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W0lle

ArmA is just ... disappointing

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I dislike the fact that the weapons feel horrible, and most dont have the correct rate of fire, or even the simple stuff like being able to adjust for distance on the sights of your rifle. I HATE the A-10 and its inability to make a turn without falling out of the sky like a brick. I mean, why put it in their if you cant even use it 80% of the time?

Also the helicopters are a joke, i mean, the engine starts leaking fuel if you land too hard? What the heck? And the bots always seem to shoot your fuel tank, no matter how fast, high, or where they hit. They could shoot the nose of the helo and it would start leaking fuel....

Another thing is the shotty controls, are we soldiers in this game or mentaly handicaped escappies with guns? I mean come on! I can JOG and hold a gun steadier then these guys. I mean its like trying to control someone who has random spazz attacks.

Last but not least are the bloody AI. I mean come on! Your AI are the stupidist, most worthless pieces of crap on the battlefield, they dont even provide decent FANNON FODDER! While the enemy AI can SNIPE you out of a HARRIER going 500MPH with an AK-74. And they have the shooting skills of freaking Chuck Norris, able to hit you at any range with a pistol, one shot one kill.

END-Rant.

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Well after spending months with ArmA... its safe to say ArmA has to be one of the most dissapointing games I have ever played.

Its not that the game itself is terrible. Sure, the engine (same as Flashpoints) is flawed in a lot of ways. Several things you would think would be in a game like this are missing, there are still a ton of bugs, and the mod community, is still waiting for the tools.

But theres more to it then just that... its a 6-7 year old game engine, so its going to have problems. For me tho, its simply the fact that playing ArmA, is like playing a modded Flashpoint. Its Flashpoint with better graphics, MINOR engine fixes, and bigger islands. Its not a new game by any stretch of the imagination, and lacks so much that could have been added to the game to make it better.

The truely sad thing is... a couple years were spent to re-release a several year old game, when that development time could have been spent on something truely next-gen. Instead we are now left with ArmA, for who knows how long, as an "inbetween" project and Game2 has fallen off the radar with no updates in the last two years.

Of course... BIS needs to make money, and you only do that by releasing games. So while it would seem there was little choice for them.. its still dissapointing that ArmA even exist.

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I agree with allmost everyone, ARMA is a big dissapointing game I buyed it and played it 3 days and than put it in the box and not touched it since 1.08 checked still big shitty. Now I am playing OFP if ARMA stays like it's current stage no ARMA for me.

ARMA in it's current stage is a big joke crazy_o.gif

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What is also so disappointing is the fact that we are forgotten by developers. Why they don't came here to sincerely assume that their game is buggy as hell, that they needed to release it as is to collect some money and they are aware of the problems and are working hard to fix them. Instead, we got no official response. Where's the BIS PR? (Placebo, we need you back)

We were forced to buy a game that has so many problems. And I can't agree with people that say the problem is on other people PCs. That's not true. My friends and I have good PCs and the only game that give us headaches is ArmA. All others work flawlessly! GRAW2, the last game I bought is running with all settings high, I can play for 2-4 hours without a sigle crash. As for ArmA, 10 minutes on MP is enough for a CTD. This is really a shame. It's also difficult to believe that ArmA was developed by the same guys who made OFP. OFP was superb!! It had its bugs, but not like ArmA is. ArmA was supposed to be a sequel, and sequels should have at least all its predecessors bugs fixed. That didn't happen. ArmA even introduced a bunch of new bugs. Shame on you Bohemia!  banghead.gif

So with all that ditto, I think I will put ArmA away for a while and try other games. When new patches are released, I will give it another try.

Enough talk for now...  goodnight.gif

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ArmA is just ... awesome! (Pages 1 2 3 ..12 )

ArmA is just ... disappointing (Pages 1 2 3 ..47 )

That says it all to me.

confused_o.gif

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Okay

My Main Problem with it

Grass

God Forsaken grass banghead.gif

When i fight in the desert im like YEAHHH NO GRASS yay.gif

It causes so much pressure on the CPU Amd 4200 X2 Duel Core.

I wish i could have an offical option to remove it mad_o.gif

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If you turn terrain quality too low it gets rid of the grass but im not sure how that works with multiplayer

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Online play seems to be drying up is well. sad_o.gif

Having the grass turned off, gets overiden when online.

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Valid problems

- flight characteristics could use improvement both AI and player.

-And the flipping over of tanks when hitting partially submerged rocks...can take a tank out easier than a mine.

Beyond that ,fix things at your leisure.

I'm not seeing 1/4 the problems others are experiencing. And going in I knew ARMA wasn't a BF2 clone, seems some ppl forget that.

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Well thankgod is isnt like BF2. crazy_o.gif

I want the ultimate combat simulation. Not a easy FPS tounge2.gif

I just wish i could disable the grass in MP aswell sad_o.gif

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Its been 'bout 4 weeks of giving this title a go. The other night was the proverbial straw that broke my camels back.

After getting into a good MP "hold" style game the dreaded server crash. NP, move on find another game.Get into game at the breifing.Its all good until we all go to get into the chopper and my controls get locked into the free head movement and I can't open any menus, or 2x alt out of this mode.....@#!@!#$%$@!!....ok disconnect,reconnect ...play 10mins go to get in chopper with teammates and again, same thing. After this happen,s 3x, I say to my "self" there's only like 8 servers at this point with more then 6 people on {all "coop" btw. Is the AI that appealling to all of you?}. I decide I'll continue my own ongoing SP version of evo.

What happen's ...CTD.... The restraint I displayed, to keep myself from putting my fist through my 23" lcd mon... That's How I know its time to retire this title. I've only had a few other posts on this forum, unfortunatley 99% of them live in this thread. To those who have the ability to stick with arma,All the best.

Its been real, its been nice, It just hasn't been real nice.

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welcome.gif This is my first post here =). I'm glad that thread was reopened after month break. I think ArmA would be a cult game, but with it's bugs sometimes is "just ... disappointing".

3 days ago I put my list of ArmA bugs on Wiki's page, and thought it may be a good idea to put it also here. I hope someone from BI will read it and fix these bugs together with next patches.

The list of bugs and shortcomings I have found in ArmA v1.08:

1. Performance and dual core optimization.

[*] the smoothness of the game is unacceptable (mainly in multiplayer, towns and at high terrain settings), also on new, fast computers. I think the game needs new graphic engine, cause this one is not enaugh effective, and engine is a weakest point of this game

2. The multiplayer.

[*] why the hell 99% of the servers uses Evolution map? where are TDM/FFA/CTF modes? ppl want to play other modes and maps, not only cooperative on Evolution! where are the official (BI) or clan servers like EA servers in Battlefield2, or army servers like in Americas Army? I have no idea, but I can say one, this game has no multpilayer, it has coop mode only

3. Visual.

[*] the screen brightneess fade in while zooming: video, looking at the floor, or just at another place (particularly at night): video. this is horrible and alike performance, make the game almost unplayable

[*] grass and buildings slow down the game too much. at open terrain or desert, ArmA works well

[*] screen vibrate after switch to the Windows (by pressing alt-Tab) and return to the game. it looks like refresh rate fall down: video and it happens only if I have antialiasing/anisotropic filtering enabled in drivers (not in game)

[*] in vehicles should be visible nicks of players are in, just a while after enter the vehicle (like in Battlefield 2): image

[*] fuel state should be visible also in civilian cars

[*] MP5 submachine gun's sight looks poor: image. left finger of the left hand should be closer to the palm: image

[*] when soldier is laying and looking high, his head is placed too high: image1, image2. it also doesn't look so good...

[*] in 3rd. perspective (TPP), crosshair should move left and right while leaning, just like in 1st. person perspective (FPP): video

[*] palms with no gloves looks poor and surrealistic

[*] I can't see a smoke from damaged choppers/aircrafts/vehicles

4. Physics.

[*] flying and jumping: tanks: video, APC's, crashed aircrafts: video and choppers

[*] aircrafts on the groud returns (reflects) from obstacles, doesn't crash nor explode: videoXAMmod

5. Artificial Inteligence.

[*] friendly AI loses in the towns, between buildings, and can't keep up to the leader if he's sprinting (all the time "Where are you?!")

[*] friendly AI shoots also after command "Hold Fire"!!! if you spot enemy group, you can't subordinate each soldier, because they begin shoot with no order. it must be fixed

[*] enemy AI knows where I am, also if I come near to them very silently, immediately turn and shoot

6. Animations, smoothness at online playing.

[*] while strafing fast, player's weapon shouldn't go down: video. it should be at normal height, just like while strafing slow: video. strafing fast animation looks really bad and surrealistic

[*] deadly hit opponent doesn't come down, but still continue to play started animation (reload or take out weapon for example), as if the bullets only affect him when he's not while on animation

[*] player should can reload weapon during movement

[*] while driving vehicles, hands should move left and right: video

[*] also at low ping (40 - 60) soldiers are jumping, lagging (while entering choppers/vehicles as well), all is too slow and looks like an one big lag. maybe the game needs also internet optimization? I dont know...

[*] run (unlike walk): video and go prone video animations, looks poor. while running, soldier's head move like at chicken ^^

[*] another little bug while reloading at lean. after reload there is no leaning animation: video

7. Ingame aircrafts.

[*] there is no avionics, no radar scanning, no locking, no nothing. I think ArmA also needs some electronics countermeasures like chaff and flares from aircraft/choppers. maybe also a simple radar dome, TWS (Threat Warning System), or jammer like in LockOn: Modern Air Combat? it needs just a simple sound, so you can know if you are locked or not, and how strong the lock is (sound volume/frequency increases and decreases as far as strength of lock changes - just like in LockOn)

[*] if you enter cobra as a shooter with "manual fire" on, your shooting won't take any effect (you can fire and waste ammo, but cannot hit anything). once I was flying as a shooter together with server's admin, and got kicked because of this bug :P

[*] smoke from tanks should be also nice. thats all would make the game better and more realistic. at airfight, without these features, this is not the "Ultimate Combat Simulation", but just a console arcade

8. Tiring.

[*] player tires too quickly while crouching (also if doesn't move), much quickler than while running! why he tires in crouch at all? I don't know, but it should be removed!

9. Crashes.

[*] game crashes while loading map, if disc is heavily fragmented

10. Head bug.

[*] this is horrible. "0-0-7" fix often doesn't work. you must exit the server and reconnect. besides it, if you are noob, how can you know about this fix? only if someone tell you about it, or if you accidentaly find into command menu. it should be implicated into the game, not into command menu! first time I can see something like this

11. Binocular.

[*] something's wrong while getting up, if you have binocular in hands. after get up, soldier put away binocular and take it on again, so it takes too much time: video. it really pisses me off

[*] after take out binocular, weapon fire mode switches from burst/auto to single

[*] also can't move, keeping binocular in hands: video. it should be made like in Americas Army and other games

12. Shooting.

[*] while shooting from lean position, and from the corner of building, you hit this building, not target you're aiming: video. it happens also when you are at prone - bullets hit the ground not the target

[*] Javelin misses from short range: videoXAMmod, while should hit like in real:

[*] sniper rifles and machineguns should be supportable like in Americas Army

13. Message bugs.

[*] image1, image2, image3, image4

14. Sound.

[*] most sounds are poor, compare to XAM or ModWar mods

[*] aircraft sounds are horrible

[*] if hardware acceleration is enabled, music volume works bad. if in game music is ok, in menu is too quietly. if in menu is ok, in game is too loudly. it should be fixed or menu music volume added to the audio options

[*] can't hear music in options menu

[*] there is no any sounds (shout or something), from opponent killed/injured with a grenade. you don't know if your nade hit or not

15. Player's rank.

[*] rank (and points need to promotion), should be visible on player's gear, or in right low corner of the screen: image1, image2. here is a link for Army Ranks if someone needs: link

[*] image - this is soldier's class (role) like: rifleman, machinegunner, group leader, medic, sniper, etc., not rank (like private, corporal, sergeant, lieutenant and so on...)

[*] player's rank should be found near role, so everyone know which vehicles can drive: image1, image2

[*] vehicle icon should be moved or removed

[*] some roles (sniper, engeener, group leader and others) has no any icon: image and some (SF Assault, SF Marksman, Engeener and others), has the same icon: image. I suggest add something like this: image for sniper and this: image for engeener. generally gear in ArmA needs some supplements

16. Ammo crate and weapon change.

[*] after spawn, at ammo crate, should be visible weapon icon, not ammo icon: image, so player don't need to use action menu and select inventory, just press action key to change his weapon. no one changes ammo, but weapon after respawn, so it should be easier and faster

17. Entering choppers.

[*] entering choppers/vehicles is still too hard. sometimes can see "gear" icon, not "enter vehicle" icon, and people open inventory, instead of get into the chopper

18. Results.

[*] scores list should contain all players on the server, not only first 10: image

19. Prison.

[*] if you get negative score and you are in a prison listening stupid "banana song", you can't even say "sorry, my bad" nor anything. admin may ban, and you can't even excuse yourself! after kick or ban (while being in a prison) you can't also hit OK (nothing happens after this) and go to the options, or exit the server: image. it really sux!

20. Bleeding.

[*] no bleeding, nor bleed to death like in Americas Army. medic role should be more helpful (wanted)

21. Grenades.

[*] changing the firing modes (semi/burst/auto) shouldn't switch to grenades. if you select grenades while switching firing mode, you lose a target for a moment, what disturb at aiming

22. Server browser.

[*] in the browser, there could be a "favourite" tag. also server explorer should be added, so you can write server name and find modded servers (like XAM for example)

23. Radio.

[*] report current position should be add to command/status menu

...and for the end, one more screenshot: image. anyway, I love this game, maybe because there is no more military games like this (except Americas Army), or just because ArmA is cool even with these bugs... smile_o.gif

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Okay

My Main Problem with it

Grass

God Forsaken grass  banghead.gif

When i fight in the desert im like YEAHHH NO GRASS  yay.gif

It causes so much pressure on the CPU Amd 4200 X2 Duel Core.

I wish i could have an offical option to remove it  mad_o.gif

Hmm. Poking around Geraldo I found something quite odd. Why would a house in a town surrounded by dessert have...a sand box.

Is this neccessary? Walk another 15m and there is all the sand you could want. Lazy children I guess...mm wait...there are no children...or women...just flip-flop clad males.

(ok theres one woman, if your jinky enough to know how to put her in.)

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I am a bit disappointed,

1. mainly becouse game is so heavy. I have read these forums that medium and even high-end computers can't run it smoothly, so I really don't know what kind of computer I should upgrade to be able to play with smooth framerates.

2. There isn't any option to change weapon pointing to hip style forward pointing which was used in OFP when soldier was running and strafing, there should be key for raising weapon to shoulder and lowering weapon to hip level, so you could use these both styles.

3. You cannot control upper body movement, which was great feature in OFP, especially when running under fire, I always tried to look down to keep my head and upper body down. In Arma upper body isn't moving with mouse and it is much too high when running and you can only move your head, do you call this improvement?

This game is going to shelf until I am upgrading my hardware. Until that I will continue playing OFP becouse it is much better game, it can run properly and has hip style firing option even when running and strafing and it has FDF mod also smile_o.gif Maybe I will change my opinion after hardware upgrade and when FDF mod for ArmA is coming out, but now ArmA feels dissappointing game goodnight.gif

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Hi, i don't know why when i kill an OPFOR anti-tank unit, he've to

end his reloading animation until finnaly show the wounds and fall

dead to the ground; that's very bad.

Women, where they are!?, the BIS members don't know about 'em?,

even as just support units (field medics, check point personel, tank

crew, air crew) where they're? BIS only know of the women in the

porno magazines?!.

Why can't we reload while we move slow or at normal speed?, this

is what kills me most of the times, that when you relead... you're

just a 2m tall rock in the middle of a hot party where there're tanks,

RPG's, KA-50's, MG's, grenades and AK74 fire; stay static... isn't

what you want in those situations. I'll like to know... what the

Marines who train with the VBS2 think about this, they also laught

at the BIS face because they don't know how to handle a real

weapon?, or they begin to give names to all the BIS family

members as i do, because BIS don't know how to handle a real

assault rifle and what you can and cannot do?.

Also... the bullet that killed Kennedy, came from BIS not from

Oswald, the CIA, the Mafia, the cubans or the worms (cubans in

miami); it came from BIS. OPFOR units shoot at me at long, mid

and close ranges without even be facing at me, they've the

body facing all the way to the West and they shoot at me with

the weapon at the weist height aiming front/down without even

be directing looking at me, but they're damn bullets chase me

and kill me.

Or they're aiming 35º to 55º to the side, but they're bullets fly

straight to my damn head; like what happened to Kennedy.

This things suck, and BIS should FIX THIS DAMN THINGS in the

next expansion. Let's C ya

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Quote[/b] ]Also... the bullet that killed Kennedy, came from BIS not from

Oswald, the CIA, the Mafia, the cubans or the worms (cubans in

miami); it came from BIS.

biggrin_o.gif Um well said Wipman.

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Well, I decided to give ArmA another go, after a couple months' of having enough of it. Played my first online session.

I probably won't be doing it again for another while sad_o.gif

The movement lag is ridiculous, I just don't understand! The game runs satisfactorily smooth, there's no jerkiness or lag. When it comes to moving whenever there's anything bigger than someone firing an AT4, the movement/input lag kicks in.

It's the most frustrating bug by far (and one which I didn't experience months ago when I was still using 1.05) which totally rules out any CQB or heavy fighting of any sort.

I have all my graphics settings on low and I'm running it @ 1024x768 on my 1280x1024 native monitor confused_o.gif

Also, I now experience a bug I never used to, before. The lighting bug, where (not sure which) the shaded or the illuminated part of my body is a sort of silvery-white colour for a few seconds huh.gif

I'm running 1.08 on my AMD XP3800+, 1GB DDR, 7800GT w/512 VRAM, XP Pro SP2 with maxmem=512 in the shortcut

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Quote[/b] ]I have all my graphics settings on low

Try higher settings. I have a less powerfull rack than you and have everything on normal or high, except shadows and AF.

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I get drawn back to the siren song of Arma, after looking at all the enchanting screenshots and videos...

...only to be shipwrecked and marooned on the harsh, rocky shores of St Bugglitchflaw Island.

So I return time and again to my faithful OFP, she remains steadfast, loyal and true despite her pretty face having long since weathered and aged by todays glamorous standards.

@Wipman

Quote[/b] ]Also... the bullet that killed Kennedy, came from BIS not from

Oswald, the CIA, the Mafia, the cubans or the worms (cubans in

miami); it came from BIS.

Do you mind if I use this as my new sig? rofl.gif

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Quote[/b] ]I have all my graphics settings on low

Try higher settings. I have a less powerfull rack than you and have everything on normal or high, except shadows and AF.

Ok...

I put the basic ( 'basic' = everything except for postprocessing and shading) settings on high, then on normal. Still the same. The game is impossible to play now! sad_o.gif

Even with EVERYTHING on Very Low and Disabled, I get input lag and general lag. Input lag is a total b*tch. I can't even jog down a road anymore! The slightest movement of the mouse results in my guy turning in that direction, about 4 seconds after the input. You can forget about driving anything, that's a total joke, reminescent of OFP AI drivers, zig zagging all over the road. I don't understand, because all the while, the game is running smoothly!? My FPS drops to about 0.216354 if I get anywhere near a bush. I was walking over a hill to get into Paraiso and as soon as I came near a bush, it literally became impossible to play the game. It even took about 5 seconds for the menu to come up after pressing escape! Also, another thing I noticed is that whatever setting I put terrain detail on, I have NO grass anymore.

I am sooo lost here. I used (before 1.08) to be able to play with everything either on high or normal with a 4000VD and get an average fps of about 25! Now I'm playing @ 1024x768, everything on very low, 1000VD and the best I can hope for is 25fps, and that's when I'm on open, flat terrain and nobody's breathing...

DOUBLE YOO TEE EFF??! banghead.gifsad_o.gif

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Ok...

I put the basic ( 'basic' = everything except for postprocessing and shading) settings on high, then on normal. Still the same. The game is impossible to play now! sad_o.gif

Even with EVERYTHING on Very Low and Disabled, I get input lag and general lag. Input lag is a total b*tch. I can't even jog down a road anymore! The slightest movement of the mouse results in my guy turning in that direction, about 4 seconds after the input. You can forget about driving anything, that's a total joke, reminescent of OFP AI drivers, zig zagging all over the road. I don't understand, because all the while, the game is running smoothly!? My FPS drops to about 0.216354 if I get anywhere near a bush. I was walking over a hill to get into Paraiso and as soon as I came near a bush, it literally became impossible to play the game. It even took about 5 seconds for the menu to come up after pressing escape! Also, another thing I noticed is that whatever setting I put terrain detail on, I have NO grass anymore.

I am sooo lost here. I used (before 1.08) to be able to play with everything either on high or normal with a 4000VD and get an average fps of about 25! Now I'm playing @ 1024x768, everything on very low, 1000VD and the best I can hope for is 25fps, and that's when I'm on open, flat terrain and nobody's breathing...

DOUBLE YOO TEE EFF??! banghead.gifsad_o.gif

Very weird. You PC is pretty similar to mine. Check you 'render frames ahead' (or whatever it's called) setting. Search if you don't know what that is. Set it to 0 (or 1 if that gives you trouble). Also try forcing Vsync off or setting it to application controlled.

Any what forceware driver version are you using?

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I think I'm on Forceware 94.24.

I'm confused though, because when I first got ArmA and patched it (in February), my average fps was 25, with no input lag. Now I get slightly lower fps (which I can learn to live with), but the input lag is horrible. It is literally impossible to play the game anymore.

I don't know what this 'render frames ahead' is, where to find it and how huh.gif

I've always had Vsyn off, but maybe it got changed to on somehow, but I don't think so.

Edit: Nope, Vsync is off sad_o.gif

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I think I'm on Forceware 94.24.

I'm confused though, because when I first got ArmA and patched it (in February), my average fps was 25, with no input lag. Now I get slightly lower fps (which I can learn to live with), but the input lag is horrible. It is literally impossible to play the game anymore.

I don't know what this 'render frames ahead' is, where to find it and how huh.gif

I've always had Vsyn off, but maybe it got changed to on somehow, but I don't think so.

Edit: Nope, Vsync is off sad_o.gif

92.24 drivers cause crashes for me. I use 162.18, although I see 162.50 is out. You can find them here if you want to give them a try.

As for render frames ahead, an easy way to change it is to use Rivatuner. Might not be able to change it if you use Vista though, at least I heard that somewhere. Just look around in the driver settings in Rivatuner, you'll find it.

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I have a 7800GT and Win XP. Isn't the 162 series of Forceware designed for the 8 series of nVidia cards and Vista?

btw 94.24, not 92.24

Edit: Giving 162.50 a try. After this, I don't know what else to do, other than a system reinstall (I've been kinda wanting to do one for a while now)

Edit2: OK I've installed 162.50 and Rivatuner. Where in Rivatuner do I find the render frames ahead setting? Is it under Driver settings then Direct3D settings then under Vsync tab the 'Prerender Limit'?

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I also have Rivatuner now but don't see any "render frames ahead" setting.  Can someone please help with this?  I've done tons of searches, downloaded Coolbits, etc.  No luck... Normally this kind of stuff isn't this hard... confused_o.gif

I have an Nvidia 7950.

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