major_upset 0 Posted April 10, 2007 Ok I've got a recon mission where you have to ID three important units in a target area. (An officer, a ammo truck and an opposing sniper.) I have a waypoint near the target with recon1 in it's condition field. And a trigger set to fire recon1=true when say the officer has been spotted, but I want it too fire, and let me evac, only after all three targets have been sighted. I saw it some where on the forum on how to do this, but I lost it when my Internet browser decided to crash. Cheers in advance... Share this post Link to post Share on other sites
Heatseeker 0 Posted April 11, 2007 Try this with 3 triggers. ap knowsabout officerOne "1" objstatus "done"; objOne=true ap knowsabout truckOne "2" objstatus "done"; objTwo=true ap knowsabout sniperOne "3" objstatus "done"; objThree=true Use a last trigger for whatever you want to tick next. objOne AND objTwo AND objThree. Use it to reveal an extra objective, end the mission, call an outro, sync it with the helicopter waypoint, etc. You can find all this kind of stuff if you use the search button on the old editing section . Share this post Link to post Share on other sites
major_upset 0 Posted April 11, 2007 Try this with 3 triggers. ap knowsabout officerOne "1" objstatus "done"; objOne=true ap knowsabout truckOne "2" objstatus "done"; objTwo=true ap knowsabout sniperOne "3" objstatus "done"; objThree=true Tried that mate, but ArmA just gives me this bullcrap about a missing ; And looking at it seems it's more for objectives in the map screen rather than unlocking the next waypoint. I presume that if ArmA wound'nt be such a dick, the string would have gone in the condition field? I want it so after the three targets have been spotted (sniper, ammo truck, officer.) something sets the nearby waypoint to true and lets me move on. Thanks anyway. Â Share this post Link to post Share on other sites
Heatseeker 0 Posted April 11, 2007 Well, a recon mission with visible waypoints is not much of a recon mission dont you think? Use a variable for each obj (like above) and put these variables as conditions in another trigger (like above) and now synchronize that last trigger with your first waypoint, you will be told to move on (to your next wp) after you do the objectives . Share this post Link to post Share on other sites
major_upset 0 Posted April 11, 2007 Well, a recon mission with visible waypoints is not much of a recon mission dont you think? It is when I give a player a staight line to his/her objective, and then putting a s**t heap of enemy partols in between. it livens thing's up. As for the trigger's, I have no idea where to start, I'm a total n00b Share this post Link to post Share on other sites
Boborish 1 Posted April 11, 2007 As for the trigger's, I have no idea where to start, I'm a total n00b Then I suggest you to read some tutorials first. About the knowsAbout ... it doesn`t work, because command knowsAbout returns Number, not Boolean. Share this post Link to post Share on other sites
Heatseeker 0 Posted April 11, 2007 As for the trigger's, I have no idea where to start, I'm a total n00b Then I suggest you to read some tutorials first. About the knowsAbout ... it doesn`t work, because command knowsAbout returns Number, not Boolean. Oops . Alternative. Place a large trigger in the area and press F2, now drag a line betwean the trigger and the enemy officer. Now select <group leader> detected by <blufor> activation is once... <On activation> "1" objstatus "done"; blablah... Share this post Link to post Share on other sites
major_upset 0 Posted April 11, 2007 As for the trigger's, I have no idea where to start, I'm a total n00b  Then I suggest you to read some tutorials first. About the knowsAbout ... it doesn`t work, because command knowsAbout returns Number, not Boolean. Oops . Alternative. Place a large trigger in the area and press F2, now drag a line betwean the trigger and the enemy officer. Now select <group leader> detected by <blufor> activation is once... <On activation> "1" objstatus "done"; blablah... Tried it and got it working cheers Share this post Link to post Share on other sites
major_upset 0 Posted April 12, 2007 I've found a second way. 1: Place your playable unit and lay down two waypoints. both a good distence from the player. 2: place three triggers that'll fire when three units (say ammo trucks) are present. and group them to their own trigger. (Truck 1 to trigger 1 etc. Remember to give the trucks waypoints so they'll drive to, and fire the triggers.) 3: synchronize the three triggers to the players first waypoint, and try it out. It works, and you can't move on till all three triggers have fired. No scripting needed. Anygood? Or just n00bishness on my part? Share this post Link to post Share on other sites