rubberkite 19 Posted February 4, 2008 HI Maddmatt I really like your addon, there are some request, if is possible: . increase smoke size for smoke grenades and make it more real if is possible . The default rain drops are too little and your (for my personal opinion) are too big, can you create a selectable rain pbo with intermediate size TANK U A LOT for this OUTSTANDING effects addon by Rubberkite Share this post Link to post Share on other sites
cruzifer 0 Posted February 4, 2008 Quote[/b] ]EDIT: Oh and Matt, i want to suggest that you make the weapon explosions a little smaller, I mean the ones like when FFAR or an RPG hits the ground. They are a little excessive. You should make them more like the grenade explosion, that is pretty much perfect. thats exactly what i think. The rpg impact explosion is too big at the moment - the smoke is fine but the fire ball should be more like from granades. I guess WE ALL LOVE YOUR MOD! cheers cruzifer Share this post Link to post Share on other sites
Apache-Cobra 0 Posted February 4, 2008 The rpg impact explosion is too big at the moment - the smoke is fine but the fire ball should be more like from granades. Well, as far as I can tell, the RPG uses the same explosion effect as most of the other munitions. The fireball is definitely too big/longlasting, but the smoke still needs to be downsized a bit (I think). Ill try to find some good videos of some nice un-hollywood looking explosions. Share this post Link to post Share on other sites
-HUNTER- 1 Posted February 4, 2008 I love this mod! Ive installed it not so long ago, and well It adds allot to gaming with arma. The laserguidedbombs in the rear view look really awesome! And strafing runs in aircraft are much cooler. Just a small request, a bit longer lasting smoke with 25mm ammo... Share this post Link to post Share on other sites
sim 0 Posted February 8, 2008 There is a good video of the RPG being fired: Check out the last two minutes of it. Share this post Link to post Share on other sites
rubberkite 19 Posted February 8, 2008 Hi Again MaddMatt I use the SDP weapon fix for working two gun with AH6 and 4 gun with Shilka, Is just for eyecandy not funcional but It would be nice if the effects can be enabled to both gun see this screen: http://www.alessiobaruffi.it/hwmissue/before1.jpg I also ask u how to enable your effect for some Weapon Pack like Aimpoint desertweapon pack and Rebus Italian Weapon EDIT: MY MISTAKE THESE ADDONS WORKS FINE .... thank you Share this post Link to post Share on other sites
Maddmatt 1 Posted February 8, 2008 Thanks for the suggestions. I'm working on making a few different types of explosions for the different weapons. So for example FFARs and Hellfires will no longer share the same effect Unguided rockets will no longer have the large fireball/flash that the guided missiles generally do. Maybe the M136 and RPG can get their own unique effects too if I can get that done. @Sim: Thanks for the video @Rubberkite: I noticed that too. The AH6 minigun smoke shouldn't be hard to fix. As for the weapons, I don't know why those weapon packs don't work my effects. They should as far as I know. I've got the Italian units addon, so I'll check that out later. Share this post Link to post Share on other sites
LBpilot1 0 Posted February 8, 2008 are you going to add m136 cobra 20mm hit effects? Share this post Link to post Share on other sites
rubberkite 19 Posted February 8, 2008 Hi Again MaddMattI use the SDP weapon fix for working two gun with AH6 and 4 gun with Shilka, Is just for eyecandy not funcional but It would be nice if the effects can be enabled to both gun see this screen: http://www.alessiobaruffi.it/hwmissue/before1.jpg I also ask u how to enable your effect for some Weapon Pack like Aimpoint desertweapon pack and Rebus Italian Weapon thank you Sorry Matt The Aimpoint Desert Weapon and Rebus EI Weapon works fine with your addon is my mistake because I'm testing a lot of addon togheter The fix for second AH6 gun if it's easy .. we will wait for it thank you Share this post Link to post Share on other sites
Israelieagle 0 Posted February 8, 2008 cool i love your mod ive been using it as my first effects mod never replaced it and never will you rule!!! thanks man!!! EDIT:Lol wrong smiley sry!! Share this post Link to post Share on other sites
Apache-Cobra 0 Posted February 14, 2008 Hey, I want to make another suggestion i just thought of. On some caliber weapons such as the chaingun on the Apache or on the 30mm on the KA50 and BMP2, smoke is ejected on either side of the muzzle too through those slots at the end of the barrel, just like on the M107 effects you have in game. Also, when helicopters fire, the smoke from the weapons is commonly blown down and dissipates quickly.. The following video demonstrates both points. http://www.youtube.com/watch?v=-RwF2HI50gA&feature=related extra: Share this post Link to post Share on other sites
Maddmatt 1 Posted February 15, 2008 ...Also, when helicopters fire, the smoke from the weapons is commonly blown down and dissipates quickly... Thanks for that. That would only require a little tweaking to the effects I already have in 0.6 Progress on this mod has been very slow. So no new version just yet. I can't really say what the next version will have yet, because I'm not really sure myself The explosions should be a bit more varied Share this post Link to post Share on other sites
wipman 1 Posted February 15, 2008 Hi, there's a script (i think) arround there that improves the shape of the explosions/damage of some vehicle's classes, planes and some cars too, i've seen a video and it looks good, but i don't know if it hits hard in the game's performance or not; maybe include it asking previously could be pimp, but i don't know how it works or who did it exactly. And by the way... the flames on the MH6's Little Bird have a life time shorter than the cocaine; they last like 1min or a bit more, wouldn't be possible to make 'em last a bit more after a crash or a missile hit that destroys the birdie?. It's that's a bit weird, but just that. Let's C ya Share this post Link to post Share on other sites
Maddmatt 1 Posted March 6, 2008 Any NewsMatt ? Made some progress, I've spent a little time working on it. But it's not ready yet FFAR explosions now look more realistic, and shouldn't kill FPS nearly as badly. I've tried to optimise the particle count in my effects. So there are less particles. Much less in some cases. That doesn't mean that they now look like crap though When a chopper fires the cannon, the smoke is now blown downwards and dissipated faster by the engines. It's nothing too fancy, the script just checks whether or not the engine is on and that makes some changes to the particle's parameters. Looks neat though. Maybe I can finish it up and release it next week. Share this post Link to post Share on other sites
rubberkite 19 Posted March 6, 2008 Nice to hear those news about ArmaEffects! Your addons is light also now but optimization is everytime welcome thank you for your work Share this post Link to post Share on other sites
Master gamawa 0 Posted March 6, 2008 Yo, I got a problem here. ArmaFX doesn't work for me anymore. I cannot see the firetrail of the planes. It used to work fine though. I downloaded a few addons at some point, while playing with the beta patch. I had the ArmaFX mod on the shortcut of the original version because for some reason it didn't work with Arma Beta Patch. Today I tried to run Arma Beta Patch with ArmaFX, by modifying the command line and it didn't work. Then I run the ArmaFX shortcut (which used to work fine) and it didn't work there too. What's up with that? the mods I downloaded are some ammo boxes, aliens and zombies. Share this post Link to post Share on other sites
Maddmatt 1 Posted March 6, 2008 It used to work fine though. I downloaded a few addons at some point, while playing with the beta patch. I had the ArmaFX mod on the shortcut of the original version because for some reason it didn't work with Arma Beta Patch. You'll have to try removing the addons to find the culprit. If you keep your addons in a modfolder it should be easy enough to see if that's the problem by simply disabling that modfolder. If you don't know how modfolders work, there is info here. You should never put addons in the stock ArmA addonfolder Also try deleting ArmA Effects, and re-download it and install it again to make sure it's up-to-date. Share this post Link to post Share on other sites
Master gamawa 0 Posted March 6, 2008 Damn I like those addons... My problem is that I cannot pin point the time when it stopped working to understand which addon did it. And I have a lot of custom missions that will be unplayable if I remove my addons. Share this post Link to post Share on other sites
Daniel 0 Posted March 6, 2008 So just move the addons out of the folder and see if it works? Share this post Link to post Share on other sites
Maddmatt 1 Posted March 6, 2008 Damn I like those addons...My problem is that I cannot pin point the time when it stopped working to understand which addon did it. And I have a lot of custom missions that will be unplayable if I remove my addons. If you're desperate to find out which addons could have caused it, print out a list and post it. Maybe someone can point out a likely culprit. Share this post Link to post Share on other sites
MehMan 0 Posted March 6, 2008 Are you using HWM perhaps? IIRC they cause some problems because they overwrite all the eventhandlers and they don't use XEH. Share this post Link to post Share on other sites
Master gamawa 0 Posted March 6, 2008 @ [CAS] Daniel All of them? I don't even remember which ones they are. @ Maddmatt I may do that later, thanks. A question: ArmaFX works fine with Arma Beta Patch, right? I should be able to see the effects by modifying the com line in the beta shortcut... provided that I removed any nasty addons. Share this post Link to post Share on other sites
Maddmatt 1 Posted March 20, 2008 Any updates? Almost done I haven't made all the changes I was hoping to, but there is still a decent amount changed. Yesterday I modified the bullet impact effect for objects and buildings. There are plenty of little changes including the stuff I mentioned above. I should have it released pretty soon, maybe tomorrow if things go well Share this post Link to post Share on other sites