Synide 0 Posted October 21, 2007 @CRIONYK... remove the ip address from you're post... as the german password bots have increased dramatically in the last 2 days... @CRIONYK... thanks. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 22, 2007 Urm... can I please get access too? I need to borrow an M249 MLOD, if that's OK. Thanks in advance, guys. Share this post Link to post Share on other sites
Maddmatt 1 Posted October 22, 2007 FTP is passworded? I wonder if the models I asked for are there, and could someone please PM me the password? Sorry if I'm being a pain, I just would like to have those 2 models. Quote[/b] ]"nabojnice.p3d" and "nabojnice_small.p3d" in weapons.pbo Please? Share this post Link to post Share on other sites
MehMan 0 Posted October 23, 2007 FTP is passworded? No. Share this post Link to post Share on other sites
NonWonderDog 0 Posted October 23, 2007 It was asking for a password yesterday. Anyway, thanks, Synide! I've noticed, though, that some of the vehicle models seem to have some bugs that weren't in the first release. Some of them have misnamed LODs (LandContact instead of Memory, HitPoints instead of LandContact, etc.), and the models seem to be offset this time. The coordinates of the M1 Abrams matched up with modelToWorld before, they're wrong now. The vehicles are also missing their hitpoint materials. These are the "user value" numbers in O2, being between 50 and 60 for everything. I have absolutely no idea how these are used by the game. Anyway, all of that is easy enough for me to fix. Now I just need to figure out how to make it work in game so I can fix the sight location... Oh, and can we get the "\weapons\granat" model? It's simple enough to make a new one, but I think there's a good chance that the current one has about 1000x too much mass. At least, I hope it does, since that would probably make the "Mk19 on full auto flips HMMWVs over" bug real easy to fix. Share this post Link to post Share on other sites
Synide 0 Posted October 23, 2007 @NonWonderDog ... vehicles... hmmm... oh dear & bugger... will have a look. removed can you gimme an example of one of the "LODs misnamed" models? the abrams LODs seem to be correctly allocated to the appropriate LODs... been to busy, as mentioned above 'User Values' have not been done (as yet)... please read. as far as 'incorrectly offset'... the general offset revision didn't appear to be model specific... as a litmus test, the BIHummer was odol'd and then mlod'd... it came back to the same as it started. Share this post Link to post Share on other sites
Maddmatt 1 Posted October 23, 2007 Just downloaded those models. Thanks Synide Share this post Link to post Share on other sites
Synide 0 Posted October 24, 2007 indeed... in DirectX a vert cannot belong to more than 1 face... binarize breaks apart the mlod... must have neglected to mention that publicly, apologies. although, now i think about it, i'm sure i (or someone else) mentioned that these mlod's need 'merge near - 0.001' done on them... Share this post Link to post Share on other sites
.kju 3245 Posted October 24, 2007 This Select all > Points> Merge near> set 0.0001 > Ok ? Share this post Link to post Share on other sites
roguewar85 0 Posted October 24, 2007 Is that the same for the bodies ? Share this post Link to post Share on other sites
Synide 0 Posted October 25, 2007 Is that the same for the bodies ? yes, you should ctrl-a, F5 every lod and merge near 0.001... Share this post Link to post Share on other sites
AimPoint 0 Posted October 26, 2007 Is that the same for the bodies ? yes, you should ctrl-a, F5 every lod and merge near 0.001... Sorry the stupid question,but do we have to do the same thing for the weapons too? just to be sure. Share this post Link to post Share on other sites
Synide 0 Posted October 26, 2007 don't quote me, but i'm pretty sure that to make life easier (and faster) for the vertex shaders the BIS binarize tool breaks you're lovely connected mlod p3dm model in O2 into seperate faces so that it's easy to load the index buffer with all the vertices. so, where you had say 2 faces... face 1 = ABCD face 2 = ABEF where AB vertices belong to 2 different faces so the two are 'connected'... Binarize then does... face 1 = ABCD face 2 = GHEF where AB and GH occupy the exact same positions in 3d space but are actually distinct vertices... so, the upshot is with these decoded models is that one should probably 'merge near 0.001' or 'merge near 0.0005' on all models on all lods. (make yourself a script to do it... it's easy) - may not be necessary of course but seems entirely logical to do so... Share this post Link to post Share on other sites
wipman 1 Posted October 29, 2007 Hi, sadly the M16A4 iron sighted MLOD has dissapeared, and the Synide FTP server now have a unknown (for me) password for get the BIS weapons MLODs that could do the real addon/mod makers life, much more easy and will also save time speaking about work and release dates. Let's C ya Share this post Link to post Share on other sites
Synide 0 Posted October 30, 2007 it's offline till at least 10th november (have gone over 40gig traffic limit)... and, it's a bit of a pain to host them tbh... Share this post Link to post Share on other sites
.kju 3245 Posted October 30, 2007 The guys from armaholic would gladly kick in I believe. Armaholic.com provides free webspace for anyone in the arma community. (At least as a permanent mirror). Share this post Link to post Share on other sites
JBâ„¢ 1 Posted October 30, 2007 The guys from armaholic would gladly kick in I believe. Armaholic.com provides free webspace for anyone in the arma community. (At least as a permanent mirror). That sounds like a good option, keeps everyone happy Share this post Link to post Share on other sites
Major Blood 0 Posted November 2, 2007 Hello all First I need to thank Synide for all the work he has done on the mlods, so thank you very much. Ok, I am obviously out of the loop and a little bit late on top of that. I wonder if anyone would be willing to pm the latest collection of mlods to me. I am searching for the sf model (helmet, pads, leg holster, ect), and various weapons (I think I saw a screen of the M136 a few posts back). I would be very greatful to anyone who could provide these. I only have the BIS models that were released around the time that the tools came out, and selection is pretty limited. Thanks again Later Share this post Link to post Share on other sites
charlis 2 Posted December 3, 2007 Hi all, congratulations and thank you very much Synide! That´s for sure was a really big help to crap modders like me hehe! QG has several new objecs and, among them there is a small cenografic wood boat, I saw it at the beach in Porto island. Could you make this model available? I missed a non-military boat for Arma. If not possible, no problem at all and I still thnak you very much for all you alredy done! Best regards; Charlis Share this post Link to post Share on other sites
Lester 0 Posted December 7, 2007 Is it possible to get a satchel as MLOD ? Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 16, 2007 Hate doing requests Synide, but I'm interested in what BIS uses for LODs, memory points and model named selections on water craft .... particularly the armed units. .... as BIS didn't provide a sample model of those ...... If you can, cool, if not, np. Cheers, Gnat Share this post Link to post Share on other sites
lennard 447 Posted December 19, 2007 @ Synide A little request could you make the AH-1Z in MLOD? Would be cool thanks. Lennard. Share this post Link to post Share on other sites
abs 2 Posted December 23, 2007 If you're taking requests, mate, can you do the M16 that the RACS use? I'd really like to make a C7 pack. Thanks in advance Abs Share this post Link to post Share on other sites
USSRsniper 0 Posted January 4, 2008 just a small question, when will be FTP online? It was down for a while. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted January 7, 2008 Quote[/b] ]just a small question, when will be FTP online? It was down for a while. really bad there's no mirror Share this post Link to post Share on other sites