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Operation Flashpoint 2 officially announced

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one word: marketing

it is needed for nowadays gaming market

Marketing is about understanding your customers and learning to cater to their needs and wants.

So if the trailer was made for this purpose then we arent the target group. Simple as that.

I think CM might think that the hard-core sim crowd will check it out no matter what so there pouring their marketing resources into the Arcade-y masses. Feels like the articles were written for us, the video's for them. Guess we read more tounge2.gif

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Marketing is about understanding your customers and learning to cater to their needs and wants.

So if the trailer was made for this purpose then we arent the target group. Simple as that.

Take a good look at the action portrayed in ArmA2 screen shots. What do you make of that marketing? Do you think those shots look like super-realistic combat? If not, why aren't you busy criticizing that shit instead of wasting time on this ofp2 game that will surely be just an arcade cod/bf2 clone.

ArmA and OFP are pretty damn arcadeyish on easy settings too. What do you think about that?

Sure you're not having any double standards here?

What's simple is that the more people BIS and Codies please, the more money they get and the better it is for us.

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We simply know pretty much what ArmA2 is going to be like.

You seemed to have gotten you knickers in a twist in your last post. Maybe calming down would be a good idea. It's just a game.

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There is a little difference between marketing and sales.  wink_o.gif

Imho most people will wait after OFP2/ArmA2 is released. There is no business like show business and CM have few bucks more for PR showacts. How many people are working on OFP2 and how many on ArmA2? Lets hope at least one of the game is easy to customize incl. proper tools. All for 3D realtime editor! biggrin_o.gif

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We simply know pretty much what ArmA2 is going to be like.

You seemed to have gotten you knickers in a twist in your last post. Maybe calming down would be a good idea. It's just a game.

Oh that's so kind of you Mr. Snafu. I'm all better now.

Back to games... Indeed, we already know what ArmA2 will be like because it's gonna be almost exactly the same as ArmA, most of its age-old shitty design and bugs included. That's all the more reason to keep an eye out for some potentially better alternatives such as OFP2 so I'm sure you're secretly just as excited as I am, which is super-excited, to the max yay.gif

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Quote[/b] ]Oh that's so kind of you Mr. Snafu. I'm all better now.

Why thank you. yay.gif

Quote[/b] ]Back to games... Indeed, we already know what ArmA2 will be like because it's gonna be almost exactly the same as ArmA, most of its age-old shitty design and bugs included. That's all the more reason to keep an eye out for some potentially better alternatives such as OFP2 so I'm sure you're secretly just as excited as I am, which is super-excited, to the max

Sorry to disappoint you but I am not excited about Codies saying how awesome their game is going to be (surprise surprise) and their two CGI trailers which don't really tell you anything about the game. I will wait until they release a demo.

Good for you to get excited so easily. Must be hell on your other half though.

tounge2.gif

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If you're so NOT interested then why bother reading a thread about it, that don't make sense my dear.

I was just kidding about being excited though, no reason to start holding your breath just yet as it's not gonna be out in another year, if then. But it's quite interesting to see how this will play out because of all the stuff they've said on the magazine articles so far. Sure sounds a lot better than BIS' talks like "if you expect anything new, you will be disappointed.".

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Quote[/b] ]If you're so NOT interested then why bother reading a thread about it, that don't make sense my dear.

Well pet, I never said I wasn't interested in it. It certainly does sound awesome and I hope it does turn out the way most of us here would want it to. However there is nothing to really indicate that it will turn out that way, despite the fact that it was presented in a magazine and all the talk Codies are doing. Just look at STALKER: what it was supposed to be and how it turned out.

What does not make sense is people boasting about how awesome OFP2 is going to be when their is nothing to back that up.

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What does not make sense is people boasting about how awesome OFP2 is going to be when their is nothing to back that up.

Yes there are, the promised features:

Quote[/b] ]

Facts :

- 220 km² island called Skira (based on a real island)

- 30 Air and ground Vehicles (Ah-1Z, M1A1, M2A3)

- 70 weapons (FGM-148, M 107, Mk 16 Mod 0, Mk 48 Mod 0)

- Dynamic Building Destruction (Buildings do have several desctruction phases)

- destructible trees

- dynamic weather effects

- mud effects (comparison --> Race Driver Grid).

- weapons won't stay shiny all the time... they will get scratches and get dirty while beeing used

- no dynamic campaign

- easy command system with commander overview

- AI uses real military tactics

- Some weapons have to be assembled before it can be used (f.e. the Javelin)

- Gore Limb Dismemberment will be included

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What good is a 'promise' in the business world?

Have you ever heard of STALKER?

Their main goal is to make money and if those features get in the way of that they will scrap them in a heartbeat. Regardless if they were promised or not.

A demo will show us if they have kept their 'promise'.

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Quote[/b] ]Yes there are, the promised features

Seems you missed this bit:

However there is nothing to really indicate that it will turn out that way, despite the fact that it was presented in a magazine and all the talk Codies are doing. Just look at STALKER: what it was supposed to be and how it turned out.

Concrete proof is an ingame video or ingame screenshots.

There's still no actual game to show it being done, there's 3d renders and tons of photoshop work. I hope that E3 will surface an early screenshot or something to actually see the game in action and not just game models.

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Just look at STALKER: what it was supposed to be and how it turned out.

Stalker was produced by a team that depended on a publisher, which but much pressure on them.

CM is it's own publisher and they can spend as much time they like on developing the game!

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Quote[/b] ]CM is it's own publisher and they can spend as much time they like on developing the game!

I don't think it's as simple as that.

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Pulverizer really not sure why you're getting all pissy in here but please put a stop to it, there's no need for bickering and there's certainly no need for the angry tone you've been using with people, if you can't discuss the thread civilly and calmly please find one that better for your blood pressure smile_o.gif

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Fair enough. I'll try to use more smilies and to restrain myself from using all them bad words about BIS smile_o.gif

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Just look at STALKER: what it was supposed to be and how it turned out.

huh.gif It turned out to be the best FPS i ever played huh.gif .

On topic!

We all know what happens to PC franchises when they go multiplatform... R6, GR.. when this happens the PC is no longer the primary platform and the games get castrated and dumbed down with very few exceptions.

I still see OPF2 as an imitation of someone elses game and ideas but the trailer looks like they went mainstream/arcade wich isnt surprising.

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agreed about STALKER, but it was one very large compromise between what they actually set out to achieve (in their statements/promises to various pc magazines over the course of 6 years) and what they finally released.

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Just look at STALKER: what it was supposed to be and how it turned out.

huh.gif It turned out to be the best FPS i ever played huh.gif .

When STALKER was announced it was supposed to have A, B, C...X, Y, Z features. When it came out it only had A, B, C, D, E features.

In other words a lot of the original features were cut due to certain issues. Which might happen to OFP2 regardless if they were promised or not.

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Quote[/b] ]Yes there are, the promised features

Seems you missed this bit:

However there is nothing to really indicate that it will turn out that way, despite the fact that it was presented in a magazine and all the talk Codies are doing. Just look at STALKER: what it was supposed to be and how it turned out.

Concrete proof is an ingame video or ingame screenshots.

There's still no actual game to show it being done, there's 3d renders and tons of photoshop work. I hope that E3 will surface an early screenshot or something to actually see the game in action and not just game models.

And hopefully we will see some of that in E3, I don't wish OFP2 any failure, just because its OFP2 vs Arma2 doesn't mean I'm taking sides, I would just like to see some concrete proof that OFP2 isn't a hundred dollar bill on a fishing line so to speak.

Although if there was one thing I really wish they would change it would be the way they went about the lighting..right now the contrast between light and dark is so bad that it looks like a water painting.

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my wish is that codiy's OFP2 wll push BI to its limit to release a product that most of us are happy with

but without anything real release from codiy side i wonder if this will happen confused_o.gif

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my wish is that codiy's OFP2 wll push BI to its limit to release a product that most of us are happy with

but without anything real release from codiy side i wonder if this will happen confused_o.gif

My wish is that BIS has the money and the ressources to finally totally rework the engine. But unfortunately I doubt it.

The engine alone could turn out to be a great selling product by itself.

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my wish is that codiy's OFP2 wll push BI to its limit to release a product that most of us are happy with

but without anything real release from codiy side i wonder if this will happen confused_o.gif

My wish is that BIS has the money and the ressources to finally totally rework the engine. But unfortunately I doubt it.

The engine alone could turn out to be a great selling product by itself.

I agree. I too wish BIS had some extra resources to really have the power to rework many of the components in Arma to a much higher standard... I can only hope that they do amazingly well with Armed Assault 2 and get that extra boost they so desperately need.... if they plan on doing any games like this in the future... Suma (lead programmer) has expressed interest in wanting to do different types of games..  sad_o.gif

All I can do is suggest to BIS: Advertise, Advertise, Advertise. OFP2's only used rendered pictures but has already got cover of PC Gamer Magazine here in the USA... Plus that game's probably further off than Arma2...

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Hello there ,

I thought BIS totally reworked the engine for the last couple of years? (They certainly didn't work on their game). As it is , I think the fact that VBS2 is fairly successful must mean that BIS still has many "features" in their engine that noone else comes any close to .

But then again the complete lack of innovation and addition to their engine and game series must be either down to the fact they give a fuck or more likely that it is very hard to add anything to the huge piles of code they have assembled so far.

But what do I know? smile_o.gif

As for the OFP2 Trailer , I can't say I am particularly impressed. It was the usual "How can we cram as much nonsense but COOL military look-alike action into a few minutes" bollocks. If that is what Codemasters wants their game to look like , then they seem to have rather vague concepts so far.

I also don't get what peoples obsession with animations is. Last time I checked the ArmA2 boards everyone wants to get rid of animations and just have no-delay camera-on-rail movements anyways.

If this media campaign is the so praised PR people urge BIS to do , then I have to say , I can't see why BIS should waste their money on this.

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For those who didn't see it:

http://xbox360.ign.com/dor....08.html

So which side called in Artillery on their own men the US or the Chinese?

I do like the new logo and how they changed the Soviet sickle thing into the Chinese dragon that looked cool. Trailer wasn't too bad either. Still want to see gameplay though.

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