MehMan 0 Posted September 10, 2008 You just need the .exe of the old O2 to get the export function. You can run the two version side by side. Share this post Link to post Share on other sites
opteryx 1562 Posted September 10, 2008 Hey could somebody be kind enough to .rar up the old .exe and post it here? I want to see if I can improve my crappy models in some other application... Share this post Link to post Share on other sites
MehMan 0 Posted September 11, 2008 NEVER!... sure, just as soon as I get home. Share this post Link to post Share on other sites
BraTTy 0 Posted September 14, 2008 Page 3 here http://www.armaholic.com/list.php?c=arma_tools Share this post Link to post Share on other sites
opteryx 1562 Posted September 14, 2008 Page 3 herehttp://www.armaholic.com/list.php?c=arma_tools I want the .exe, if I try to run that I will reinstall o2, or...? Share this post Link to post Share on other sites
BraTTy 0 Posted September 14, 2008 No it wont install.Its the whole directory.I have 3 copies of O2 in place.The installed latest release.A folder of RC2 and another of the RC1.they all work (cept use config of installed one) But has the extra export features on the older ones Share this post Link to post Share on other sites
MehMan 0 Posted September 14, 2008 Oh yeah, the exe, Link on yousendit I find the removal of the 3ds export quite a dick move. Share this post Link to post Share on other sites
blackjack-VS- 0 Posted September 14, 2008 This article at CGChannel is a nice reading for those that ever tried to texture something. "The 10 top tips for texturing" Share this post Link to post Share on other sites
opteryx 1562 Posted September 16, 2008 Oh yeah, the exe, Link on yousenditI find the removal of the 3ds export quite a dick move. Thanks man. Share this post Link to post Share on other sites
USSRsniper 0 Posted October 12, 2008 How do I increase graphical quality in Buldozer? I know its has something to do with moving a profile from ArmA. But where do i move it and how do i set it up so buldozer uses it? Share this post Link to post Share on other sites
Synide 0 Posted October 13, 2008 I have... P:\Users\Synide\Synide.ArmAProfile = A modified copy of my in-game profile. In P:\Dta I have a text file called product.cpp... So, P:\Dta\product.cpp with the following text in it... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> profilePathDefault=""; profilePathCommon=""; extensionSave="ArmASave"; extensionProfile="ArmAProfile"; extensionWizardMission="ArmAWizardMission"; extensionAddon="ArmAAddon"; In my O2PE Options, for my buldozer lanuch parameters I have... "C:\Games\ArmA\ArmA.exe" -noarmalib -window -buldozer -noland -profiles=P:\ -name=Synide -addons=armaaddons.txt You can then edit YourName.ArmAProfile with whatever quality settings you desire... Also, with the above settings a ArmA.cfg will be present in P:\, so P:\ArmA.cfg. Edit this as well as desired. ...ok? Share this post Link to post Share on other sites
pochyst 0 Posted October 13, 2008 @USSRsniper image Share this post Link to post Share on other sites
Commando84 0 Posted October 30, 2008 i know this is the O2 part of forums but do you guys got any tips on how to model tank tracks? do you guys do it box modeling or use planes or what? Share this post Link to post Share on other sites
DaSquade 0 Posted October 30, 2008 Quote[/b] ]i know this is the O2 part of forums but do you guys got any tips on how to model tank tracks? do you guys do it box modeling or use planes or what? The beauty of modelling is, it doesn't mather how you make something....as long the end result works for you. Personally (in 02) i would first make the 'profile' of your track and then extrude it and move/rotated it around the segments of your wheels. Share this post Link to post Share on other sites
Commando84 0 Posted November 3, 2008 Thx DaSquade! I'll mess around a bit Share this post Link to post Share on other sites
wipman 1 Posted November 18, 2008 Hi, here it's a free 3D program that seems that haves potential, and i guess that it allows to export files into 3DS/3DSM>==>O2 compatible file tipe. If someone wants or can try it... here it's the Link to the page: DAZ3D. Let's C ya Share this post Link to post Share on other sites
soul_assassin 1750 Posted November 18, 2008 Hi, here it's a free 3D program that seems that haves potential, andi guess that it allows to export files into 3DS/3DSM>==>O2 compatible file tipe. If someone wants or can try it... here it's the Link to the page: DAZ3D. Let's C ya unfortunately daz3d is only good for posing large-breasted ladies If you want a free modeling tool go for blender Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 3, 2008 TIP FOR BOMBS AND MISSILES Addon makers make sure when you make bomb and missile 3d models, that you give the GEO lod some weight (in kgs) but DO NOT STRUCTURE -> TOPOLOGY -> FIND COMPONENTS . ie defining "Component01", "Component02" etc in O2 The "Find Components" option in O2 typically makes it so other objects are able to impact the geometry LOD, and vice versa. The problem is this means when a 100kg object doing 900km/h hits another static object, ArmA has a habit of making the static object fly off !! especially ships It also avoids problems like dropping bombs from a plane and having them "bump" into the plane itself. Anyhow, a lesson learnt from me, that probably a few in the community already knew. Share this post Link to post Share on other sites