LordHorusNL 0 Posted July 30, 2007 What ever happend to those working elevators in the hotels? I remember seeing them in some press video's just before Arma was released but havent heard anything since then. I dont really play the campaign so i have no idea if they do work in those missions. Might there be a script that triggers the use of these things in the editor/user mission. Thanks Share this post Link to post Share on other sites
dmarkwick 261 Posted July 30, 2007 Might there be a script that triggers the use of these things in the editor/user mission.Thanks I don't think they're even there anymore. Well, I haven't seen any, but I haven't really looked for one. Share this post Link to post Share on other sites
the unknown 0 Posted July 30, 2007 The elevators them selfs are still there check the big hotel with 3rd. I tink they never got it working properly if my memory doesnt fail me (again) i believe they said someting no that one wont work you need to use this one in that video, so mabey the script wasnt working propperly or lagged to much. Share this post Link to post Share on other sites
-=seany=- 5 Posted July 30, 2007 Its probably to do with that whole limitation in some game engines of having a free moving player on what is essentially a moving vehicle. Share this post Link to post Share on other sites
dmarkwick 261 Posted July 30, 2007 Its probably to do with that whole limitation in some game engines of having a free moving player on what is essentially a moving vehicle. Which is a pity, 'cos I seem to remember walking around a flying chopper in Joint Operations. Or did I dream that? Share this post Link to post Share on other sites
max power 21 Posted July 30, 2007 Its probably to do with that whole limitation in some game engines of having a free moving player on what is essentially a moving vehicle. Which is a pity, 'cos I seem to remember walking around a flying chopper in Joint Operations. Or did I dream that? Joint Operation would be an example of a game that's different than ArmA. You can expect that games that are different than ArmA have different engine limitations, what, with their different engines. Share this post Link to post Share on other sites
Commando84 0 Posted July 30, 2007 maybe some scripting and addon skilled people may some day make a vehicle elevator that goes up n down. but thats probably in the far future.. Share this post Link to post Share on other sites
smellyjelly 0 Posted July 30, 2007 They weren't working right in the video, so I'm assuming BIS just forgot about them. Besides, stairs are more exciting. Share this post Link to post Share on other sites
rundll.exe 12 Posted July 30, 2007 I think before that video BIS hoped to improve the phisics engine in a way you could stand on a moving object. They did a great job on "improving" this, but failed in completing it. Therefore I think the elevator would be too buggy to work. (let aside the MP compatibility) Share this post Link to post Share on other sites
volkov956 0 Posted July 30, 2007 Maybe if they added a seat like script to the elavator of course that would make the elavator risky if there is enemies cause you would have to select Get Out Share this post Link to post Share on other sites
Infam0us 10 Posted July 31, 2007 How very odd playing a Bezerk map I spawned inside the Hotel and inside an Elevator! They can be found on the ground floor of elevators behind the desk and the doors, but it seems you can't go back in once you leave. It was just pure fluke that I seemed to spawn inside it at all, but at least we know they're there now! Share this post Link to post Share on other sites
xnodunitx 0 Posted July 31, 2007 Aside from walking through the 'second' door, I don't understand what was wrong with it. Share this post Link to post Share on other sites
BraTTy 0 Posted July 31, 2007 In the past and OFP Elevators were possible on active objects You can lift a vehicle as long as its active (player in it) same for people ,elevator wouldn't work for AI afaik Share this post Link to post Share on other sites
Noraf 0 Posted July 31, 2007 what fun wouldn't it be to send a stachel charge up to the floor you suspected a enemy to be on, and hope that he\she hears the elevator, and standding by to open fire when it stops.... Share this post Link to post Share on other sites