XChaos 0 Posted April 15, 2007 Is there a way to stop the say command while the unit is speaking? If not than its a bug on ArmA and should be fixed! XChaos Share this post Link to post Share on other sites
UNN 0 Posted April 15, 2007 Quote[/b] ]Is there a way to stop the say command while the unit is speaking? If not than its a bug on ArmA and should be fixed! Assuming you can't just play an empty sound? Then you could attach your say command to a game logic, positioned on your unit. Then delete the logic when you want it to stop it, that might work? Share this post Link to post Share on other sites
XChaos 0 Posted April 15, 2007 Assuming you can't just play an empty sound?Then you could attach your say command to a game logic, positioned on your unit. Then delete the logic when you want it to stop it, that might work? Playing an empty sound dont work. To create a gamelogic than delete it is a good idea thx. But isnt there a command like "stopSay" ? Share this post Link to post Share on other sites
mr.peanut 1 Posted April 15, 2007 Nope. Sounds play until done, and they also stack. Share this post Link to post Share on other sites
benreeper 0 Posted April 15, 2007 Quote[/b] ]Nope. Sounds play until done, and they also stack. ...As it should be. What's buggy about that? --Ben Share this post Link to post Share on other sites
dwringer 45 Posted April 16, 2007 Heh, I thought this was just about getting AI groups to carry out orders silently; but I guess if there were a way to do that, BIS would have... I always get freaked out in the campaign when pacing groups of civilians start barking orders; it makes me think there are guerillas everywhere just waiting for the chance to take me out ;p Share this post Link to post Share on other sites