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rainbow

WAR ON RAHMADI - COOP (1-40)

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After a few weeks of hard work I finally finisht my mission.

War on Rahmadi is mission about conflict USA vs RUS on RAHMADI ISLAND.

US Army starts on 2 smaller islands not far from RI.

Infantry starts on the first island with boats, vehicles, ammo crates and artillery.

Pilots start on the second island with helicopters, boats, few vehicles and ammo crates too.

General objective is to take out Rahmadi Island but to finish the mission you must complete all objectives (destroy enemy ammo crates, anti-aircrafts defend etc, kill enemy officer etc.)

The mission has included many latest script for the best gameplay. For example:

*Anti Team-Kill Script by Kronzky

*Urban Patrol Script by Kronzky (v1.8.0)

*BAS f (v0-0-23)

And much, much more...

Features:

*Great GamePlay

*Much more developed Island

*Completly dynamic AI

*Many random elements

*BAS framework and his adjustable (time of day, level of AI)

*Multilanguage Lobby of mission

*Many roles to play (INFANTRY,PILOTS,MEDICS,ARTILLERY OPERATOR)

*Air,Land Enemy Patrols (infantry,vehicles,searchlights,aircrafts)

*13 Objectives to complete

*Our and Enemy artillery is active

*Vehicles Respawn

*Anti TK Script

*A lot of others smaller scripts

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Will test it on our server and let you know how it goes smile_o.gif

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bridges are all screwed up somehow

and i think you forgot m107 ammo

and also pilots prolly shouldn't respawn at the non aircraft filled island

do the aircraft have respawn?

cool idea just got some random bugs there

its on the server

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bridges are all screwed up somehow

and i think you forgot m107 ammo

and also pilots prolly shouldn't respawn at the non aircraft filled island

do the aircraft have respawn?

cool idea just got some random bugs there

its on the server

1. It's working in progress. Someone who knows how to fix it is welcome.

2. Fixed in new version

3. Presently it isn't possible in ArmA (yet). 2 respawns with random only. Sorry. If someone knows how to fix it pls. contact.

4. Yes

New version is coming with many fixes, optimalizations and others.

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1. guess its the setdir command you use for the bridge, is without workaround, see mfcti and winewars buildings.

3.give the pilots an extra respawn script add it as eventhandler "killed" and create them in this script at a given position.

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1. guess its the setdir command you use for the bridge, is without workaround, see mfcti and winewars buildings.

3.give the pilots an extra respawn script add it as eventhandler "killed" and create them in this script at a given position.

1. Ok, I will check this. Exactly i used setpos getpos command and on the end +/- 50(m). It's probably locality error.

3. Can you tell me something more about this eventhandler? Any example or tutorial?

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guess u have a pilot "sp1"

write a sqf with:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

sp1 addEventHandler ["killed", {respawn=[] execVM "respawnsp1.sqf"}];

sp1 setPos (whichever);

save it as respawnsp1.sqf

initialize the pilot with

addEventHandler ["killed", {respawn=[] execVM "respawnsp1.sqf"}]

thats it.

setpos should work, but all static objects are rotated north i think (only know it from reading, never tried it).

Taken from the MfCti Readme

Quote[/b] ]

-The building/m2/sandbag placements of coarse are not the same from player to player. This is because the setdir and setpos are bugged in the game. Bis does know about this and hopefully this will be fixed.

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oh dont get me wrong, my buds and i love it, just has some small bugs to work out

I'm assumming you know the small bridge is broken and unwalkable from the non helo side, the others placement is like a dam, looks really cool from the working side of the object, but has simply no use

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version BETA2 released!

Changelog:

*Bridges have been deleted

*A few scripts deleted for better performance

*Ammo bug fixed

*New markerpositioning for players for better navigation (in Cadet Mode only)

*Briefing updated

*Respawn divided (Pilot Team and Infantry have own respawns)

*Fixed Heli's respawn position

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uodated the server

the bridges werent needed\

edit: how do i use the artilary ?

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