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ArmA enjoyable

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I won't say anything in this topic because clearly I don't belong here whistle.gif. Just a side note to clarify - and specially directed to some previous posts: Do not praise ArmA for features it shares with OFP. IMHO terms like 'ArmA/OFP' should not be used in this thread, simply because we all here agree on what is unique and good in the OFP series. If you mention here things of ArmA that are part of the heritage from OFP, that will not make any sense because we all assume that BIS at least should not have broken previous features already developed for OFP, and because they simply are OT as a counter-argument to "ArmA dissapointing", where what's being discussed is not ArmA vs 'put-any-other-game-here', but ArmA as a good and improved sequel to OFP. ArmA compared to any other game - but OFP - will simply be the best for the people on this forums, which are populated mainly by OFP vets. ArmA is still unique and marvellous compared to any other game because many, many reasons that we all share and love, but the intention of this topic will not be fulfilled if you use OFP features to praise ArmA. It will be a discussion between two republicans about what good it is to be a republican.

Just my two cents.

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Is this thread about whether arma is better than ofp or why arma is a good game in general?

There will always be people who claim the original is better. Basing your opinion on theirs though, is a blind mistake.

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Once again i made mistake: I played Combat Mission and after that i launched ArmA's mission editor... And soon shutted it down, because i realized (once again) that ArmA is FPS with slight flavor of wargame: FPSs sucks, wargames RULEZ and Firstperson-wargames RULEZZZZZ x 10.

I started to tweak script that gives AI routine how to form defencive positions and act like they would have been ordered to defend the spot not just hang around there and running like wild horse... Fired few test-rounds with raw version of script and...  inlove.gif (once again)

For me Mission making just got a big boost, because now AI actually understands when told, that it needs to defend this spot.

Complete wargaming experience feels bit closer again. But there are plenty of things to do still in the path of converting firstperson-semi-wargame to firstperson-wargame. Fortunately it's doable in ArmA.

I'm not following this, would you agree that the difference between 'FPS' and 'FPS wargame' is the behaviour of the AI?

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Is this thread about whether arma is better than ofp or why arma is a good game in general?

There will always be people who claim the original is better. Basing your opinion on theirs though, is a blind mistake.

No, this is a thread about how much we enjoy ArmA.

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I won't say anything in this topic because clearly I don't belong here whistle.gif. Just a side note to clarify - and specially directed to some previous posts: Do not praise ArmA for features it shares with OFP. IMHO terms like 'ArmA/OFP' should not be used in this thread, simply because we all here agree on what is unique and good in the OFP series. If you mention here things of ArmA that are part of the heritage from OFP, that will not make any sense because we all assume that BIS at least should not have broken previous features already developed for OFP, and because they simply are OT as a counter-argument to "ArmA dissapointing", where what's being discussed is not ArmA vs 'put-any-other-game-here', but ArmA as a good and improved sequel to OFP. ArmA compared to any other game - but OFP - will simply be the best for the people on this forums, which are populated mainly by OFP vets. ArmA is still unique and marvellous compared to any other game because many, many reasons that we all share and love, but the intention of this topic will not be fulfilled if you use OFP features to praise ArmA. It will be a discussion between two republicans about what good it is to be a republican.

Just my two cents.

No.  This thread is about what is good in general, if it has something in common with OFP so be it.  The other topic lists good/bad/ugly with references to features in OFP that are still here or missing, that people like or don't like.  Not going to be picky about what is good, as the other thread is pretty damn loose about what they think is wrong and bad.

Don't guide my thread down your dark viewed path, this is about ALL the upsides of ArmA.  You must have at least one positive thing, or you're pretty damn masochistic to remain on these forums.  It's all about balance - the good and the bad.

Scrub

Edit: thank you plaintiff1, ya beat me to it.

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I won't say anything in this topic because clearly I don't belong here whistle.gif. Just a side note to clarify - and specially directed to some previous posts: Do not praise ArmA for features it shares with OFP. IMHO terms like 'ArmA/OFP' should not be used in this thread, simply because we all here agree on what is unique and good in the OFP series. If you mention here things of ArmA that are part of the heritage from OFP, that will not make any sense because we all assume that BIS at least should not have broken previous features already developed for OFP, and because they simply are OT as a counter-argument to "ArmA dissapointing", where what's being discussed is not ArmA vs 'put-any-other-game-here', but ArmA as a good and improved sequel to OFP. ArmA compared to any other game - but OFP - will simply be the best for the people on this forums, which are populated mainly by OFP vets. ArmA is still unique and marvellous compared to any other game because many, many reasons that we all share and love, but the intention of this topic will not be fulfilled if you use OFP features to praise ArmA. It will be a discussion between two republicans about what good it is to be a republican.

Just my two cents.

No.  This thread is about what is good in general, if it has something in common with OFP so be it.  The other topic lists good/bad/ugly with references to features in OFP that are still here or missing, that people like or don't like.  Not going to be picky about what is good, as the other thread is pretty damn loose about what they think is wrong and bad.

Don't guide my thread down your dark viewed path, this is about ALL the upsides of ArmA.  You must have at least one positive thing, or you're pretty damn masochistic to remain on these forums.  It's all about balance - the good and the bad.

Scrub

Edit: thank you plaintiff1, ya beat me to it.

There are two reasons why you see many people who are "new" to you here in the forums. There is the ones who came fresh new from other games and didn't like it or missed OFP and are impressed by ArmA. And there is a whole lot of people who where silent for years just reading this forums, and enjoying the level of the military data it was discussed, and did not have anything new to say because a simple search ended any question - that's my case. These last group feels the need to speak now to at least say BIS they FUBAR something in the new installment of the series, and despite all the fanboyism expected, fundamental things are wrong about the new game. So I am not masochistic about it, I am peacefully using my right to ask BIS to review their approach. If many or few are with me I'm not concerned at all. Of course I would preffer that many would agree, but that's irrelevant to my will to go on talking.

Positive things about ArmA are the features it shares with OFP, plus the graphic overhaul.

The same thing that drives you to open a topic like this, is what keeps me and others repeating what we think BIS should change to improve ArmA. You may want new people not to get put off by what you call 'negative' topics, I want BIS to know many OFP vets are upset and sad - as long as a game can do both things anyway - because of what they did to the gameplay. So, for newcomers to the forums, my message is like yours, ArmA is unique and fantastic, you will be so inmersed that you will have vivid memories for years about what you did in the game/sim. The negative stuff is for internal discussions between OFP vets that struggle to pinpoint what went wrong and why. Newcomers will not understand what the problem is, simply because ArmA is enough OFP to still be on top of everything.

Sorry, didn't tried to steal your topic, but up to some point, I'm being extremely positive here when speaking about Arma, freed from the shadow of OFP.

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Well just a few days ago recently in Multiplayer, someone shot a rocket at my face and I just happened to lean out of the way where it zimmed past my face.  Then I shot him.  Then we both loled.

Another cool thing was we were doing a Coop mission, where you basically start in the center of this dip and have tiny hills all around you. Over the hill is a city that you had to clear. We screwed up a bit and was pushed back into the dip by a few tanks. Little did we know, there were soldiers on the way as well. So basically we are in this scoop surrounded by mountains, and we had to hide behind rocks and pick of soldiers as they popped over the horizon. They were coming from all directions making it really tough. It was like something out of a movie.

It's pretty amazing how the offensive can switch to the defensive in this game.

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@ seba1976: I'm not saying we should be blinded about the problems in ArmA, IMHO you seem to have a reasonable frame of mind about this. However, as you state, and people can plainly see, there are PLENTY of threads/Wikis/BTS to showcase this, and most any topic get turned down that path. I'm about to give up on these forums for all the (excuse me as I'm a bit heated right now, and not at you) whiny little smacktards that can't be satisfied with someone's best effort, and demand they do better, and have the world on a plate as a side dish, even though there is a plethora of good stuff here.

My point is simple and clear: This thread is for *All aspects of ArmA that you enjoy*.  Not how,why,compairison, judging who's right or wrong or any of that.. This is for extremely subjective and personal subjects of appreciation.  Please keep this thread clean of the negativity. period.  That is the purpose I made it for. If it is not appreciated, or the mods deem it so, it of course can/will be locked, and the forums return to the normal self loathing dim outlook.

May we please resume the topic now? (Edit: This reads harsher than I expected, please understand this is from the perspective of someone who is frustrated, not angry) smile_o.gif

@Zorbtek:  Something I'm still not used to is the grid size of the terrain and all its features and undulations.  I was co-op'ing it last week, getting overwhelmed as well, and as we fell back around the one building in the area, the only 'cover' that was available was a small ridge.  It was a relief to get over that and have another kill zone with clear sky behind it.  (didn't stop me from dying 5 min later as we pushed back and had the opposite problem wink_o.gif )

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Once again i made mistake: I played Combat Mission and after that i launched ArmA's mission editor... And soon shutted it down, because i realized (once again) that ArmA is FPS with slight flavor of wargame: FPSs sucks, wargames RULEZ and Firstperson-wargames RULEZZZZZ x 10.

I started to tweak script that gives AI routine how to form defencive positions and act like they would have been ordered to defend the spot not just hang around there and running like wild horse... Fired few test-rounds with raw version of script and... inlove.gif (once again)

For me Mission making just got a big boost, because now AI actually understands when told, that it needs to defend this spot.

Complete wargaming experience feels bit closer again. But there are plenty of things to do still in the path of converting firstperson-semi-wargame to firstperson-wargame. Fortunately it's doable in ArmA.

I'm not following this, would you agree that the difference between 'FPS' and 'FPS wargame' is the behaviour of the AI?

Behaviour, or lets say basic methods, of AI has big influence on it. Very basic war-thing like defending gets screwed because AI won't act properly, as it doesn't follow anykind military guidelines in defence. In wargame i can expect that dug-in platoon can defeat much bigger enemy if positions are good and enemy can't hit to defender's throat (getting supprise or close enough) and it cannot use massive firepower (artillery etc...) to suppress or even destroy defender. This logic follows main military guidelines, good wargame does this too.

In ArmA usually this isn't the thing if each AI isn't set to it's defending position by mission maker (which is pain in the ass btw...). They start to search cover only when enemy is spotted, which is almost always too late. In ArmA defending AI isn't performing any better than attacker. Which is pretty much as wrong as it can be. Only thing that matters is fire-overpower, and usually attacker can consentrate more fire to target as AI performs badly in defence (few guys exposes them selves and gets killed then next guys open fire and gets killed etc... This is what normally happens). I would say that in ArmA AI's attack-things are pretty much fine, but defender-things are lacking almost complitely.

If this basic balance is distrubted, then the whole structure becomes distrubted: Is there any point to be defending at all? Is infantry just dead weight? Should we just attach our bayonets and charge?

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BIS walks the extra mile, they improve, they give away content and eventually they should release the "tools". Unlike most games Arma is not 1 week wonder abandonware...

I followed its development as closely as possible, i saw Arma took shape and become something... great.

I think people should take the time to understand BIS, Arma and enjoy the game, its out, its great and its definetly going somewhere.

Arma can be improved but is just too good to be perfect wink_o.gif .

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Ok back to the original topic: Me, I enjoy ArmA.

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Even on my crappy (by today's standards) old PC where I have to run on bare minimum settings to get playable frame rates I'm enjoying ArmA more than I've ever enjoyed any FPS genre game before. Hopefully I'll be getting a new up to date system soon and I'm specifically looking forward to seeing ArmA with more options selected than I can now.

Sure it has faults, but there's not a PC game on the market that doesn't (be those faults through bugs or design choices). With the progression we've seen through the patches released so far to me those faults don't seem much to worry about. This is the first product I've bought from BIS and if they support all their products this well, it won't be the last.

The only thing this game lacks is a good detailed manual for the mission editor. I know that there's loads of info on the forums and in the Wiki, but those resources are getting harder to navigate and search for a single item. A good, comprehensive editor manual with a logical layout, properly indexed and taking the user from the basics of waypoints to more intricate scripting would be a major addition to the overall package. I'll bet I'd not be the only person that would be prepared to pay for something like that.

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Anyone who goes offtopic should be banned for a few days to teach them not too ><.

I Love arma, yes it has it downsides but its good sides make me keep playing it, and this new multiple gunner thing makes me want to make a pirates mod with big massive Pirate ships with lots of cannons firing at each other which imho would look awesome..

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I think the scope of ArmA is huge. And I am really digging this game. BIS has done a fantastic job so far.

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I had a lot of joy with this Camel DM map. Plane behavior far from RL as well as the scenario to find 15 Camels within 1 skm. And I managed to fly 2 times to fly under the bridge. But it is somehow fun at "Moorhuhn" level.

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Im very impressed with the avatar in the game. Ive never felt so versatile and well articulated in any other game ever.

The weapons like the SAW and such are so well described they have weight and substance where other games the weapons feel like cheap carboard toys by comparison. The bullet hit effects look great. The cross functionality with OFP editing is pure brilliance and the benefits of this pipeline are allready being felt with all the best scripts and missions making a relatively easy migration to this greener pasture.

I think its easier to tear down than create so negative threads about ARMA will be more vocal/prevalent by default. However I truly believe that there is a sizable silent chunk of this community that is happy with the game and rather than getting sucked into a circular bickering with those whose opinions will NEVER be swayed....There just playing and occasionally laughing there asses off at anyone whos unfortunate enough to get so upset over minor flaws. Just my opinion all you negative detractors....just my opinion.

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Closed upon request, please continue discussion here. smile_o.gif

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