WolfenRex 0 Posted February 15, 2002 Can't get cable where I live and I'm on a waiting list for DSL. Anyone have an opinion on the dish uplinks for sale on the market. Share this post Link to post Share on other sites
ralphwiggum 6 Posted February 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gorgi Knootewoot @ Feb. 15 2002,09:09)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">woohoo, no you can't. Modem sucks u need cable.<span id='postcolor'> haha Well, I think it's definitly worth the money to get adsl or at least isdn. I have fiber or whatever it's called in English, 10 Mbit/sec (10.000 kbits/sec).<span id='postcolor'> watch it..just because i'm using a modem doesn't mean i'm a homo sapien..........maybe homer simpson.... probably in a few months I'll be screwing my college's line...but it depends if they have dorms available... Share this post Link to post Share on other sites
ralphwiggum 6 Posted February 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ Feb. 14 2002,21:33)</td></tr><tr><td id="QUOTE">They are propably making a clean udp based lowlevel networking code from scratch, wich im sure will perform _much_ better than the ms directplay shite... And it would also mean a very easy port of the dedicated server to linux or other OS´s... Great stuff BIS! <span id='postcolor'> hhmmm....why UDP? I know the packet is smaller, and is faster, but reliability might be compromised.....well, never happened to have problem with current tech...but i'd still prefer connection-oriented TCP....... anyway, i have faith in BIS....this game finally fulfilled big empty whole in my mind when it came to FPS. on the other hand....who's that guy on package cover of OFP game package? the one with XMS, pointing at me, with helmets and gears, and paints on his face. Is he one of the dev. team? Share this post Link to post Share on other sites
dvrabel 0 Posted February 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @ Feb. 16 2002,05:06)</td></tr><tr><td id="QUOTE">hhmmm....why UDP? I know the packet is smaller, and is faster, but reliability might be compromised.....well, never happened to have problem with current tech...but i'd still prefer connection-oriented TCP.......<span id='postcolor'> TCP is not appropriate for most of the data being sent. Updates of the game state need to arrive in a timely manner. In TCP a single delayed (or lost) packet will cause all subsequent packets to be delayed (TCP provides an ordered stream) which is unacceptable. With UDP you can just drop late arriving packets and ignore the odd lost packet. David Vrabel Share this post Link to post Share on other sites
heyvern69 22 Posted February 16, 2002 All right!!! Every flight sim developer I know of, who used DirectPlay for networking code, has complained about it's crappy limitations. So it's FANTASTIC news that BIS is working on a replacement for Microsoft's DirectPlay crap. Wooo-hooo. I didn't even know they could do that. I know very little about programming, but it seems like it would be extremely hard to do, because with programming, everything is so tightly woven together. Dumping DirectPlay at this point seems like it would be hard to do. I hope they can successfully pull it off! Good luck BIS ! ! ! Share this post Link to post Share on other sites
Guest Posted February 17, 2002 this thread deserves a bump! Share this post Link to post Share on other sites
SpaceAlex 0 Posted February 18, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sh3ll_Sh0ck2 @ Feb. 17 2002,21:01)</td></tr><tr><td id="QUOTE">this thread deserves a bump!<span id='postcolor'> You're right. Share this post Link to post Share on other sites
PitViper 0 Posted February 18, 2002 Couldn't you use a mixture of TCP and UDP packets where important events (or intervalled updates) could be sent through a TCP connection while all the on-fly-stuff events are a stream of UDP packets? Share this post Link to post Share on other sites
ralphwiggum 6 Posted February 18, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PitViper @ Feb. 18 2002,06:56)</td></tr><tr><td id="QUOTE">Couldn't you use a mixture of TCP and UDP packets where important events (or intervalled updates) could be sent through a TCP connection while all the on-fly-stuff events are a stream of UDP packets?<span id='postcolor'> hhmm....good idea...... whichever way BIS takes, as long as it's better than current, I say go for it. Share this post Link to post Share on other sites