Comradesniper 0 Posted July 1, 2007 Hey I have created a nice new texture for the car_sedan, and I want to be able to use it without overwriting the original car_sedans texture. I have made the texture inside Photoshop, saved it as a 32bit TGA and converted it to paa using texview. I have set up the config.cpp and copied over the p3d of the original. To get the texture onto the model, I have tried: Hex editing the p3d to replace the old file name/path with my new one Using a utility called p3dutil that is supposed to replace the texture inside the P3d. Both of these methods get me an out of memory error, with stupid amounts of memory requested. Is there any way to do this without having to remap the texture inside O2 or something? Share this post Link to post Share on other sites
namreg 0 Posted July 2, 2007 Hi Com, I had the same problem and I'm trying to solve it with the help of DaanVS and W0lle here at this topic: http://www.flashpoint1985.com/cgi-bin....t=65007 Take a look, because I guess the Texture Swap Utility became obsolete with ArmA.. C'ya!!! Share this post Link to post Share on other sites