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W0lle

ArmA is just ... disappointing

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I installed Armed Assault after downloading it on Direct2Drive a few days ago. I must say that according to my limited experience with it, it has been so far unfortunately disappointing. huh.gif

- Performance needs serious optimization work.

- The A.I is more than mentally deficient.

- The new weapon aiming system is downright... I don't have the words. crazy_o.gif

- I found Operation Flashpoint's overall graphics more realistic. The character models actually seemed to me more human.

- The character voices are the complete antonym of improvement when compared to the ones included in the first game.

- Etc, etc, etc...

I'm going to give it a second chance when another patch and the mod tools will be released to the community.

Right now I'm hoping Codemasters might pull off something decent with Operation Flashpoint 2.

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Hey psyco,

Sounds like a plan! ribs /shrimp you name it!

I have to ask what type of game do you play on that server?

Just curious being you said it wasn't evo. Who knows perhaps all this debate about arma and such will make for some positive changes in future patches or new releases..

Is that for real about shotguns in the geneva convention?

Then all I can say Is bless the second amendment!

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Also if this is a modern game why do the north yous old school weapons why dont they have a RPG-22

RPG-22_rocket_launcher.jpg

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"VBS2 1.15 (General) Released: Virtual Battlespace 2, the military training and evaluation tool based on the popular Armed Assault computer game, has been updated. A new released version is available for all previous VBS2 owners and anyone who orders new. Also, new screenshots showing off new terrain projects are shown here. And Bohemia Interactive is extremely pleased to announce the release of the first version of the VBS2 Tool Suite, a comprehensive set of content development tools for importing new terrain and generating new models in VBS2!"

I've just spotted this on SimHQ, and it really put me down... again. So, this is what our guys are doing nowadays? Working on their real proyect? I shouldn't blame them, but you know, I can't still let go that phrase "it was releasing this or not releasing at all". I'm sure many of us after that figure it out that BIS was in trouble, without a publisher, in need of money, etc. But now I get it, the real meaning was "give something back to the people who make us succeed, or just forget about them and keep working for the military - that is, VBS"

I think now, and this is most disappointing than everything else, that they were never worried about what the fate of their game was going to be, nor they never run into money problems neither. They made the grade with OFP, and then found a more interesting market with VBS. Too bad people like us practically donate them money to support them, while it was all, in my opinion, a great scam.

I don't only feel disappointed now, I feel conned. I think the most honest thing BIS could do now is stop doing PC games - not that they are putting a lot of effort on it but anyway - and dedicate completely to VBS. Or they can go on with the charade and carry us like second class citizens.

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I don't only feel disappointed now, I feel conned. I think the most honest thing BIS could do now is stop doing PC games -

huh.gif  

But what would happen to you? Your semi-career in the disappointment thread would be over- I'd guess then you have to move on...

...there's a thought

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VBS2 is a BI product just like ArmA. So BI supports that product aswell.

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I don't only feel disappointed now, I feel conned. I think the most honest thing BIS could do now is stop doing PC games -

huh.gif

But what would happen to you? Your semi-career in the disappointment thread would be over- I'd guess then you have to move on...

...there's a thought

First and last warning for flame-baiting. Next time will be a ban from the forums.

This goes for everyone.

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"VBS2 1.15 (General) Released: Virtual Battlespace 2, the military training and evaluation tool based on the popular Armed Assault computer game, has been updated. A new released version is available for all previous VBS2 owners and anyone who orders new. Also, new screenshots showing off new terrain projects are shown here. And Bohemia Interactive is extremely pleased to announce the release of the first version of the VBS2 Tool Suite, a comprehensive set of content development tools for importing new terrain and generating new models in VBS2!"

I've just spotted this on SimHQ, and it really put me down... again. So, this is what our guys are doing nowadays? Working on their real proyect? I shouldn't blame them, but you know, I can't still let go that phrase "it was releasing this or not releasing at all". I'm sure many of us after that figure it out that BIS was in trouble, without a publisher, in need of money, etc. But now I get it, the real meaning was "give something back to the people who make us succeed, or just forget about them and keep working for the military - that is, VBS"

I think now, and this is most disappointing than everything else, that they were never worried about what the fate of their game was going to be, nor they never run into money problems neither. They made the grade with OFP, and then found a more interesting market with VBS. Too bad people like us practically donate them money to support them, while it was all, in my opinion, a great scam.

I don't only feel disappointed now, I feel conned. I think the most honest thing BIS could do now is stop doing PC games - not that they are putting a lot of effort on it but anyway - and dedicate completely to VBS. Or they can go on with the charade and carry us like second class citizens.

You found the right thread for your post Mate,,, at least you got one thing right.

You feel conned? Really? I dont get it.... icon_rolleyes.gif

How about someone who buys vbs2 and sees ARMA on the shelf for 40 euros..... How about that... Do you really feel conned now that you have a 40 euro game that others are pay 40 x times that.

Oh and by the way, Why dont you write EPIC a big email and complain that Gears of War should have had all the player models from unreal tournament. Yeah screw Epic, how dare they make another game with the same engine only modified.... Thats their big plan to trick you over and over again into buying their stuff. In fact every company using the unreal engine has an monthly meeting where all the execs laugh about how we could have released this feature but saved it for the next title. Its called business in the 21st century...

My question really is what is so dissapointing.... at the end of the day.... That you lost 40 euros? or what ....? If you dont like it, then yes you will be stuck indoors while watching the olther children play ball outside. And you can feel that thick constriction on your throat knowing that tempertantrums and ranting on the company as if you really know is only going to seperate yourself from the this pack/community.

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what is dissapointing about arma?

the available hardware for both sides... i would have wished for something more "complete"...or well...something more "logical"...

e.g. the ka50 attack helicopter doesn´t seem adequate for a second/third world army... i am not too sure, maybe our russian friends could shed some light on it, but i always thought that the ka50 isn´t that widely used... always thought that hinds mi24 or mi17 etc. were available to the masses... and well... is the ka50 even that readily available in the russian army? probably more hinds aswell... seems unlogical to put such high end gear onto that island.... but then again don´t know too well about it...

what about the balancing between the us and opfor tanks? are those t72s really a match for the american side? obviously in arma they are... personally i think that would be really onesided in reality (but then again... just my humble opinion)....

so (as probably stated already a hundred times) i would have loved to see hinds, bradleys... and more russian gear.

so much for the general setup...

...speaking about technical game-engine stuff...

- pathfinding for vehicles... and acceleration...

uhm... i was somewhat put off as i placed a stryker outside a town and then placed a waypoint to let that stryker drive into the town... damned... that thing accelerates faster than a regular car in real life?! and then it somehow managed to get "confused" on a crossroad in the city... PATHFINDING...

- bridges (also a bit of an pathfinding issue *lol*) ... and truley interconnected with the new swimming feature *aarghs*.. not exactly a match made in heaven... first time i watched my squad avoid the brigde and enter the river was a classic WTF moment wink_o.gif

- ai behaviour & shooting skills... the more object-wise "dense" enviroment seems to confuse them... apparently to make up for it they became even better than in opf in regard to their sniper skills... i would have wished for a somewhat more advanced ai...especially in towns... all those nice new towns are somewhat ruined by ai that has no idea of taking cover/ utilizing the enviroment...

- covering fire etc... *sigh*

- ai has still no idea how to react to certain situations... e.g. avoiding contact with enemy armored units. or even worse sends out "specialists" to engage "normal" soldiers... charging snipers, machine gunners and anti armor specialists always make me cry sad_o.gif

(makes mental note disable ai target for those units could help)

- aiming & vegetation fps lag...

in opf the whole scenery would lag and amazingly the weapon sights would lag less ... when used... in armed assault it is the opposite... the engine pulls of more complex enviroments as in opf with less lag and starts to lag when using the weapon sights sad_o.gif

- shading options

i would love to see an additional option in the shaders selection menu. i could easily live with shaders on very low (units, vehicles, building etc.) if i could have the ground textures shader still active..

- animations

even with very high fps i get kinda slow motion dead animations...which look somewhat odd... changin between animations phases looks kinda stiff... i don´t have a problem with the movement of my own character (actually i like it) but watching a squad moving looks less fluid than in opf...and ruins the otherwise good animations imho...

and now on to the awesome topic smile_o.gif

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It's pretty obvious that ArmA was some scam to get my money. Totally unfinished game, tons of bugs, the exact same OFP engine. Atleast VBS2 has destroyable buildings, we got those gun position thingies... Which would be nice, in OFP, but ArmA's AI, physics and controlls are so messed up that i don't care how many guns the tank has, it's just bouncing around the island like some weird 22 ton pinball.

Quote[/b] ]My question really is what is so dissapointing.... at the end of the day.... That you lost 40 euros? or what ....? If you dont like it, then yes you will be stuck indoors while watching the olther children play ball outside. And you can feel that thick constriction on your throat knowing that tempertantrums and ranting on the company as if you really know is only going to seperate yourself from the this pack/community.

What are you doing here? Get out of the ranting thread, ok? Noone here cares for your fanboy drivel. Ok, i get it, you love BIS and they could crap in a bag and throw it at you and you would still buy it. That's your choice, go to the "awsome" thread and stop giving contra here.

40 Euros is a ton of money. I bought this game back in spring, haven't touched it since, with or without patches the game is clunky, unrealistic and ugly. Marines wearing ACU, Strykers with Vulcans and the hilariously unreal Northern Sahranian Army. This isn't what i was expecting, i was expecting a realistic game, with atleast decent AI that tries to mimic real soldiers, somewhat acceptable physics. The game looks terrible, it has a washed out color pallette that tries to hide the terrible character models and animations. The island is completely unbelivable, it has nothing on it worth fighting for, no infrastructure, no important roads, the island is only half done IMO.

The graphics are a mixed bag, the foliage is incredible, except the grass, which is an overlayered fugly mess of pale green that appears even in places where it looked like there is no grass from afar. The character models are hideous, detailed yes, ugly, inhuman and very detailed. Animations aren't helping the characters look human either. The vehicles look awsome but move around like paper boxes... the buildings are terribly simply textured and look almost exactly the same.

Ontop of all that the control scheme has Xbox written all over it. It's obvious BIS didn't put much thought into the port. I can't drive or fly with the mouse anymore because the controls are still calibrated for the contious input of an analog stick.

If you want an alternative play Red Orchestra, Project Reality for Battlefield 2, or Steel Beasts Pro PE and one of the myriad of aircraft simulators out there.

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"VBS2 1.15 (General) Released: Virtual Battlespace 2, the military training and evaluation tool based on the popular Armed Assault computer game, has been updated. A new released version is available for all previous VBS2 owners and anyone who orders new. Also, new screenshots showing off new terrain projects are shown here. And Bohemia Interactive is extremely pleased to announce the release of the first version of the VBS2 Tool Suite, a comprehensive set of content development tools for importing new terrain and generating new models in VBS2!"

I've just spotted this on SimHQ, and it really put me down... again. So, this is what our guys are doing nowadays? Working on their real proyect? I shouldn't blame them, but you know, I can't still let go that phrase "it was releasing this or not releasing at all". I'm sure many of us after that figure it out that BIS was in trouble, without a publisher, in need of money, etc. But now I get it, the real meaning was "give something back to the people who make us succeed, or just forget about them and keep working for the military - that is, VBS"

I think now, and this is most disappointing than everything else, that they were never worried about what the fate of their game was going to be, nor they never run into money problems neither. They made the grade with OFP, and then found a more interesting market with VBS. Too bad people like us practically donate them money to support them, while it was all, in my opinion, a great scam.

I don't only feel disappointed now, I feel conned. I think the most honest thing BIS could do now is stop doing PC games - not that they are putting a lot of effort on it but anyway - and dedicate completely to VBS. Or they can go on with the charade and carry us like second class citizens.

Confusing how some of you see VBS2 as a negative. It can only lengthen the life of ArmA. Also, you're forgetting about BIA. They're handling development of VBS2 (unless I'm mistaken?).

I'm sure development on the military side trickles down to ArmA, they just announced that the VBS2 tools are complete. You think it's a coincidence that they've stated ArmA will be getting it's tools over the next few weeks?

I don't think so.

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<span style='color:red'>I shouldn't even need to point this out, but this thread is not here for people to make libelous comments about BIS or to post uninformed specualtions about their motives.</span>

By all means, post your thoughts on the game and any problems you've found with it, but this thread does not grant you permission to bash BIS on their own forums.

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It's pretty obvious that ArmA was some scam to get my money. Totally unfinished game, tons of bugs, the exact same OFP engine. Atleast VBS2 has destroyable buildings, we got those gun position thingies... Which would be nice, in OFP, but ArmA's AI, physics and controlls are so messed up that i don't care how many guns the tank has, it's just bouncing around the island like some weird 22 ton pinball.
Quote[/b] ]My question really is what is so dissapointing.... at the end of the day.... That you lost 40 euros? or what ....? If you dont like it, then yes you will be stuck indoors while watching the olther children play ball outside. And you can feel that thick constriction on your throat knowing that tempertantrums and ranting on the company as if you really know is only going to seperate yourself from the this pack/community.

Well maruk even said that in an interview they released early to get some more money. I guess it wasnt the wisest of things to say but anyways, how come VBS2 users have the tools already? that means they must be complete no dowbt they are the same tools.

And what really disapoints me with this game is lack of updates on tools or extra "free addons" such as animals we were promised. Im sure this game would become much more popular if they just gave us the damm tools and that is what disapoints me becuase without the tools this community is getting smaller and smaller by the day due to lack of anything. If BIS gave us the tools the addon comminuty can be working wonders while the community does that BIS could of (past the point of no return now) improved the mission making side of things such as Internal Script Editors, Drop Down Commands menues, all island objects in editor maybe some sort of confirmation of 3d editor for the future, more undertsanding tuturial on SQS/SQF Scripting, and much more but that hasnt happened and its what killing the already made community nevermind trying to get new players to the game why not try to keep the ones you already have playing the game before we/they leave for good.

Only the Hardcore fans have stayed but as you may or may not noticed they have decreased there activity on these fourms greatly.

And it is this which makes this GAME Disappointing for me, seeing such a great community get torn apart from a developer trying to rake in money to get new customers. Its like EA but at leaste with EA they can pull such stunts becuase they already have such a big GAME/FANBASE.

sad_o.gif

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The game looks terrible, it has a washed out color pallette that tries to hide the terrible character models and animations... The character models are hideous, detailed yes, ugly, inhuman and very detailed... the buildings are terribly simply textured and look almost exactly the same.

This disapointment about the graphical content you complain about can be solved by aquiring a good computer and increasing graphical quality, its not BIS fault that your specifications can only run the game at low settings smile_o.gif .

Lets see... yes, VON should have been fixed by now, im disapointed about that sad_o.gif .

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Lets see... yes, VON should have been fixed by now, im disapointed about that sad_o.gif .

i secound that, i like the concept, but somethings goin wrong with that thing crazy_o.gif

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Stop complaining guys. Where on the box does it say that ARMA should be perfect? icon_rolleyes.gif

You should be glad that you got an editor for 1/5th the price it should be. Haven't you heard, ARMA is a system.

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Stop complaining guys.  Where on the box does it say that ARMA should be perfect?  icon_rolleyes.gif

You should be glad that you got an editor for 1/5th the price it should be.  Haven't you heard, ARMA is a system.

Without the Editor BIS would have no game, it would of been ditched as soon as it came out so they really had no choice.

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Stop complaining guys. Where on the box does it say that ARMA should be perfect? icon_rolleyes.gif

You should be glad that you got an editor for 1/5th the price it should be. Haven't you heard, ARMA is a system.

I can read "Ultimate combat simulation" in the ads for ArmA... well the tanks don't even have thermal imaging, SUO, rangefinding and their damage model is as simplistic as it was back in 2001 when ArmA was still called Operation Flashpoint.

Also, call me stupid, but i was expecting the game to be an improvement over OFP. Instead i got Xbox controls and weird HDR that darkens and further dulls the color scheme, changing the game into somekind of netherworld, where if you look at your feet the world becomes bright and when looking up you are cast into darkness.

The new streaming tech only means that after about 10-30 minutes my game starts acting weird and the LODs become screwed up.

I still like BIS, but ArmA is a dud to me. Let me tell BIS what i found bad or else Game 2 will be just as big of a let down.

Quote[/b] ]This disapointment about the graphical content you complain about can be solved by aquiring a good computer and increasing graphical quality

No they can't. Read my gripes again. The graphic settings have nothing to do with either things listed. I know the detail is there, but it doesn't add up to a good whole.

The terrible grass streaming (where everything around the player is just one green mess that doesn't resemble how the terrain looked from afar), that does not change, no matter what you do.

You think that's a small issue, but prettymuch ensures to me that i don't know where i am without the friggin map and spoils immersion.

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I'm freaking out again... Made a mission which had attacker (small platoon) and had defender (big squad). Attacker was given guidelines of action: If enemy is spotted, halt, tie down with presence&fire then hit the flank of the sucker. They performed somewhat well.

Defender was another case... Why in the H*LL they can't have even slightest clue of defence positions! I can't help it, but if ArmA is lacking this feature, i can't cope idea of ArmA being even infantry simulation. Hold-waypoint is just pathetic way to defend.

This thing is regulary driving me complitely nuts. If they can use bounding overwatch and search for cover, then why can't they form even basic defencepositions. Those dumpasses are just standing there in formation and hoping that enemy wouldn't come... Atleast AI doesn't know how to sleep or start cooking dinner (boy, am i lucky!wink_o.gifbanghead.gifbanghead.gifbanghead.gif

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OK, until people can get some basic concepts into their heads, this thread is locked until further notice:

- This thread is for people to voice complaints - it is not for supporters of ArmA to come in here and tell them their opinions are wrong. If you have constructive advice to help someone enjoy the game, then by all means post. If you just want to say "No dude, you're wrong, ArmA is wonderful!", then don't post here.

- Complaints are to be made in a civlised, mature manner. If you are doubt as to whether your post is both civlised and mature, then don't post it - simple.

- This thread is NOT here for people to bash BIS as a company or to bash BIS staff. It is to complain about the game and post your experiences, period.

- Posts here are to comply with every other rule in the forum rules. That should be self evident, but apparently it is not.

The thread will be reopened when we feel people have had sufficient time to think about why it has been locked, and not a minute earlier. Before you send us PMs complaining about it's closure, have a look at some of the less than exemplary posts in the last few pages, and the amount of warnings moderators have had to give.

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I'm reopening this thread on probation.

Anyone who breaks any of the above rules can expect a hefty punishment, and thread will not only be locked, it will be deleted.

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Ok, so continuning with on topic discussion...

Well, ArmA is so disappointing for me cause I can barely play it! I got all sorts of crashes and CTDs on my new rig that just makes me nervous. I enjoyed OFP so much, I would like to play ArmA during that great 2-hours coops missions with a lot of team working, play that CTI missions, all the good stuff. It was a great time, but now for me, i guess it ended up unless I see new patches and heavy work on these CTDs that ArmA has. And what makes my disappointment bigger is the fact that ArmA is the only game that crashes. I have a planety of others (like R6 Vegas, Stalker, Transformers, etc) and I play them for hours without any issues! Please, BIS, please fix ArmA problems!  banghead.gif

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I find it disappointing that even at so many months after the release of Arma the vehicles are set inflame by water.

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LOL I've never given any thought as to why they burn in water.

That's just been the norm for me.

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