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Karko

Texture Path Changing

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I'm trying to make a new unit with the normal BLUFOR Rifleman model, but have the acu suit skin changed into a new one. So basicly I want to make a a blufor rifleman with new textures. I have the config file set up fine, I have the skin files, but the problem which I am having, is that I would need to change the path to the textures from the soldier_b.p3d model file to load the skins from /my_addon/data/ -folder.

I already tried to do this with a tool for OFP called TexPathSwap or something like that, but it gave me an error of somekind each time I tried to load the model file, guess it just doesnt work with ArmA.

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you will need to use a hex editor(i use cygnus hex editor),then you look through the file until you find the .paa section.

when you re-name it has to be exact same size as the original, in other words exact same amount of characters.

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Thanks a lot, I got it to work now! smile_o.gif

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