Bob.Moore 0 Posted July 29, 2007 hi guys, i was wondering how do i get the AI to put his hands behind his head, as if they has been captured? Share this post Link to post Share on other sites
SeppSchrot 0 Posted July 29, 2007 If this animation is in ArmA, you have to find it among these: http://community.bistudio.com/wiki/Armed_Assault:_Moves_List and then applicate this animation on your character via switchmove or playmove. Share this post Link to post Share on other sites
Bob.Moore 0 Posted July 30, 2007 ok i have found an action that i want to use AmovPercMstpSnonWnonDnon_exercisePushup but how do i get the AI to do it?? Share this post Link to post Share on other sites
jackass888 0 Posted July 30, 2007 aiguysname switchmove "AmovPercMstpSnonWnonDnon_exercisePushup" Share this post Link to post Share on other sites
Bob.Moore 0 Posted July 30, 2007 aiguysname switchmove "AmovPercMstpSnonWnonDnon_exercisePushup" urmm you have put aiguysname how do i find that out lol..its a civillian... Share this post Link to post Share on other sites
Kirby 2 Posted July 30, 2007 you gotta name him. or put it in a waypoint of him and just put this insted of aiguysname Share this post Link to post Share on other sites
Bob.Moore 0 Posted July 30, 2007 so to name him i just put civillian instead of aiguysname? Share this post Link to post Share on other sites
memnoch 0 Posted July 30, 2007 You can call him what you want, as long as you use that name in the command mentioned above. Share this post Link to post Share on other sites
Heatseeker 0 Posted July 30, 2007 just double click the guy and give him a name in the name field, anything you like, then use the code on a script or trigger. This should have gone into mission editing btw. Share this post Link to post Share on other sites
Bob.Moore 0 Posted July 30, 2007 thanks for the help guys Share this post Link to post Share on other sites