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WIP: stuff you are working on!

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MK3, almost finished the turret in high poly, hopefully be finished by the time arma2's tools come out

Don't know how i missed this! that looks very nice Mike, i've been having a go at some high poly modeling myself and it sure is fun. :)

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97rgst7g.jpg8y4b9upw.jpg

WIP, and way too much hours spent with it :goodnight:

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That's something incredibly cool! Editing unit weapons on the fly and creating cargo weapon stores!

Does it also work with ACE?

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@Plaintiff:

It was a request by a user and it's a nice idea :p

It works with ACE, but you can't store items in the backpack. I've asked the ACE team for permission to add it to the RTE, so ACE should be fully supported soon.

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I wasn't saying it wasn't a nice idea, I just wasn't sure what it was. You should describe it for the rest of us... this is kind of an art thread and there is very little to do with art in there. At the very least you could explain what it does.

The gui does look fairly attractive, though.

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Ok, GUI design ain't art, it's torture.

I thought the screens are self explaining.

The first screen shows the editing of the weapon cargo of the truck.

Weapon cargo will get read from the init line and the configs.

The second screen shows nearly the same, this time the editing of the weapons of the anti-air soldier. The screen should behave like the normal gear dialog. And if someone uses ArmALib, he can save the loadout and use it later on different units.

Next step will be to add the ACE backpack for the ACE user.

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My iraqi units witch new shemag texture:

No Required addons now

wip.jpg

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Maza, good job on these units. You've come a long way since you've been here.

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Ok, GUI design ain't art, it's torture.

I thought the screens are self explaining.

The first screen shows the editing of the weapon cargo of the truck.

Weapon cargo will get read from the init line and the configs.

The second screen shows nearly the same, this time the editing of the weapons of the anti-air soldier. The screen should behave like the normal gear dialog. And if someone uses ArmALib, he can save the loadout and use it later on different units.

Next step will be to add the ACE backpack for the ACE user.

Sounds pretty sweet.

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Did find a little time for the African troops again:

Leader_1.jpg

A General of the "regular forces"

Crew_1.jpg

Tank crew of the "regular forces"

Leader_2.jpg

Rebel forces leader

Crew_2.jpg

Tank crew of the rebel forces

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this is great units man (Or in "proper" english: These are some great units itim tuku)

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wipj.jpg

added more equipment and desert camo. I don't know, i think first version is better

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Hmm your desert camo looks pinky , original is - Tan background with green, brown and black splotches - look this ;)

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Iraqi Solider testing new recruts :yay::bounce3:

wipciv.jpg

A: Iraqi Republican Guard, Iraq Civilians :)

I make two funny t shirts :)

Edited by maza94

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A General of the "regular forces"

Are you going to mirror him so his jacket fastens on the men's side?

Rebel forces leader

This guy reminds me of the medic in "Hamburger Hill". :)

Leader_2.jpgdoc.jpg

Good job on making them in shirts (none of that silly body armour). Do their

arms articulate OK when they are animated?

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Are you going to mirror him so his jacket fastens on the men's side?

Good point, didnt see that but will rework him.

This guy reminds me of the medic in "Hamburger Hill". :)

Good job on making them in shirts (none of that silly body armour). Do their

arms articulate OK when they are animated?

Actially I made the rebel leader after Gen. Laurent Nkunda, the rebel leader of the biggest rebelgroup in congo. But youre right, he looks realy like Don Cheadle.

Im working on some RPG soldiers and some MG Gunners now and then I will release the pack.

Edited by W0lle
Quoted images removed

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Hi ther, for my first post, I'd like you to see the BMP3 i'm worling on.

For now, it's only on 3DsMax and there is no textures but the UV are unfolded.

BMP3-wip24.jpg

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I likes it. Let us see a wire frame.

It looks like you have a lot of detail on some round objects but not others. For instance, I think the wheels and hatches could probably use some more sides. Maybe also the search lights.

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Very nice. If you wish to have the crew turn out, you will have to create little recesses beneath the hatches. Most of the detail looks nice but I think the wheels, hatches, and large cannon barrel could look rounder, at your discression.

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