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theavonlady

You hate OFP's implementation of DirectPlay in MP?

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Can't get cable where I live and I'm on a waiting list for DSL.

Anyone have an opinion on the dish uplinks for sale on the market.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gorgi Knootewoot @ Feb. 15 2002,09:09)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">woohoo, no you can't. Modem sucks u need cable.<span id='postcolor'>

haha biggrin.gif

Well, I think it's definitly worth the money to get adsl or at least isdn. I have fiber or whatever it's called in English, 10 Mbit/sec (10.000 kbits/sec).<span id='postcolor'>

watch it..just because i'm using a modem doesn't mean i'm a homo sapien..........maybe homer simpson....

probably in a few months I'll be screwing my college's line...but it depends if they have dorms available... mad.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ Feb. 14 2002,21:33)</td></tr><tr><td id="QUOTE">They are propably making a clean udp based lowlevel networking code from scratch, wich im sure will perform _much_ better than the ms directplay shite... And it would also mean a very easy port of the dedicated server to linux or other OS´s... Great stuff BIS! smile.gif<span id='postcolor'>

hhmmm....why UDP? I know the packet is smaller, and is faster, but reliability might be compromised.....well, never happened to have problem with current tech...but i'd still prefer connection-oriented TCP.......

anyway, i have faith in BIS....this game finally fulfilled big empty whole in my mind when it came to FPS.

on the other hand....who's that guy on package cover of OFP game package? the one with XMS, pointing at me, with helmets and gears, and paints on his face. Is he one of the dev. team?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @ Feb. 16 2002,05:06)</td></tr><tr><td id="QUOTE">hhmmm....why UDP? I know the packet is smaller, and is faster, but reliability might be compromised.....well, never happened to have problem with current tech...but i'd still prefer connection-oriented TCP.......<span id='postcolor'>

TCP is not appropriate for most of the data being sent. Updates of the game state need to arrive in a timely manner. In TCP a single delayed (or lost) packet will cause all subsequent packets to be delayed (TCP provides an ordered stream) which is unacceptable. With UDP you can just drop late arriving packets and ignore the odd lost packet.

David Vrabel

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All right!!! Every flight sim developer I know of, who used DirectPlay for networking code, has complained about it's crappy limitations. So it's FANTASTIC news that BIS is working on a replacement for Microsoft's DirectPlay crap. Wooo-hooo.

I didn't even know they could do that. I know very little about programming, but it seems like it would be extremely hard to do, because with programming, everything is so tightly woven together. Dumping DirectPlay at this point seems like it would be hard to do. I hope they can successfully pull it off!

Good luck BIS ! ! !

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sh3ll_Sh0ck2 @ Feb. 17 2002,21:01)</td></tr><tr><td id="QUOTE">this thread deserves a bump!<span id='postcolor'>

You're right.

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Couldn't you use a mixture of TCP and UDP packets where important events (or intervalled updates) could be sent through a TCP connection while all the on-fly-stuff events are a stream of UDP packets?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PitViper @ Feb. 18 2002,06:56)</td></tr><tr><td id="QUOTE">Couldn't you use a mixture of TCP and UDP packets where important events (or intervalled updates) could be sent through a TCP connection while all the on-fly-stuff events are a stream of UDP packets?<span id='postcolor'>

hhmm....good idea...... smile.gif

whichever way BIS takes, as long as it's better than current, I say go for it.

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