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Major Woody

Please do not quote images.

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What's made only in new O2? I think that Cessna aeroplane is

ported from "Microsoft Flight Simulator", isn't it?

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Guest RKSL-Rock
nice , good to see something made only in new O2

It not made in O2. Gnat said some time ago it was an import from FS2004.

@ Gnat if you do get the damage system working i'd love to know how. All my attempts so far has looked awful!

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nice , good to see something made only in new O2

<gripe>crazy_o.gif On this forum alone that seems to be all you think about let alone our native .info ones. Just because o2 has been released It doesn't mean that we can't model in othe programs then finish off things in o2. Which is what some of us were doing before the new o2 came out. </gripe>

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sdkfz1jd3.jpg

sdkfz2of7.jpg

Quick update on my Sdkfz, refining interior. Don't think I'll progress much more than this, I'll add the rest with textures. Planning to make the viewports fully animated using the turnout option.

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Looks nice. Any ideas camo wise like the normandy stuff or just plain grey?

Well, in his signature it reads "Burning Sands: Africa '42, An Armed Assault mod". My guess is for desert brown/yellow wink_o.gif

A mesh render of the front wheel of the 250 (have only started on the vehicle, so not much to show at this point besides this spare wheel):

250_tire_mesh.jpg

Edit: took a while to make the render, Mehman beat me to it tounge2.gif

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Pure curiosity : how many faces for this beautiful wheel ?

1237 polygons

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How do you import from FSX ? I've not been able to find an mdl to 3ds plugin so far.

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y do you guys render wireframes...

crazy_o.gif

just make screenshots of the viewport...

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Guest
y do you guys render wireframes...

crazy_o.gif

just make screenshots of the viewport...

I guess because we are guys?

Sorry Jenny, but the reason why we render wire frames is for us to know and for you to find out wink_o.gif

funny question to ask considering you are using 3d apps and very well know that a wireframe can be displayed in differnt ways. Why should someone post a jumble of lines when he can have a clearer more easy to see pic for others to see.

Not everyone can decypher two sided wireframes with all the overlapping.....

Here is a clearly readable sentance.

or

hhheeeer ehhzzz hay! Cluhhrearlee ruhhee duh bull you get the point.

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I'm slightly more curious as to why someone would model

[some of] the treads on a tyre when that sort of thing cries

out to be normal mapped. Real SdKfz 250 front tyres had a

much denser tread pattern than this model has. WW2 AFV

rivet-counters spot these sort of things right away. biggrin_o.gif

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Guest
I'm slightly more curious as to why someone would model

[some of] the treads on a tyre when that sort of thing cries

out to be normal mapped. Real SdKfz 250 front tyres had a

much denser tread pattern than this model has. WW2 AFV

rivet-counters spot these sort of things right away.   biggrin_o.gif

How else do you make a REAL normal map?

That tire if unwrapped correctly in uvw could get a cage made for it in 3d and exported inot a normal map.

Without a high res tire you can always fake where the treads are, but very unlikely can you fake it in photoshop with the same results.

As far as having 5 of these tires on a vehicle.... quite a large amount of geometry.. if the distance lods are well done... then that tire can can go from 1000 faces to 100 faces and should be a smooth transition...so shouldnt be to hard on the cpu when in the distance.

@APSGNAT Awesome plane!

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Hi

I'm currently working on the french foreign legion paratroopers (2nd REP) with the Crionyk weapons pack -beta-

cos2mn2.th.jpg

Just tell me what you think wink_o.gif

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The guy on the bottom left is sleeping for one biggrin_o.gif.

For a simple reskin the camo looks very good IMHO.

Regards Mark.

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The guy on the bottom left is sleeping for one biggrin_o.gif.

True, he was punished for the whole night cause he refused to shave his ugly moustache. Too tired to pose for a capture now.

wink_o.gif

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y do you guys render wireframes...

crazy_o.gif

just make screenshots of the viewport...

Because:

1. It takes just as much time (actually less since I just hit F9/F10);

2. I have a button to save the image directly, instead of having to open an image editor and recutting the image (which I did do in this exceptional case anyway, since the object is identical in width and height).

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