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XChaos

how to stop the "say" command

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Is there a way to stop the say command while the unit is speaking? If not than its a bug on ArmA and should be fixed!

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XChaos

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Quote[/b] ]Is there a way to stop the say command while the unit is speaking? If not than its a bug on ArmA and should be fixed!

Assuming you can't just play an empty sound?

Then you could attach your say command to a game logic, positioned on your unit. Then delete the logic when you want it to stop it, that might work?

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Assuming you can't just play an empty sound?

Then you could attach your say command to a game logic, positioned on your unit. Then delete the logic when you want it to stop it, that might work?

Playing an empty sound dont work. To create a gamelogic than delete it is a good idea smile_o.gif thx. But isnt there a command like "stopSay" ?

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Quote[/b] ]

Nope. Sounds play until done, and they also stack.

...As it should be. What's buggy about that?

--Ben

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Heh, I thought this was just about getting AI groups to carry out orders silently; but I guess if there were a way to do that, BIS would have... I always get freaked out in the campaign when pacing groups of civilians start barking orders; it makes me think there are guerillas everywhere just waiting for the chance to take me out ;p

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