churnedfortaste 0 Posted May 20, 2007 It would be a lot more believeable and downright amazing to see the cut scenes or even in game speech between NPC's to NPC's or NPC's to the player to be believeable, add all the swearing and what not in, the way soldiers sometimes laugh their heads off when under fire to release tension, have the soldiers scream insults at the enemy, shout "WOOHOO!" or something similar when a building full for insurgies is getting blown away e.t.c. When I think of 'simulator' I think 'somewhat realistic aim simulator' It would be nice to have something to add to the feel and atmosphere of the game, in a realistic way, it would make the game feel very different for the better... I have been hearing about GAME 2's storyline changing depending on how you handle situations, well I'm hoping that would be based on a number of things, not just whether you pass or fail the mission, have your convoy taken out or what not, make it based upon which route you enter an area, whether you get outnumbered and be held hostage, unless you open fire to meet your death e.t.c... The changes should not ever switch inevitably at cutscenes, but simply unfold in game and have a wide range of ways you can react... A few other features I'd like to suggest.... For an example, if the enemy in GAME 2 was an Iraqi insurgent, there could be the odd one that will panic more than other under fire, and fire his weapon from his hip eratically whilst running away/towards his enemy.... The ability to take hostages, whether they be suspicious civillians that might be sympathising to the enemy cause, or a confirmed enemy, and have realistic house checks, the ability to check under floorboards, dig the back garden of the house for hidden weapons e.t.c... Realistic firefights: Both opposing sides AI should have automatic duck reflexes if they are in peeking over cover and a round comes very close or a lot of rounds crack in their general area, but can shortly get up and scan for the enemy afterwards... There should be no unrealistic markers appearing to mark an enemy, and no circle appearing around an enemy when you order someone to attack them, but when you spot them your character should say where they are, with non-Steven Hawkings-esque pre-recorded word collages, e.g. "Yeah, he's over there by that tree, 3 o'clock" (natural sounding) The AI should react based on the situation, if they are an army with a chain of command, they retreat if the AI commander or squad leader decides that they have no chance, if they are a militia/resistance/insurgency then single players can retreat back their hideout without penalty... And one last thing, realistic ballistics and damage, there needs to be chance involved with penetratable materials, including soldiers, e.g. the bullet enters the soldiers shoulder and comes out his leg, (based on the bullet type & chance) shredding the crap out of everything inside.... Fully-destructible buildings/structures/objects would come into this, it would be great to see this instead of some sort of 2d-ifying when bombed.. Share this post Link to post Share on other sites