warpuppy 0 Posted April 29, 2007 Greating to every one What i am trying to do with a trigger is to get an AI rifleman armed with a smoke shell to throw the smokeshell on particular spot What i have so far is AI with smokeshell Invisable marker named M1 (Invisable H) Trigger ON ACT R1n_pos=getpos m1, R1 fire "smokeshellredmuzzle" Trigger is activated by Radio Alpha at present Share this post Link to post Share on other sites
Op4 BuhBye 0 Posted April 29, 2007 I dont know if it will work but it should. Try the dotarget markername and dofire smoke name. Share this post Link to post Share on other sites
edfathead 10 Posted August 17, 2010 Did it work? There is no answer to this question? Share this post Link to post Share on other sites
callihn 10 Posted August 30, 2010 If you just want a smoke to go off at a particular location from the soldier: _smoke = "SmokeShellGreen" createVehicle position _soldier; _smoke setPos (getPos _soldier); You could also add distance to that with a little math, as far as throwing I think that's already been answered. Share this post Link to post Share on other sites
seba1976 98 Posted August 31, 2010 If you just want a smoke to go off at a particular location from the soldier: _smoke = "SmokeShellGreen" createVehicle position _soldier; _smoke setPos (getPos _soldier); You could also add distance to that with a little math, as far as throwing I think that's already been answered. Why do you setPos the smokeshell again in the second line of the code? Is that some obscure trick that I don't know about, or is it just plain wrong? :D Share this post Link to post Share on other sites