Neostralie 10 Posted May 7, 2009 The model is 11k tri then, I don't think I'll add poly to those parts. I've added some details to the water shield. Share this post Link to post Share on other sites
Binkowski 25 Posted May 8, 2009 BMP3 looks awesome, good work man. Share this post Link to post Share on other sites
icebreakr 3100 Posted May 8, 2009 Posted 25 WIP shots from internal squad beta testing of my Island Panthera. Guys like it :] Share this post Link to post Share on other sites
abs 2 Posted May 8, 2009 Pouf, et voilà .The wired render of my BMP3. [iM]http://idata.over-blog.com/2/74/15/61/Red-Storm-Army-Mod/BMP-3/BMP3-wip25.jpg[/img] It's looking good...but there are a few faces that you been to convert to at least four-sided polygons...specifically on the grenade launchers, and that thing on the left hand side of the turret. Abs Share this post Link to post Share on other sites
max power 21 Posted May 8, 2009 The model is 11k tri then, I don't think I'll add poly to those parts.I've added some details to the water shield. Any tank is going to have a lot of poligons because of all of the wheels. It's not avoidable. And all we are talking about here LODs. You have to make recesses if you want to have the crew turn out, it's unavoidable. I also have a pet peeve where you see the gun barrels through the gun sights and they look like big chunky blocks, when it would literally take 10 minutes to make them look better from the gunner LOD. Remember, the model you're building right here, especially if you're building an interior, will not appear in the game in this form. It will be pieced out over many LODs, and so higher poly gun barrels, wheels, interior and so on need not necessarily appear all at the same time. The poly count you see for this iteration of the model is meaningless, only how it looks matters as long as you use poligons sparingly. Share this post Link to post Share on other sites
Neostralie 10 Posted May 8, 2009 This is the 1.000 lod. The lod you will see when your are close to the BMP3. I'll re-work the gun barrel and few details for the pilotes' view. I'll try yo keep the polycount near the BMP2 from BIS. And the is no textures now. I'll make a screen with textures onces they will be made. And I could add few polys after. Share this post Link to post Share on other sites
max power 21 Posted May 9, 2009 Well, I think you should make the round bits look rounder in LOD 1. Your model has more equipment on it than the BIS BMP2. If you're concerned about performance, just keep the section count low. Your model seems nice, though. Share this post Link to post Share on other sites
Neostralie 10 Posted May 9, 2009 Thank you for the comment. I'll add few polys on the wheels and de gun barrel. Share this post Link to post Share on other sites
maza94 0 Posted May 9, 2009 (edited) I know my textures are suck :p Thats why i looking for some help with uniform Edited May 10, 2009 by maza94 Share this post Link to post Share on other sites
Col. Faulkner 0 Posted May 9, 2009 http://img122.imageshack.us/img122/550/sniper.jpgI know my textures are suck :p Gotta love the luminous aiming mark on his melon! :D Share this post Link to post Share on other sites
Binkowski 25 Posted May 10, 2009 I love that nice red triangle on his helmet as well! Share this post Link to post Share on other sites
maza94 0 Posted May 10, 2009 UPADATE: Belt: Helmet: I still looking for help with uniform Share this post Link to post Share on other sites
mikebart 1 Posted May 11, 2009 Hey maza94, I think you're textures lacking in fine detail, like the helmet could do with a bit of fine noise/scratches (even though it might be gloss in RL), and the uniform I think needs some fabric pattern overlayed onto it, check out the Fabric section on cgtextures.com, otherwise its looking really good. http://www.cgtextures.com/ just put a bit more detail into the rear of the turret: Share this post Link to post Share on other sites
Col. Faulkner 0 Posted May 12, 2009 UPADATE:Belt: http://img220.imageshack.us/img220/6315/wip1t.jpg Why not make the belt actually a part of the torso? That way it'd fit exactly and you could use clever texturing and normal mapping to simulate its thickness (and you'd save a few polygons, too). As it is now it looks really horrible (I'm sure you'd agree yourself); far too thick and it clearly doesn't fit him properly. I reckon unless he's wearing a shirt made out of sandbags then any fabric texture overlay is going to be out of scale. I presume his clothes are made of poly-cotton in reality. You'd not see any structure on that. Share this post Link to post Share on other sites
Panda_pl 0 Posted May 12, 2009 just put a bit more detail into the rear of the turret It's looking nice. You need to add some edges (allong the existing edges) to the canister to get rid of the weird normals on its side. But you probably know that. Keep it up :). Share this post Link to post Share on other sites
Gedis 0 Posted May 12, 2009 such a detailed merkava's turret, i don't even think arma gonna accept such a high poly model :butbut: Share this post Link to post Share on other sites
MehMan 0 Posted May 12, 2009 It's for a normal map. It's pretty obvious isn't it. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 12, 2009 That's some fine modelling there, mikebart. Hope it all comes to fruition. :) Share this post Link to post Share on other sites
STALKERGB 6 Posted May 12, 2009 (edited) Hello everyone! I've been really busy on other things (projects) but just a quick update on my Temperate DPM for my British Infantry, just want to know what people think of it as i'm not too happy with the version i currently have on the current release version (its much lighter and doesn't really have the black in it). Anyway let me know what you think. There is also an image of an L85A2 i have been working on, been doing it for ages and will probably be going for a long time still, no textures yet but maybe one day... :) I have also got very early models for an L85A2 UGL and an L86A2 but they are still a long way behind what you can see below. Anyway hope you like :) Oh and i have started to play around with vehicle modelling, nothing done yet but would like to be able to chuck out the odd vehicle and maybe combine all my stuff into one mod. New DPM (comments welcome) L85A2 Edited May 17, 2009 by STALKERGB Share this post Link to post Share on other sites
Binkowski 25 Posted May 12, 2009 One word STALKER. Epic. kthxbai. Share this post Link to post Share on other sites
mikebart 1 Posted May 12, 2009 (edited) looks great STALKERGB. @mazza94: Have a look at the BIS uniform diffuse textures and you'll see what I mean, they have a very subtle thread pattern on their diffuse map, maybe its not exact 1 to 1 scale to the real thing but it looks better than without it. When texturing for games, sometimes its a good idea to suggest a texture is there even if it doesnt exactly match what you see in real life, the same goes for fine art in general, but thats just what I think about it. It's looking nice. You need to add some edges (allong the existing edges) to the canister to get rid of the weird normals on its side. But you probably know that.Keep it up :). those last shots are without any subdivision and those weird normals clear up after a meshsmooth with 2 iterations, but you're right i probably should just add more geo so that it works with 1 iteration, thanks. Ill post up some better shots/wires tonight, this is the first high poly vehicle i've ever done so I really appreciate crits like that. thanks for the comments guys :) Edited May 12, 2009 by mikebart Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted May 13, 2009 Looking great Stalker, very nice. Looking forward to your latest stuff, and updates to the SF and their weapons. :bounce3: Share this post Link to post Share on other sites
STALKERGB 6 Posted May 13, 2009 yep updates to the SF will be coming sometime too, might be quite different to the current version, or more specifically the recon models will be much changed. Thats if i get the time :) Share this post Link to post Share on other sites
Gigan 1 Posted May 14, 2009 Hello, It is 80kt nuke :) Share this post Link to post Share on other sites
Sumrak 6 Posted May 14, 2009 Hi everyone, Tamika from Nightstalkers fraction on Namalsk ..Nightstalkers: Shadow of Namalsk v0.45 Click on picture for higher resolution ;) Share this post Link to post Share on other sites