Jack Hammersmith 0 Posted April 1, 2007 Finally, it is done. CrCTI has been ported to ArmA by Jack Hammersmith, T_D and Zyklone and is firstly released as beta v0.50. Download link This version works fine and only a few bugs are known. For example JIP is not working correctly now and there is still the problem with the setpos bug. If you find further bugs you can report them on the crCTI trac here(link). Furthermore you can post suggestions and ideas there when you are registered. Every help for developing the crCTi further is appreciated. Interested scripters can contact me via PM. And now have fun Update: Revision 052 is uploaded now. (download link updated) Changes Share this post Link to post Share on other sites
Marus 0 Posted April 1, 2007 Great, works perfect here... i hope BI can fix all bugs soon, so we can N'joy this one online. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted April 1, 2007 Well... Nice work Jack, but here comes the first bug: All West AI initially spawned at island up north.. Couldnt get out. The Starting location was N NE of Airport. Share this post Link to post Share on other sites
Jack Hammersmith 0 Posted April 1, 2007 fixed. Have forgotten to delete my testvars so random spawn was disabled. Just download it again. PS: testing in editor wont work anymore. Share this post Link to post Share on other sites
Monkwarrior 0 Posted April 1, 2007 Well I'm one of the many players who never played OFP. What's this mission all about ? Is it co-op or another gamemode ? Please fill us in Monk. Share this post Link to post Share on other sites
dob 0 Posted April 1, 2007 capture the island mod, the best mod to use all aspect of the game, good job  Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted April 1, 2007 Sorry Jack.. Problem still there.. ALL AI squad leaders spawn at Isla something.. Even East.. No matter what i as CO say..No matter if it´s a AI CO. 1: sara.lite: AI respawn at Isla De Libertad no matter what. 2: sara: AI respawn at Antigua, no matter what Share this post Link to post Share on other sites
gL33k 0 Posted April 1, 2007 Finally, it is done.CrCTI has been ported to ArmA by Jack Hammersmith, T_D and Zyklone and is firstly released as beta v0.50. Download link This version works fine and only a few bugs are known. For example JIP is not working correctly now and there is still the problem with the setpos bug. If you find further bugs you can report them on the crCTI trac here(link). Furthermore you can post suggestions and ideas there when you are registered. Every help for developing the crCTi further is appreciated. Interested scripters can contact me via PM. And now have fun FAKE ! you told me 2 day ago you will not released anything before stable state . i have the archive, but i ... i ... i dont want to be disapointed. so , ....tomorow for the double click . Share this post Link to post Share on other sites
DVD 0 Posted April 2, 2007 i have the archive, but i ... i ... i dont want to be disapointed.so , ....tomorow for the double click . lol ..it not a strange april fool joke. Share this post Link to post Share on other sites
Jack Hammersmith 0 Posted April 3, 2007 New version uploaded. Several bugs fixed. Link updated. And no it wasn`t an april fool. Just a small mistake by me sry. Lets hope that its working now. Share this post Link to post Share on other sites
BigRed 2 Posted April 3, 2007 Jack I was playing last night and everything was going well I got about three or four towns then the AI just Stopped working they were at a stand still like the server crashed but it didn't. It seemed to happen when I started adding M1s to the AI if that helps. I went to option to make sure they were ordered right but they wouldn't do anything but of course East AI was still owning me so they didn't have to problem. It was me and another guy playing against the East AI. Share this post Link to post Share on other sites
DVD 0 Posted April 3, 2007 Yo, this happens sometimes, but it looks like, it happens only if the AI buys units for them self. Ones i had this, i set all options to "default" in the "AI Order Options" menu (dont wait for transport - keep $0 - dont buy AI), and they started to work again. Share this post Link to post Share on other sites
BigRed 2 Posted April 3, 2007 Cool thanks DVD I will check it out. Share this post Link to post Share on other sites
DVD 0 Posted April 6, 2007 @BigRed Did it helped you? I mean do they work again for you, if you "reset them". A answer would help to hunt dwon, this last little bugs. Share this post Link to post Share on other sites
Jack Hammersmith 0 Posted April 6, 2007 Hmm, yesterday we played a match (4vs4) for 3 hours. AI was moving the whole time. 7 of 8 were using new Beta ArmA patch. Seems like BIS has fixed the AI. Share this post Link to post Share on other sites
DVD 0 Posted April 6, 2007 Quote[/b] ]Hmm, yesterday we played a match (4vs4) for 3 hours.AI was moving the whole time. 7 of 8 were using new Beta ArmA patch. Seems like BIS has fixed the AI. And hopefuly the "setpos issue" soon ... Share this post Link to post Share on other sites
luemmel 20 Posted April 7, 2007 wow - PERFECT! we installed this map/addon on our server #1 crCTI Global Earth Re-Union in PERSISTENT MOD! IT WORKS. Currently the AI is playing against each other and you can join and play with them or you wathc them as a visitor. Hope we will see us soon on this server. Luemmel Share this post Link to post Share on other sites
BigRed 2 Posted April 7, 2007 I tired what you said DVD but the same results they just camped out . Share this post Link to post Share on other sites
DVD 0 Posted April 9, 2007 @DVD version of crCTI 1.0rc @arma. Changes: - over 90% of all weapon, vehicle and impact sounds are replaced with better ones, - redused weapons recoil to OFP style, - removed the tracer of assault rifles, MG/LMGs still have tracer, - tanks have zoom for the tank commander, extra zoom is also available for some more weapons, - OFP like balance, eg. M1A1 needs 3-4 sabot of the new T72M (almost strong like the T80 in OFP) & T72A, - the engine of all tanks won't turn on by turning the turret, - fixed inf. AT weapons, the infantry won't fire on enemy inf. with AT136/RPG7 - M136 and RPG7 fire looks better, also the Ai wont fire over 250m, - removed the recoil of MK19 and AGS30, so they shot correctly now, - created FIA vehicles (T72, BMP 2 & UAZG), - and use the Resistance Troops 1.1 reskin by Rellikki, as FIA, - created camoflaged buildings & static defence, - replaced ACU Army soldier to Marpat Marines, reskin by HePCaT, - removed some dust FX or reduced some, - added GPS for Officers and Squadleader (the player units in crCTI) - removed all original weapon transport, in all vehicles but ... - ... added bigger cargospace for magazines and weapons, to avoid the "ammo bug" - MGuns >= DShKM / M2 Browning aim and fire on helicopters, so they can be used as AA Guns now - removed the FFAR for Helicopter and Planes, - added 1500rnd instead of 300 to Harrier GAU12, - the SU34 got 8AT rockets now, - both sides got the RHIB as boat (west and east version) - US troops got M68 handgrante instead of the timed M67, because the AI can't handle the timed HG well. 3 Missions: crCTI 1.0rc @DVD v0.52 Sahrani - 12 Towns crCTI 1.0rc @DVD v0.52 Central Sahrani - 5 Towns crCTI 1.0rc @DVD v0.52 South West Sahrani - 5 Towns Downloads: - DVD Config Addon + Missions 20.5mb - Marpat Marines v1 by HePCat 49.2mb - Rellikki's Resistance Troops v1.1 6.8mb v0.53 by Jack Hammersmith http://cr-ofp.dyndns.org/index.php?view=828 - fixed Menus - fixed exit button! - added motorcycle for west and east - enabled AI building attack helis again - added ADVD_Dot markers - added SaraLite version - removed JIP (it`s not working so disabled in public version) Download Share this post Link to post Share on other sites
Placebo 29 Posted April 10, 2007 Oooh a new DVD version for me to play with, excellent Share this post Link to post Share on other sites
bravo 6 0 Posted April 10, 2007 and its free edit: I like the change, also the recoil of weapons are better for my taste. Only there are some stuff that should be reviewd. MG recoil is the same if your prone or up. I like the sounds in general It looks much like OFP and it looks smoother too Cheers and thanks! Share this post Link to post Share on other sites
DVD 0 Posted April 10, 2007 @Placebo Thank you master "Ãœber Verwalter" But i have to say credit goes to Jack, T_D & Zyklone, since they do the boring part (porting crCTI) and im just the clown who works on a bit more playable units. @bravo 6 Yes your right with the mg recoil, well i quess a little update follows a few days after patch 1.07. Some sounds are a bit to quiet (e.g. t72 engine) and e.g. the AT5 is bit to maneuvrability .. well anyhow it the 1st version. Share this post Link to post Share on other sites
bravo 6 0 Posted April 10, 2007 @DVD are you open to suggestions for the next version you mentioned? can we post some suggestions in order to improve the mod, ofcourse with your concent. edit: if this isn't the right thread to expose some suggestions can you please link to it? merci Share this post Link to post Share on other sites
DVD 0 Posted April 10, 2007 Of course i'm open for more suggestions. And since its a "official crCTI mod" it wont hurt, if you drop them here. But of course to not mix things, maybe it is better to use the topic in Cleanrocks forum. http://cr-ofp.dyndns.org/forum/viewtopic.php?id=746 Or as alternative, our Hotshots forum. http://hotshots.folkersma.org/forum/viewtopic.php?t=987 Share this post Link to post Share on other sites
BigRed 2 Posted April 11, 2007 Thanks DVD have you seen if AI stop working still? Is JIP something you guys plan to include in later releases? Share this post Link to post Share on other sites