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I was wondering if it would be possible to make some scripts for ArmA that do the same as the ones in VBS1 Convoy Addon VBS Movies. For example drive a vehicle into the back of a airplane or helicopter and then the helicopter just takes off. I do not own VBS1 but from what i saw in the example convoy videos amazed me. I think those features would make ArmA much more appealing and exciting. Besides a great cargo loading feature the ability to turn out of a vehicle and then switch to personal weapons and shoot from the vehicle. Move around freely around a vehicle like an airplane would also be nic (ties in with cargo loading). Another great feature i would like to see is more animated doors on vehicles. Like the harrier has now. I think that feature should be on all vehicles. I know that vbs makes you select from the action menu to open the door then get in but that would not be needed. I just would like to see a better getin/getout animation on all vehicles. So to sum it up here are the scripts i would like to see implemented, preferably by BIS but if any of you scripting gods could do it aswell that would be great!

1: Simulated cargo loading(drive vehicle onto ship, plane, helicopter then the host vehicle drives/flys away)

2: Free movement in vehicles if allowed(walk into a helicopter eg ch-47 or an airplane eg c-130 and move around freely while it flys away)

3: Animated doors on all vehicles(user goes up to a vehicle and selects to get in and the door to the position that the unit is going to opens then close. Same but reversed for getting out)

I do believe most of the community would like to see scripts like these implemented. Unfortunately i think that all vehicles would have to be redone which is why I wish BIS would implement these. I wish i new more about scripting to start this but if any of you have VBS1 and the convoy addon then maybe you would be able to check out the scripting and adapt it for ArmA

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Those weren't scripts, it required modification to the engine.

Second, there's no way you can possibly say those features in VBS1 were implimented in a realistic manner. I'd like to see you try to stand up and move around in a moving vehicle without being thrown around due to momentum/inertia. In real life there's a lot of physics inolved in being inside a vehicle. You could go right ahead and make it so infantry can stand in the back of a truck, but then what happens when the truck takes a sharp turn, or if the truck hits a mine, or if you're in a helicopter and it banks or rolls over, or if the person gets too close to an open door/ramp and falls out? ArmA and VBS1 are nowhere close to having the amount of detail in their physics required to properly simulate (accounting for all aspects of it) this, and if you can't reasonably simulate every one of these things you might as well forget about just doing parts of it. Every game I've seen that had the ability to walk on vehicles did it so horribly unrealistic to the point where it actually subtracted from (or even killed) the immersion and realism instead of adding to it. I'm sure plenty of people think it's cool, but it's just not real, it's half-assed reality.

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Those weren't scripts, it required modification to the engine.

Second, there's no way you can possibly say those features in VBS1 were implimented in a realistic manner. I'd like to see you try to stand up and move around in a moving vehicle without being thrown around due to momentum/inertia. In real life there's a lot of physics inolved in being inside a vehicle. You could go right ahead and make it so infantry can stand in the back of a truck, but then what happens when the truck takes a sharp turn, or if the truck hits a mine, or if you're in a helicopter and it banks or rolls over, or if the person gets too close to an open door/ramp and falls out? ArmA and VBS1 are nowhere close to having the amount of detail in their physics required to properly simulate (accounting for all aspects of it) this, and if you can't reasonably simulate every one of these things you might as well forget about just doing parts of it. Every game I've seen that had the ability to walk on vehicles did it so horribly unrealistic to the point where it actually subtracted from (or even killed) the immersion and realism instead of adding to it. I'm sure plenty of people think it's cool, but it's just not real, it's half-assed reality.

That may be true, but it's no more (or less) half-assed than being locked into position. I quite liked Joint Operation's implementation where you could wander around inside a flying helo for example. (There's not much I did like about JO, but that was one smile_o.gif)

I don't think you need to simulate soldiers being thrown around because of sharp corners, after all they don't react to sharp corners right now and they're only sitting there.

IMO natch smile_o.gif

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You're not thinking about what's ultimately more realistic. At least being limited to their seats means they can't stand up and shoot regardless of how much the vehicle is changing directions and moving around. They still may not be effected when sitting down but at least they're sitting down as they'd have to be. If you were standing in the back of a moving vehicle with a perfectly stable firing platform, you're just going to say "no way, that's unrealistic, it can be done in real life." If you're sitting down and not able to fire at all, you can say "it might be unrealistic that I can't fire, but at least this is a practical. I'm not doing everything I could do in real life, but I'm not doing anything I couldn't do."

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Quote[/b] ]1: Simulated cargo loading(drive vehicle onto ship, plane, helicopter then the host vehicle drives/flys away)

2: Free movement in vehicles if allowed(walk into a helicopter eg ch-47 or an airplane eg c-130 and move around freely while it flys away)

3: Animated doors on all vehicles(user goes up to a vehicle and selects to get in and the door to the position that the unit is going to opens then close. Same but reversed for getting out)

1: AFAIK Bas demonstrated this ages ago, perhaps it was done by someone else before that? Either way it's possible with the right selection of addons. But it requires both scripting and modelling for all the intended loads and transporters. It will make an appearance in Arma sooner or later, one way or another.

2: Not entirely impossible in Arma for some vehicles. But I can't see the advantage. Ok for some it might add immersion, but:

Quote[/b] ]I quite liked Joint Operation's implementation where you could wander around inside a flying helo for example.

Wandering around is all well and good, but did it ever change the outcome of the game? Whats the point of going to all that trouble scripting a system and asking modellers to add another x layers of complexity to an already complex task. Just so people can wander around inside a vehicle for 10 mins. Landing aircraft on moving ships is about the only real use IMHO, at least is has some relevance to the strategic and tactical elements of the game.

3: That’s easy to implement in OFP. The lack of addons that bother to support this feature, probably speaks volumes about just how much people want it.

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