ck-claw 1 Posted July 12, 2007 K guys i got a captive setpos'd on the 1st floor! With a trigger sync'd to a waypoit so that when an enemy next to him is killed he is,- 'set captive false' Then he goes on his way to an on-route to a convoy pick up! Trouble is the sync'd waypoint next to him does not recognise that he on the 1st floor and the captive decides to go for a stroll to the ground beneath him! not sure if u can setpos the sync'd waypoint-well i couldnt work it out? any ideas ? Thanks ck Share this post Link to post Share on other sites
ck-claw 1 Posted July 14, 2007 Anyone? Or is it just not possible? Or another way to do it? Share this post Link to post Share on other sites
the unknown 0 Posted July 14, 2007 Have you tryed useing the standard positions in the house, you can make a waypoint on the house then in the waypoint screen you can select a position number. You can find out where each pos is by makeing yourself a leader then select the ai and move the command pointer over the house positions number sould be given to you then. Share this post Link to post Share on other sites
ck-claw 1 Posted July 14, 2007 Right you my friend are a genius!+(my stupidity) You wont believe the amount of times (i have told ppl how to place ppl in house positions with waypoints)! lol 24 positions in this house but found the one i wanted/needed! Many Thanks Share this post Link to post Share on other sites