lennard 447 Posted July 2, 2007 Hi, I had some requests about my M107 so I released it. I think it's quit nice for a first addon. It replaces the original skin with my reskinned ones. LINK HERE Lennard. Share this post Link to post Share on other sites
wipman 1 Posted July 2, 2007 Hi, don't you have any screenshot of what could i download, if i hit in that link?. Let's C ya Share this post Link to post Share on other sites
Stewy 1 Posted July 2, 2007 Thanks Lennard, very cool stuff mate! Wip - here's that pic from the Screenshot thread Share this post Link to post Share on other sites
canis lupus 20 Posted July 2, 2007 looks great... that other rifle in the screenshot, where is that from? Share this post Link to post Share on other sites
lennard 447 Posted July 2, 2007 Thats a M21 from the 6thSense mod. It's a really nice rifle. Lennard. Share this post Link to post Share on other sites
Jack-UK 0 Posted July 2, 2007 Looks nice! Good work! Share this post Link to post Share on other sites
Hit_Sqd_Ack 0 Posted July 2, 2007 Very very nice, good work. - Ack Share this post Link to post Share on other sites
mcnools 62 Posted July 2, 2007 Yeah, simple, yet very attractive Desert versions of the M4-rifles would be nice *hint hint* Share this post Link to post Share on other sites
lennard 447 Posted July 2, 2007 Yes I know I'm working on one at the moment but it's much harder then a M107 cause that had bigger surfaces. Lennard. Share this post Link to post Share on other sites
Stewy 1 Posted July 2, 2007 Thanks Lennard - thanks for looking into the M4s mate - good luck with the project! Share this post Link to post Share on other sites
Hoot1988 0 Posted July 2, 2007 nice addon, i never fully understood this rifle tho, is it just a really powerfull sniper rifle or one of these special ones that can do dammage to tanks? just the "anti material" thing confused me a little. Share this post Link to post Share on other sites
the_shadow 0 Posted July 2, 2007 it´s a heavy sniper rifle used to destroy soft vehicles and weapons crate and stuff like that... not a tank though... but maybe a APC if lucky.. Share this post Link to post Share on other sites
l mandrake 9 Posted July 2, 2007 nah it's a Cobra Assault Cannon used to destroy cyborg policemen. Share this post Link to post Share on other sites
Mr Opteron 0 Posted July 2, 2007 Great addon sniper rifles are a bit unrealistic in the field with no cammo. Just need one of those sniper suites now. http://armed-assault.net/ is a good place to post addons  for dowload seems all the best ones  apear  there. Share this post Link to post Share on other sites
johnwilso007 0 Posted July 2, 2007 so u could take out a UAZ with it? Share this post Link to post Share on other sites
Mr Opteron 0 Posted July 2, 2007 50 caliber sniper rifles are designed to damage aircraft in enemy airports they can put holes through thin armour like on BMP, M113, any apc side rear and top armour if you get a lucky hit on an apc on its ammo storage the apc's own ammo will blow it up . But don't think any of this is simulated in Arma. 50 cal rifle or MG bullets should put a hole through 1 inch of steel at football pitch range. Most Apc's are only capable of stopping rifle bullets and stoping Nato 7.62 rounds with it's front armour. Share this post Link to post Share on other sites
Mr Opteron 0 Posted July 2, 2007 In other words  its  the beast of sniper rifles. Used on infantry  at times as it's  got such a good range and still leathal and accurate  upto 1.8k. http://en.wikipedia.org/wiki/XM107/M107_Barrett_rifle Makers info http://www.barrettrifles.com/rifle_82.aspx Caliber: 12.7 mm (0.50 in) Total weight (unloaded): 12.9 kg (28.5 lb) Magazine capacity: 10 rounds Weight of magazine: 1.87 kg (4.12 lb) Length: 1,448 mm (57 in) Barrel length: 737 mm (29 in) Muzzle velocity: 853 m/s (2,800 fps) Maximum Range: 6,812 m (7,450 yd) Maximum Effective Range: 1,829 m (2,000 yd)[3] Share this post Link to post Share on other sites
HamishUK 0 Posted July 2, 2007 50 caliber sniper rifles are designed to damage aircraft in enemy airports they can put holes through thin armour like on BMP, M113,  any apc  side rear and top armour if you  get a lucky hit on an apc  on its  ammo storage the apc's own ammo will blow it up . But don't think  any of this is simulated in Arma. 50 cal rifle or MG bullets should put a hole through 1 inch of  steel at football pitch range. Most Apc's are only capable of stopping rifle bullets and stoping Nato 7.62 rounds with it's front armour. The British Army purchase them for mine disposal. During the first Gulf War they were highly effective at destroying certain mines and unexploded Cluster Bombs. The decent range the rifle offered gave the Engineers a rather nice safety margin. Share this post Link to post Share on other sites
Mr Opteron 0 Posted July 2, 2007 Oh  and they are good for wasting  snipers  ducked behind walls. Share this post Link to post Share on other sites
wika_woo 182 Posted July 2, 2007 Nice work.. downloading.. Share this post Link to post Share on other sites
mamasan8 11 Posted July 2, 2007 Looks real good, gotta have it! Share this post Link to post Share on other sites
lennard 447 Posted July 2, 2007 Hi all, made some progress on the m4's. I don't think they're good. Because most of the details are gone in first person but when you look third person they're still there. Does anybody know how to prevent that? Lennard. Share this post Link to post Share on other sites
mcnools 62 Posted July 2, 2007 I don't really know : / but you've made a good start, I'd say you should try to make the edges on the "desert paint" abit more... realistic, somehow, they look to round, and sharp. Share this post Link to post Share on other sites
lennard 447 Posted July 2, 2007 @ Mcnools Yes sir, I will see what I can do! Everyone thanks for your comments and tips! Lennard. Share this post Link to post Share on other sites
Panda-PL- 0 Posted July 2, 2007 made some progress on the m4's. I don't think they're good. Because most of the details are gone in first person but when you look third person they're still there. Does anybody know how to prevent that? Adding a propper cfgtexturetomaterial and cfgmaterials. If you can find the BIS normal maps and specular maps (if there are any specular maps, they not allways make ones) - then use these. If not - well... extract them with 3DRipper or make your own. Share this post Link to post Share on other sites