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bk1276

phantom texture

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im trying to convert a model of a merlin as part of my learning process all

is going well just

but im now stumped with this ive done all the textures or so i thought but i am getting an error as i load it in arma

see attatched

ERROR.jpg

iv no idea about this one

if anyone can help with this project it would be great

bk1276

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Guest RKSL-Rock
im trying to convert a model of a merlin as part of my learning process all

is going well just

but im now stumped with this ive done all the textures or so i thought but i am getting an error as i load it in arma

see attatched

[im]http://i157.photobucket.com/albums/t73/bk1276/ERROR.jpg[/img]

iv no idea about this one

if anyone can help with this project it would be great

bk1276

The texture is:

a) not present in the named folder

b) corrupt and cannot be loaded.

I'd say its the first. Check your texture paths in your model.

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thanks RockofSL

for your reply

iv even tryed to hex edit it to see if i could find any reference to it

(first attempt at hex edit)

no joy all paths apear correct with no reference to this   CA\AIR\DATA\

bk1276

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thank you mr.flea iv tryed that tool its nice but i did it the lame way i ripped the file ,folders ,paths the config .all to bits still no ref to it (5 days so far) i tryed a config i got from here no errors

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgPatches

{

 class OOPSbox

  {

     units[] = {OOPSbox};

     weapons[] = {};

     requiredVersion = 1.0;

   };

};

class CfgVehicles

{

      /*extern*/ class Thing;

     class OOPSbox: Thing

     {

        model="\rktmerlin\rktmerlin.p3d";

        armor=20000;

        scope=2;

        displayName="OOPS box";

      };

}

so if any kind sole is willing to have a look at the file and tell me what i done wrong drop me a note (email or pm) and il send a link

bk1276

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iv even tryed to hex edit it to see if i could find any reference to it

it can be referenced in *.rvmat wink_o.gif thus you won't find it in the model

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bdfy

thanks ill go look at that now

bk1276

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Quote[/b] ]it can be referenced in *.rvmat  thus you won't find it in the model

looked and it seems we dont have any

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Quote[/b] ]

jeep_kab_sklo1B.paa

This file does not seem to actually exist in ArmA at the location in the error message.

It is however mentioned in:

bin.pbo\config.bin ... class Helicopter ... dammageHalf[]=

air.pbo\config.bin ... class Helicopter ... dammageHalf[]=

wheeled.pbo\config.bin ... class Car ... dammageHalf[]= and dammageFull[]=

It appears to be used also in wheeled.pbo\skla_rozbita.p3d.

The file itself is located in wheeled\data

Planck

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notworthy.gif thank you Plancknotworthy.gif

i dont know if its a bodge but i placed <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> dammageHalf[] = {};

dammageFull[] = {};

into the config and it is in game it now flys, lands, takesoff , with no errors.

i now nead to work on the turret/gpmg /scrip convertion .

once again thank you

bk1276

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