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mechastalin

BMD-1 Airborne Fighting Vehicle

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Hello! This is my latest project. It's a port of the BMD-1 originally made by IMUC for OFP into ArmA.

Screenshots, sorry if they look sort of poor as I dont run ArmA on very high settings.

http://i12.photobucket.com/albums/a248/Autozam/BMD8.png

http://i12.photobucket.com/albums/a248/Autozam/BMD7.png

http://i12.photobucket.com/albums/a248/Autozam/BMD6.png

http://i12.photobucket.com/albums/a248/Autozam/BMD5.png

http://i12.photobucket.com/albums/a248/Autozam/BMD4.png

As you can see it has working material maps and self shadows but there are some problems with it.

-The first and most major problem I need help with is that the tracks dont move and I have had no luck trying to fix this.

-The second minor problem is that the self shadows arnt very high detailed and need to be improved if possible.

Video of the real thing.

Questions and comments appreciated!

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Looks really good, it'll be even better when the modding tools are out.

Nice job.

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n1

u know i love how all these vehicles are fresh new looking , with no scratched painting, worn out colors or dirt ...

yet i wish there is easy way how apply texture layer to made vehicle to look like it got some time of "warfare" behind ...

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That looks great MechaStalin. I hope you are able to sort out the problems you are encountering.

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n1

u know i love how all these vehicles are fresh new looking , with no scratched painting, worn out colors or dirt ...

yet i wish there is easy way how apply texture layer to made vehicle to look like it got some time of "warfare" behind ...

Its pretty dirty but I think it looks clean because of the camo pattern. I'm currently touching up an unfinished green camo pattern I found in the pbos for use.

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Very nice the bugs arent that major IMHO as long as its playable but keep working on it wink_o.gif

Regards HH.

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Look wicked biggrin_o.gif any plans to add a paradrop script??

I'm not sure how but if somebody knows how I'll work with them.

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Have you checked if the track movement of other vehicles is made by just animating the texture of the track? Perhaps the track mesh itself does not move at all.

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in case in ArmA it's the same as in good ole ofp then of course the mesh does not move wink_o.gif

must be a problem of selection names i would say (without knowing that much about ArmA editing)

good work, mechastalin! thumbs-up.gif

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Quote[/b] ]As you can see it has working material maps and self shadows but there are some problems with it.

how you manage to do it ?

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Quote[/b] ]As you can see it has working material maps and self shadows but there are some problems with it.

how you manage to do it ?

I used two unfinished files for the SPG_9 recoiless rifle in the data files. the NOHQ file and the SMDI file. and assigned them like this, I renamed the mapping files though.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgTextureToMaterial

{

class BMPMetal

{

textures[] = {"SFP_strf90\t\side_C.pac", "SFP_strf90\t\turret_C.pac", "SFP_strf90\t\rest_C.pac"};

material = "#BMPMetal";

};

};

class CfgMaterials

{

class BMPMetal

{

ambient[] = {1, 1, 1, 1};

diffuse[] = {1, 1, 1, 1};

forcedDiffuse[] = {0, 0, 0, 0};

emmisive[] = {0, 0, 0, 1};

specular[] = {1, 1, 1, 0};

specularPower = 75;

PixelShaderID = "NormalMapSpecularDIMap";

VertexShaderID = "NormalMap";

class Stage1 {

texture = "SFP_strf90\t\bmd_nohq.paa";

//texture = "SFP_strf90\t\side_C_nohq.pac";

uvSource = "tex";

class uvTransform {

aside[] = {1.000000, 0.000000, 0.000000};

up[] = {0.000000, 1.000000, 0.000000};

dir[] = {0.000000, 0.000000, 0.000000};

pos[] = {0.000000, 0.000000, 0.000000};

};

};

class Stage2 {

texture = "SFP_strf90\t\bmd_smdi.paa";

uvSource = "tex";

class uvTransform {

aside[] = {1.000000, 0.000000, 0.000000};

up[] = {0.000000, 1.000000, 0.000000};

dir[] = {0.000000, 0.000000, 0.000000};

pos[] = {0.000000, 0.000000, 0.000000};

};

};

};

};

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I should mention It's not only the tracks that dont work but the whole assembly. Roadwheels and all.

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Solved the track/suspension problem?

No luck yet, doing a bit of research on it now actually.

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aah nice now i see it's dirty ... excelent wink_o.gif

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Otherwise looking good. I assume that SLA aquired it's military vehicles cheap from DDR and other Eastern Europe countries after the collapse of Soviet Union, so BMP-1 is not out place. Infact a T-55, T-62 etc. would fit in just as nicely.

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*drewling*  inlove.gif

Simply just love the old Warsaw Pact stuff. Since I assume the modelling etc. are going very well how about taking this project one step further and make a BTR-D and some (all) of its variants?   wink_o.gif

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Are you going to include a olive drab version in the colours of the T-72/BMP-2 as well?

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Excellent work! You have it looking like it was designed for ArmA.

How?? tounge2.gif

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ohhhh... its soooooooo cute :P

now we just need a T55 and a Mt-Lb and we have everything we need for a small 3rd world country smile_o.gif

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