work and Gatebuild has no merge texture option and that makes me crazy Share this post Link to post Share on other sites
RN Malboeuf 12 Posted January 2, 2008 use old ofp p2 or new o2 RC2 (not three) Share this post Link to post Share on other sites
roberthammer 582 Posted January 3, 2008 i got Arma O2PE is working on that too? Share this post Link to post Share on other sites
RN Malboeuf 12 Posted January 3, 2008 you need older O2PE RC2 Share this post Link to post Share on other sites
roberthammer 582 Posted January 3, 2008 THX , can u show me or tell how to do it :? But PLZ detailed Share this post Link to post Share on other sites
Jackal326 1181 Posted January 4, 2008 This an example PTM file: Quote[/b] ]class inftexmerge {class object01 { class items { class item00000 { x=1024.000000; TOP LEFT COORD OF THE SMALLER TEXTURE (WIDTH i.e. from left side of texture) y=0.000000; TOP LEFT COORD OF THE SMALLER TEXTURE (HEIGHT i.e. from top of texture) w=1024.000000; WIDTH OF THE SMALLER TEXTURE IN THE LARGER TEXTURE h=1024.000000; HEIGHT OF THE SMALLER TEXTURE IN THE LARGER TEXTURE scale=0.000000; name="SJB_TOSsmg\ump45\mag.pac"; angle=0.000000; }; class item00001 { x=1536.000000; y=1536.000000; w=512.000000; h=512.000000; scale=0.000000; name="SJB_TOSsmg\ump45\rails.pac"; angle=0.000000; }; class item00002 { x=0.000000; y=0.000000; w=1024.000000; h=1024.000000; scale=0.000000; name="SJB_TOSsmg\ump45\receiver.pac"; angle=0.000000; }; class item00003 { x=1536.000000; y=1024.000000; w=512.000000; h=512.000000; scale=0.000000; name="SJB_TOSsmg\ump45\sights.pac"; angle=0.000000; }; }; w=2048.000000; OVERALL WIDTH h=2048.000000; OVERALL HEIGHT alpha=1.000000; file="SJB_TOSsmg\ump45\UMP45_co.paa"; MERGED TEXTURE FILE models[]= { "SJB_UMP45_proxy.p3d" }; mergedpath="C:\O2_Viewer\SJB_TOSsmg\ump45"; }; }; Anyone got a link to O2 RC2 instead of 3, as the merge function no-longer works in RC3 (good work BIS in breaking it). Share this post Link to post Share on other sites
Synide 0 Posted January 4, 2008 Oxygen 2 Personal Edition The Editing News link from the forums... I had to re-download it a couple of days ago and the link was still valid then... Share this post Link to post Share on other sites
roberthammer 582 Posted January 4, 2008 I have no luck this god damn merging textures I have that what Synide posted link version , i normally using Pantool and create merged tex only 2048x1024 it can do bigger no , but in O2 never worked for me , latetly i was trying to tweak that ptm file but still no succes   PLZ Make a Video how u do it in O2 RC2 version PLZ  Share this post Link to post Share on other sites
.kju 3245 Posted January 7, 2008 check this excellent Merging Textures tut by snake man Share this post Link to post Share on other sites
roberthammer 582 Posted January 7, 2008 thx i will try Share this post Link to post Share on other sites