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KilJoy -SFG-

Evolution V3.0

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Good post Focha I can see what you mean for the most part, but Evolution is more like a gaming 'environment' than a single mission.

Sure some people do work as a team but there is alot of scope for people to play however they want as well.

It attract more people who want to just have fun rather that work hard to achieve a goal and that is why it is popular.

Sure it is a bit dumbed down as compared to other missions, but then again who would play for 8 hours straight in one role?

Personally I'd love to see a more tactical version such as more emphasis on the actual mission rather than the points, but dont think it would fill up as quick.

Things which wind me up are how most of the vehicles seem to be destroyed in the first 3 cities and stay there the whole game.

You will always get on this game the medics who just heal themselves, or the engineers who look after their own vehicles only.

In short its the type of player it attracts.

Nothing wrong with that as it is good fun.

If a version were ever released where the players kit dictated their role for the whole game, or maybe a revive script was implemented i'd definately give it a go, however that would probably mean alot more game information to be DL by JIPS which could lock it up alot further into the game.

Who knows what the future will bring, I sure hope other missions are released from the Evolution stable.

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For example;

-You have all the work to repair and refuel units and then just came a guy with a higher rank and grab all... And you didnt even get points for that.

Good point.

Maybe it would be nice to score points for repairing vehicles.

That wasy more people might be inclined to drive across the map to fix that busted Hummer, or the downed Black Hawk...

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actually, you do get points. An engineer builds a farp and then repairs the vehicles...sometimes you don't get them right away though...I have gone for a while then all the sudden it tells me "xx repair points earned" 1 time it was 16 points. Not a lot I know, but it's something

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actually, you do get points.  An engineer builds a farp and then repairs the vehicles...sometimes you don't get them right away though...I have gone for a while then all the sudden it tells me "xx repair points earned"   1 time it was 16 points.  Not a lot I know, but it's something

oh yeah, i know engineers can get points with the whole FARP thing, But i mean it might be god for other classes to gain points by taking the truck to the busted vehicle....

Or, engineers should have a RepairCargo, like a Mini-man-truck and can fix vehicles with out the trucks, but need them to build FARPS (kind of like a medic for vehicles), you know?

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That was what I tried to say. You would get points for repairing units with (for example) "Repair Truck". With a FARP you actually don´t gain points if it isn´t another person to put there the units. For example if you build one and put there a unit (helicopters, trucks, etc...) you will not gain points for that.

Like when you heal a guy you receive points you should receive points for repairing vehicles.

Tijai: I know that is an "environment war"... But in wars snipers have sniper rifles, pilots pilot planes and helicopters, SpecOps have M4s and Special Equip., medics have medical equip., engineers have bridges and tools to repair vehicles... And so on... Well we see snipers flying helicopters, spec ops fight like regular infantry, medics exploding T72s, pilots shooting down planes and helos with STINGER... You guys get the point.

Tijai it´s not the 1st nor the 2nd or 3th time that I repair all the vehicles and get them back to base with the help of some buddys... When I play like a medic I will join a group and make MASH and heal the soldiers who are hurt. When I am a sniper... I will be lone wolf in the hills when I get the sniper rifle that sniper rifles has!

What I am here saying is that we should think in another system. System that will have sniper rifles for snipers... When you earned points enough you will get the M107 for example! When you are a pilot you will fly MH6 until you have earned points enough for the UH60 then for AH1 then for AV8, A10... When you are a medic you will have the skill to heal people... When you get the points you will able to construct MASHs... If you are a SpecOp you will have points for Mp5 and Satchels then M4s and Laser Marker for AV8 and that time you will have Pilots to fly the AV8 GBU... And so on and on.

It´s a lot of work to do... A lot of scripting... Maybe this is even not supported and will cause lag... If this is the case I am sorry for that... If not let´s work together to make this simulation have a "permanent environment war".

Don´t know if you agree with me or not... But it´s my opinion and wish to ArmA.

Best regards to you all.

Focha

EDIT:

Sorry Tijai I do not answer your question.

When you ask;

Sure it is a bit dumbed down as compared to other missions, but then again who would play for 8 hours straight in one role?

You know that sometimes to achieve the points to fly for example MH6 you have to play a long time or short time if you have luck. If you shot down a lot of armor or COM Tower or if you have the luck of not be on the HQ when the city is secured or Officer if you get lucky that someone don´t shot it... You earn the points fast... Otherwise by repairing vehicles... Heal people... Forget that you will never earn the points as fast as you get with a AT4. With this new system you will not have to play 8 hours... Actually will improve and balance the gameplay. Because if we have pilots to pilots, snipers to sniper, medics to heal, engineers to repair, AT guys for armor, SF for officer and COM... Everyone earn points and can switch positions... For example... You are bored of being Medic... Ok just switch to pilot and go fly... You are bored of flying... Ok go for a SF and make a team to get rid of that COM Tower and Officer...

Hope I answered well to your question.

Best regards for you.

Focha

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I too am finding I am having some good games just as engineer, trawling the map and returning all vehicles back to base, or in working condition.

At least I am providing support (teamwork wink_o.gif ).

Focha, you posts sounds like you are at odds with me, but I am agreeing with you.

I think it would be great if your ideas were implemented, static roles such as sniper, medic etc and I for one would play it....

..However I do get the feeling that it would lose the appeal to the masses.

I mean no disrespect when I say that Evolution is ArmA dumbed down, just that it makes it more accessable for the casual player.

I would love to see Evolution with more server options, maybe implementing fixed roles as an option or removing points all together ....or heres an idea...

Removing points/weapons scaling and having different kit in different cities you capture which only spawns when the previous city is cleared - now that I would like to see biggrin_o.gif

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Yes but still Tijai I guess this way things would be more playable and more people would play it... At least I think so.

Tijai another think I don´t have any odds with no one. I just want to have a more realistic yet friendly user multiplayer missions for ArmA.

I want to ear more thinkings so just take a few seconds to read the topics and read back!

Best regards to all.

Focha

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....or heres an idea...

Removing points/weapons scaling and having different kit in different cities you capture which only spawns when the previous city is cleared - now that I would like to see biggrin_o.gif

What are your thoughts (and anyone elses) on this an an option in particular?

is it possible?

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Theres 2 good reasons people shouldent be allowed to pilot right away.

1. If you cant score 30 points in my experiance your probably not able to fly without a high probability of crashing and wasting the time of the passengers / engineers.

2. Pilots will always earn more points form the start leading back to the imbalance evolution was made to address in the first place.

I have stated many times I would like to restrict weapon types and player models to certain roles. However you don't join the army and immediately become sniper or special forces. I prefer people to progress to these roles rather then start off with an advantage on regular infantry just because they got one of the few pilot/sniper/sf roles availabil. This is where it gets a bit technical, Once a player has chosen slot in arma in a base respawn game, there is no way to change his player model within the game.

If BIS decided to change this I will be able to make evolution more realistic without having to restrict players to a set amount of roles or give advantages to players who happen to pick a "good" slot.

Good progress is being made everyday towards the next release of evolution and evolution RED the sla version.

Some new features are a support system which includes 7 types of support from ammo box drops to a nuclear bomb all unlocked as you progress threw the ranks. Also included is ManDay's really excellent HALO script. Your weapon loadouts are saved and you spawn with them automatically meaning less trips to the ammo box. all known exploits fixed. Lots more so stay tuned.

I don't want to make any promises on a release date as I will just get hassle when it passes biggrin_o.gif

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what about a version with revive sctipt...?smile_o.gif

also, just my personal opinion but i would leave the nuclear bomb out.... huh.gif

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Hi,

I'm having some problems with evolution and xam im my server.

If someone enters the server with the xam, some few minutes later the server crashes, does anyone know what's going on?

Do i need to add something to the server cfg?

Thx

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Hi,

I'm having some problems with evolution and xam im my server.

If someone enters the server with the xam, some few minutes later the server crashes, does anyone know what's going on?

Do i need to add something to the server cfg?

Thx

Aparently XAM is known to crah the servers, unless it's installed on the server itself. I think the server needs to run the mod before players can use it. Try that out.

If you have, then i don't know sorry.

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Regarding the problem with not being able to choose a role but having to rank all the way up i've been having this idea that you might implement something similar to ranking up in various roleplaying games.

There you use your experience/points to level up in a certain area of expertice.

I suppose you'd need either less points between each level or a couple of level-up choices within the current levels.

Dunno how hard this would be to implement or if it would become too chaotic, but it could serve as a middle path between chosing a role and the current ranking.

You could possibly also add other specialist features to chose from other than vehicles, weapons and AI command.

Like for a high ranking commander, being able to see all friendly forces and have alot more ai at your disposal. A sniper/scout could have a higher viewdistance and same for pilots. A medic could be able to drive the ambulance, revive people. A new role, artillery officer could be added with the ability to set up guns and deploy forward observers with a cam to watch the fire.

The list goes on and one can only dream..  

icon_rolleyes.gif

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Regarding the problem with not being able to choose a role but having to rank all the way up i've been having this idea that you might implement something similar to ranking up in various roleplaying games.

There you use your experience/points to level up in a certain area of expertice.

I suppose you'd need either less points between each level or a couple of level-up choices within the current levels.

Dunno how hard this would be to implement or if it would become too chaotic, but it could serve as a middle path between chosing a role and the current ranking.

You could possibly also add other specialist features to chose from other than vehicles, weapons and AI command.

Like for a high ranking commander, being able to see all friendly forces and have alot more ai at your disposal. A sniper/scout could have a higher viewdistance and same for pilots. A medic could be able to drive the ambulance, revive people. A new role, artillery officer could be added with the ability to set up guns and deploy forward observers with a cam to watch the fire.

The list goes on and one can only dream..  

icon_rolleyes.gif

THis sounds like a mission i wanted to make, but had no idea what so ever about how to do.

ALso, i managed to drive the M113 ambulance once...is it locked by default?

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I would like to have a respawn point other than the base. Driving half way across the map is really boring. I think this is what turns most people off to Evolution. It is boring. 1. Drive long distance. 2. Get shot by uber-hearing AI. 3. Respawn and repeat.

My suggestion would be to have a Commander, highest rank or something like that be able to set a FARP/respawn point somewhere. Make it a infantry only respawn point with a couple of Hummers or something. All others respawn at the base to get there respective vehicles and such.

Maybe you can set a trigger for this. Say if such and such was captured then you can chose to respawn there or have ability to setup a respawn point.

What do you think?

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I would like to have a respawn point other than the base. Driving half way across the map is really boring. I think this is what turns most people off to Evolution. It is boring. 1. Drive long distance. 2. Get shot by uber-hearing AI. 3. Respawn and repeat.

My suggestion would be to have a  Commander, highest rank or something like that be able to set a FARP/respawn point somewhere. Make it a infantry only respawn point with a couple of Hummers or something. All others respawn at the base to get there respective vehicles and such.

Maybe you can set a trigger for this. Say if such and such was captured then you can chose to respawn there or have ability to setup a respawn point.

What do you think?

I agree. This would be a great feature.

Why not be alowed to select your own spawn point from the the base, the North Farp and the SOuth Farp?

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Halo has fixed this. Halo is free up to your first rank after that it costs a 10th of your rank. When you halo you start off at 10,000 altitude in the center of the map, you can skydive to practically anywhere in sahrani.

About the Nuke , conditions are very rare you can fire one.

You need to be a colonel with 200 spare points 400 total.

And when you use it your score is set to 200 points.

Meny games wont even have one nuke go off during there course.

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Hmm.

I really love Evolution. It's all I've done over the last week in my spare time, and have read this thread on the forum keenly for any updates or more information - such as how to make a server remember ranks when a map restarts. (anyone?)

My only niggle about the map is respawning at base all the time. I appreciate the realism thing, and like that people get together and get lifts to the battlefronts...but it's so darn far, a squad of players trying to work together never get that co-op feel as over 50% of your time is spent travellling, and you cant expect the others to wait for you!

Another comment is that medic seems pretty useless. As soon as I get the rank, if I'm injured I'll just call in an AI medic, and if there isn't room in my squad, I'll make room for one.

I'm no coder, but my 2c worth of my first post on these forums would be to suggest a limited respawn option, IF a medic can get to you within a couple of minutes of death, you can respawn at a medic tent IF it's within a certain range of a FARP. This would mean if a group are attacking a certain town and make a decent forward base and have a medic, there is a chance to maintain team work, rather than earn lots of frequent traveller points.

And while your at it, to make FARPS more useful forward bases, have 'abandoned' respawnable vehicles stay if they are within a radius of a FARP. It's sooo annoying to have your repair trucks disappear, or if you keep an AI in them, they attract too much airbourne interest.....

OK - last things, and that's from Kiljoys recent post about the next version. First is -  NUKES?!?! Lets try to keep some realism here: when was a nuke last used in anger?

And as we're onto realism - what's this about everyone halo jumping all the time? There goes the last bit of co-op with everyone spawning together and travelling in convoy. People will be falling out of the sky like frogs! Attacking whatever city they fancy, or just making sad wet puddles on the floor. Maybe let SF halo at high rank, but everyone? In my mind that's a map-killer.

So Kiljoy - please listen to the masses barking on about some sort of respawn options, but it has be be balanced. And please don't ruin your ground breaking map by heading way off the original, realism flavour!

Good Work!

~Z~

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Kiljoy@

Have you considered at alll putting Especas troops in the cities? One thing I noticed with Evo 3.0 is that there are no Especas troops at all in the mission. I was thinking you could add a variable that spawned 1-3 teams of Especas troops in addition to the regular troops.

Was there a particular reason they are not in the 3.0 version?

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Kiljoy@

Have you considered at alll putting Especas troops in the cities?  One thing I noticed with Evo 3.0 is that there are no Especas troops at all in the mission.  I was thinking you could add a variable that spawned 1-3 teams of Especas troops in addition to the regular troops.

Was there a particular reason they are not in the 3.0 version?

Hmmm...maybe they could parachute in...?

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Call me crazy, but I actually really like the fact you spawn at base camp every time. It makes your life within the game that much more important and it is the fragility of your mortality that fosters the community spirit that makes Evolution such an enjoyable experience. It is next to impossible to clear an entire town by yourself without getting overrun/flanked, and as a result people have to be cautious and work together.

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NUKES?!?! Lets try to keep some realism here: when was a nuke last used in anger?

August 6th, 1945, Hiroshima

Make that Aug. 9th, 1945 at Nagasaki.

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