b1sh0p 0 Posted March 17, 2007 I'm making a mission and at one point I have several triggers that start the dog barking sound. At one point in the mission I want to stop all the dogs from barking. How do I do this? Share this post Link to post Share on other sites
HulkingUnicorn 0 Posted March 17, 2007 Try making the trigger conditions false. Fx condition: west present && !noMoreBarking Then in a main trigger onAct: noMoreBarking = true; Don't know if it will work though - good luck! Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 17, 2007 Try making the trigger conditions false. Fx condition: west present && !noMoreBarkingThen in a main trigger onAct: noMoreBarking = true; Don't know if it will work though - good luck! Also remember this only works if the trigger is on repeatedly. Also, remember you have to make your variable false (noMoreBarking = false in an init field) at the beginning of the mission so the game knows it's a boolean, otherwise the '!noMoreBarking' condition doesn't work. Share this post Link to post Share on other sites
squeeze 22 Posted March 18, 2007 I'm sure i did it this way on <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">soundSource = createSoundSource ["LittleDog", position player, [], 0] off <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">deleteVehicle soundSource Share this post Link to post Share on other sites
-duke- 0 Posted April 4, 2007 Does anyone know where we can find a list of available sound sources? Thanks. Share this post Link to post Share on other sites