CraigT1976 0 Posted June 17, 2007 Hi we have a server thats connected into londons 100mbit data center that is experiencing some lag mainly when ppl connect the player size is set to 20 max so it should cope easy On speedtest.net the speeds are showing as the following 50'000 kb's Down and 45'000 kb's up what settings should i set the following to? MaxMsgSend=<limit>;  Maximum number of messages that can be sent in one simulation cycle.  Increasing this value can decrease lag on high upload bandwidth servers.  Default: 128 MaxSizeGuaranteed=<limit>;  Maximum size of guaranteed packet in bytes (without headers). Small messages  are packed to larger frames. Guaranteed messages are used for non-repetitive  events like shooting.  Default: 512 MaxSizeNonguaranteed=<limit>;  Maximum size of non-guaranteed packet in bytes (without headers).  Non-guaranteed messages are used  for repetitive updates like soldier or  vehicle position. Increasing this value may improve bandwidth requirement,  but it may increase lag.  Default: 256 MinBandwidth=<bottom_limit>;  Bandwidth the server is guaranteed to have (in bps). This value helps server  to estimate bandwidth available. Increasing it to too optimistic values can  increase lag and CPU load, as too many messages will be sent but discarded.  Default: 131072 MaxBandwidth=<top_limit>;  Bandwidth the server is guaranteed to never have. This value helps the server  to estimate bandwidth available. MinErrorToSend=<limit>;  Minimal error to send updates across network. Using a smaller value can make  units  observed by binoculars or sniper rifle to move smoother.  Default: 0.01 MaxCustomFileSize=<size_in_bits>;  Users with custom face or custom sound larger than this size are kicked when  trying to connect. Thanks Share this post Link to post Share on other sites