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operation madman

Why are there 2 arma games?

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I understand that vbs is for the military and is more realistic. But if it is more realistic how come we buy the less realistic game lke arma. youtube search vbs2.

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Because the military is an all out conspiracy... and the models they use for weapons, if seen by the public, could kill us all.

But Seriously:

Quote[/b] ]The VBS2 Handout provides an overview of VBS2, pricing details and support options offered by Bohemia Interactive.

VBS2 Features

VBS2 has been developed in accordance with feedback received from military users of VBS1 and Operation Flashpoint (OFP). Main features are as follows:

# "Real Virtuality 2" 3D engine. The VBS2 game engine has been entirely developed by Bohemia Interactive, and is capable of rendering large terrain areas (up to 100km x 100km) with an impressive level of detail. The engine uses advanced software technology to populate the terrain with hundreds of thousands of objects such as buildings and vegetation. Diurnal rotation of the earth (Day/Night), accurate sun angles for latitude and date of the year, time-lapse weather patterns, and celestial objects are all accurately modeled.

# Networkable (up to 100 players). Designed to train a Combat Team minus (infantry, armor, air and artillery support), VBS2 has inherent multi-user capability. The product can be operated in either a standalone mode using artificially intelligent opposing forces, or distributed across a LAN or Internet. After-action review (AAR) capability is included.

# HLA/DIS Compliant. Thanks to LVC Game by Calytrix, VBS2 is capable of federating with other HLA/DIS compliant sims.

# Simulates any weapon platform. VBS2 is the perfect combined arms training solution. Participants operate as virtual entities that may use personal weapons, drive vehicles, operate weapons stations, fly aircraft and even board and pilot ships. Any weapon platform or sensor, from UAVs and ground surveillance radar through to artillery can be modeled to varying degrees of fidelity in the flexible VBS2 game engine.

# Comprehensive scenario editors.VBS2 ships with the easy to use (yet powerful) VBS1 mission editor, and also a second entirely new 'real time scenario editor' that provides both instructor interface and command and control functions. Using the real time editor an administrator may copy and paste entire teams of units, place IEDs, respawn units, save the scenario to disk at any point during play and even place and move buildings. In command mode the editor allows a commander to assign tasks to subordinate teams and transmit marker overlays. See media for a movie of the real time editor.

# Agent AI. VBS2 employs flexible agent AI for more realistic behavior. Military doctrine is modeled through tasks which are developed in the VBS2 Task Editor. Unlike VBS1, teams of agents may be any size and structure (squads, platoons, companies etc). See media for a movie demonstrating the new agent AI in VBS2.

# Powerful suite of administrator tools. The VBS2 terrain editor allows an administrator to rapidly develop terrain from DTED, VMAP and satellite or aerial photography. Bohemia Interactive's proprietary modeling tool Oxygen allows new 3D models to be developed or imported from 3D Studio Max. VBS2 content may also be encrypted for additional security.

# Wide range of engine improvements. Many aspects of the simulation engine have been rewritten over the past three years to enhance performance and reliability. See Additional Information below for details.

# Virtual Tool Kit (VTK) enhancements. To be completed in Q3 2007, the VTK further extends VBS2 through additional editors, deformable terrain, thermal imaging and an API to 'plug-in' external AI. More information.

# Flexible support options.Bohemia Interactive has a proven record at delivering on time and on budget, having completed numerous development projects for various government agencies. BI can quickly develop models or terrain, modify the simulation engine to suit new requirements, integrate new hardware, provide training courses for VBS2 operators or administrators and also deliver varying levels of product support.

Applications of VBS2

VBS2 is as an out-of-the-box training solution able to simulate a wide range of situations at the tactical level. VBS2 is generic by default (not customised for a particular organisation or country) but BI can easily (and affordably) modify the product to suit specific requirements.

As part of a HLA federation you can use VBS2 to simulate aspects that otherwise would not be possible, for example having human participants act as dismounted infantry when connected to a high fidelity armored vehicle simulator, or simulating a special forces team conducting a counter-insurgency mission while the overall campaign is controlled by a high level constructive simulator such as JSAF. The possibilites are endless.

Example applications of VBS2 include:

Out of the box:

# Mission rehearsal and/or AO familiarization

# Tactical training, up to the Combat Team level

# Combined Arms or Joint Training

# Convoy Training (incl integration of virtual reality)

# Analysis of options (decision support)

# Fire support / forward air controller training

# Complimentary virtual environment for live and constructive simulation or crew procedural trainers

# Navigation

# Mission simulation (eg aviation elements practicing LZ procedures

# Vehicle checkpoints and area control

# Helicopter loadmaster training (requires LVRS)

Requires an amount of development:

# Procedural training for UAV operators

# Cultural awareness training (eg Arabic interface for USMC)

# Visualization of weapon effects

# Weapon (or platform) familiarization, experimentation

# Force options testing

VBS is currently used for training and/or analysis by the following organisations:

# Australian Defence Force (enterprise license)

# Canadian Armed Forces

# New Zealand Defence Force (enterprise license)

# UK MOD

# United States Marine Corps (enterprise license)

# United States National Guard

Contact BI to find out how previous customers are using VBS or ask questions about other potential uses of VBS2.

VBS2 vs Armed Assault

VBS2 shares the same underlying game engine (Real Virtuality 2) as Bohemia Interactive's computer game ArmA: Armed Assault. Whilst the game engine is the same, numerous functionality enhancements are included with VBS2 to enable use of the product for training and experimentation.

Functionality improvements in VBS2 include:

# Rapid terrain development through VMAP data import

# Destructible buildings

# Improved personal inventory system

# Real Time Mission Editor

# 3D Mission Editor

# Integrated fire support system

# Modifiable agent AI

# Admin/user modes

# 'Interact with vehicles' action menu item

# Integrated after-action review (AAR)

# HLA/DIS compatibility (through LVC Game)

# Improved simulation of armored weapon platforms

Additional Information

VBS2 Handout (PDF 200 kb)

- an overview of VBS2, including pricing and support options

VBS2 Capabilities (PPT 13.2 mb)

- powerpoint presenation providing an overview of the enhancements in VBS2

VBS2 Functionality (PDF 389 kb)

- functionality improvements in VBS2 over VBS1 and Armed Assault

Google is your friend smile_o.gif

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Because vbs2 is designed to be used as a tool and has a lot of complex features to facilitate training. These features are not condusive to casual gaming. It's not quite like the difference between gMAX and MAX (in 3d modelling software), but I think that that isn't too far out an analogy- or the difference between windows movie maker and After effects or something.

I guess to answer your question more directly, there aren't 2 games. VBS2 is not a game. It is a fully developed training suite. It has no campaign or anything like that.

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Well, I guess most gamers aren't willing to pay 1500$ for a single place license, that might be a reason too.

wink_o.gif

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Let's give it a year or two and they might lower the price to 1000$. VBS1 you could get for 400-500€ if I remember correctly and there will by for sure some hard core freaks also paying this. 1500$ equals today 1.140€; 1000$ is 760€. If you can effort 2x730€ for 2 x water cooled EVGA 8800GTX Black Pearl, you also find this money somewhere wink_o.gif

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VBS2 is for the military as well as armchair commandos who think they're more 1337 than those who play "only" Armed Assault icon_rolleyes.gif .

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# Modifiable agent AI

This feature is in Armed Assault as well, that's what FSM files are for. Only thing that ArmA doesn't come with is GUI editor for them but there is community made one out already.

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there only 200 dollers not 1000 dollers  

http://www.virtualbattlespace.com/store/

I assumed you meant VBS2 because you used it in the topic description and suggested searching for it on youtube. Also, VBS1, which you linked to, is the military OPF version and not ArmA's, the topic title would be missleading if you actually meant VBS1 because of the "2 ArmA games" in it.

VBS2 is 1500$ for a single seat license, it's all in here.

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To answer the OP question.

It's easy why you buy the 'less realistic game':

Most likely you (and the rest of us) will never see VBS2 on their computers. At least not in the next 3-4 years.

There are currently no plans to sell VBS2 to private users.

Besides that, if you would see Sahrani in VBS2 you might be disappointed. wink_o.gif

After all this discussion leads to nothing and should be come to an end, eg. some Mod should turn the key.

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the easy answer to this is.

every large company has a r&d section

so you could say arma is r&d section for vbs2 where as ofp was the R&D section of vbs.

its all a win win situation , we get massively open gaming with tools to mod and virtually re write the game in different genres and

the offspin of that is a good recruiting area for proffesional model makers ,scripters, texturers and probably the biggest and best R&D section any other software company has known.

to give an example where that might work , vbs2 will be released in april with same engine has arma , one could assume that 70% of the fixed bugs that where found by the community , would have been in vbs2 if it was released back in nobember last year.

some will say vbs and arma are made by different companies , but the engines are all made by the same .

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