Jump to content
Sign in to follow this  
gamble88

Problem with moves

Recommended Posts

HI

i'm making a mission and want to use some moves.

i downloaded a demomission where i can view moves.

but there are no names. only codes?

like this: AmovPsitMstpSlowWrflDnon

With this a unit sits down. But how do i use it? where must i place it?

Thanks Gamble

Share this post


Link to post
Share on other sites

try this in your scripts or just from the editor.

Where bob1 is the name of the man to do the move

sit

bob1 playMove "AmovPsitMstpSlowWrflDnon"

die

bob2 playMove "AdthPercMstpSrasWpstDb_8"

Here are a bunch more

Wiki Moves Section

Share this post


Link to post
Share on other sites

I make a unit with the name bob1 and in the init field i fill bob1 playMove "AmovPsitMstpSlowWrflDnon" but its not working he not going to sit

Share this post


Link to post
Share on other sites
I make a unit with the name bob1 and in the init field i fill bob1 playMove "AmovPsitMstpSlowWrflDnon" but its not working he not going to sit

That's because play/switchMove won't work in init fields, give the unit a waypoint, place it on top of him, and move the contents of his init field to the On Activation field of the waypoint.

Share this post


Link to post
Share on other sites

Thanks This works

But after a second the unit standsup again? Why

Share this post


Link to post
Share on other sites
Thanks This works

But after a second the unit standsup again? Why

Set unit behaviour safe or careless.

This u can do in units init field, example:

this setbehaviour "careless"

If it´s set to "safe" he will rise up (or go prone) when action takes place.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×