mythix 0 Posted February 28, 2007 Hi all, One of the best things about ArmA is that there is a lot more scope for getting onto the rooftops, especially in urban environments. I can't seem to get any of my squad to climb the ladders and get up there though. Am I missing something, or is it impossible? Thanks in advance, Ian. p.s There should be more wacky bananas in this forum! Share this post Link to post Share on other sites
jackass888 0 Posted February 28, 2007 just select any or your teammates and move your aim to the upper part of a ladder. a white line will show the position and when clicked the ai will climb up Share this post Link to post Share on other sites
mythix 0 Posted February 28, 2007 Utterly brilliant. I've discovered the "watch" feature in the process too. It turns out that the ladder in question doesn't allow that for some reason, but others do. Cheers, Ian Share this post Link to post Share on other sites
mailor 0 Posted February 28, 2007 Yeah, this feature would actually be great, if the animation wouldn't look so awful. They still grab on the rungs, when there aren't any left... I like the crazy banana as well. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 28, 2007 Yeah, this feature would actually be great, if the animation wouldn't look so awful. They still grab on the rungs, when there aren't any left... Â I like the crazy banana as well. It's not a ladder climbing sim, BIS chose to keep the anims simple and concentrate on the important things, and they get the job done so that's all that really matters. Hell it's even better than many other FPS games with ladders that seem to be made out of velcro, where you just stick to it the second you touch it. Share this post Link to post Share on other sites
bravo 6 0 Posted February 28, 2007 about this subject i think bis done a great job. Share this post Link to post Share on other sites
mailor 0 Posted February 28, 2007 It's not a ladder climbing sim, BIS chose to keep the anims simple and concentrate on the important things, and they get the job done so that's all that really matters. Hell it's even better than many other FPS games with ladders that seem to be made out of velcro, where you just stick to it the second you touch it. Just because other games implement this feature bad (which actually isn't completely true either, if you take "Raven Shield" or even "Battlefield 2" as examples), it doesn't mean it has to be implemented badly. The animation is just messed up. Anyway, it's not that big a problem. It's just one of these thousand little things that make "ArmA: Armed Assault" look like a shareware game (by which I mean: "not very professional")... Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 28, 2007 There's nothing messed up about the animation, it functions exactly as BIS intended it to. There's a difference between something being 'messed up' or a 'bug' and something just not included, often called a 'non-feature'. What we have here is a non-feature, the devs chose to not include an extra animation for climbing off the top of the ladder. Hell what if the ladder didn't end at the floor, one where you exited to the side, the game doesn't know the difference and with that kind of ladder such an extra animation wouldn't work, and keep in mind there are going to be tons of differently designed ladders out there, the animation's not going to fit for all of them, probably only haf at best, but there's no telling, and we can't just go and make an animation for each one. So the way it is now it works best for any type of ladder, it's general, universal, not specifically optimized for one ladder, but meant to work as best it can for all possible ladders it encounters. It's no different than the universal weapon holding animations - it's simply impossible to have a different set of animations for every single weapon, but at least with a single animation that works for most of them it makes things easier, and of course it's impossible for it to fit everything perfectly. And I will tell you ArmA certainly looks professional to me, but I suppose that depends on your definition of professional. BIS obviously did something right with OFP, it sold millions and has a community that's just as strong now as it was when the game was first released years ago. To me that says they're pros, but to you I inquire it means they'd have to follow the game development norms like typical developers to be considered professional. That might be partially true, but I for one am glad BIS does things their own way and don't try to present a visually appealing product with less concern about the gameplay and potential of their games. Share this post Link to post Share on other sites
WackyIraqi 2 Posted February 28, 2007 It's not a ladder climbing sim, BIS chose to keep the anims simple and concentrate on the important things, and they get the job done so that's all that really matters. Hell it's even better than many other FPS games with ladders that seem to be made out of velcro, where you just stick to it the second you touch it. Just because other games implement this feature bad (which actually isn't completely true either, if you take "Raven Shield" or even "Battlefield 2" as examples), it doesn't mean it has to be implemented badly. The animation is just messed up. Anyway, it's not that big a problem. It's just one of these thousand little things that make "ArmA: Armed Assault" look like a shareware game (by which I mean: "not very professional")... Many games dont even have a ladder animation at all. You just run into it and it shows them in a "running stance", but moving upwards. Now, go to their forums and tell THEM their game isnt professional. I'm sure they'll just laugh at you and tell you to make your own if your going to complain about ladders... Share this post Link to post Share on other sites
mailor 0 Posted March 1, 2007 Many games dont even have a ladder animation at all. You just run into it and it shows them in a "running stance", but moving upwards. Now, go to their forums and tell THEM their game isnt professional. I'm sure they'll just laugh at you and tell you to make your own if your going to complain about ladders... I know, that it is better to have a proper climbing animation, and I am glad it is implemented "properly" in ArmA. The thing is (and I don't mind if you don't see it that way), that so many little things just don't feel polished, and would have been more enjoyable if they would look properly. Reason I am mentoining this stuff is, because I think it wouldn't have been THAT hard to make certain things (like climbing ladders) look appealing (at least I believe that. But since I am a total moron concerning game-programming, I can't tell for sure. I can only do comparisons, and since other developers have succeeded in such tasks, I guess Bohemia could have done as well...) Calm down, I am one of you fanboys, and I love ArmA. I loved OFP too, so I am on your side I played OFP a lot, and I liked it as well. But still I hated it, that, for example, all the soldiers in the back of a BMP looked as if they were suffering from Poliomyelitis... Share this post Link to post Share on other sites