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GT Phantom

Multi-player Connectivity and Performance

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> We are designing non-DirectPlay implementation for OFP networking, which we expect to be performing much better, but it will probably take quite long before it will be available. <span id='postcolor'>

This is without a doubt the best OFP news I've read in a long time, but in some ways it's a shame because OFP MP has become entirely playable since 1.2, for the most part. Could there be any chance of join in progress being included with this new netcode? I think with a combination of the 2 it would open up the possability of constant OFP worlds with much larger scale battles and possibly a more realistic style of play (resupply, strategic capture points, limited supply of heavy vehicles etc).

Though that's probally asking too much it would certainly create a really amazing atmosphere, one that would be akin to WW2ol, but with OFP's excellent graphics, infantry similation etc

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