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Mongoose_84

Muzzles that exclude one another

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I want to connect different types of muzzles to different types of magazines to be used for a single weapon, but i also want only one magazine to be loaded at a time - unlike the rifles with grenade launchers, which can have both their muzzles loaded at the same time.

I think it's possible somehow, the shotgun from OPF for example could only have "balls" OR "shells" loaded as far as i remember (not so sure, actually)... and the mortar from OPF also didn't allow for normal firing, when it was attached to the m16.

Can anyone help me?

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Nope, the Kozlice had 2 seperate muzzles indeed, but both were individually loadable (could be loaded at the same time). As for the 'Mortars', those weren't seperate muzzles, as the M16s only had 1 muzzle and the mortars were just a different magazine within that muzzle (hence the Reload Mortar action and the need to reload an M16 mag afterwards).

The rules are that different muzzles accept different magazines, each muzzle is independent of the others (so you can always switch between them), and only one magazine can be used per each muzzle at any one time (like the M16 mortars for example).

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Nope, the Kozlice had 2 seperate muzzles indeed, but both were individually loadable (could be loaded at the same time). As for the 'Mortars', those weren't seperate muzzles, as the M16s only had 1 muzzle and the mortars were just a different magazine within that muzzle (hence the Reload Mortar action and the need to reload an M16 mag afterwards).

The rules are that different muzzles accept different magazines, each muzzle is independent of the others (so you can always switch between them), and only one magazine can be used per each muzzle at any one time (like the M16 mortars for example).

thanks - does that mean, i can add "muzzle-information" to different magazine types then? or modes? or anything else that does what i want?

or can i even set values for magazines that would normally be set for weapons?

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Nope, the Kozlice had 2 seperate muzzles indeed, but both were individually loadable (could be loaded at the same time). As for the 'Mortars', those weren't seperate muzzles, as the M16s only had 1 muzzle and the mortars were just a different magazine within that muzzle (hence the Reload Mortar action and the need to reload an M16 mag afterwards).

The rules are that different muzzles accept different magazines, each muzzle is independent of the others (so you can always switch between them), and only one magazine can be used per each muzzle at any one time (like the M16 mortars for example).

thanks - does that mean, i can add "muzzle-information" to different magazine types then? or modes? or anything else that does what i want?

or can i even set values for magazines that would normally be set for weapons?

No, what I mean is that for each muzzle in a weapon you have an entry magazines[]={"mag1","mag2","mag3"}; or whatever, each muzzle can (and should) accept different magazines.

The M16 in OFP had only 1 muzzle (it wasn't defined in the config because all weapons automatically have 1 muzzle by default), the magazines were as follows:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">magazines[]={"M16","Mortar"};

You couldn't fire a mortar if you had an M16 mag loaded and vice versa.

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