johnny vet boy b 0 Posted February 19, 2007 I've been through the lacklustre official campaign which is very short, and have been trying to use the "5 minute mission maker" with some success to place random squads and units in various towns and having a good fight, but whilst flying around in a chopper (after the fighting is over) it does seem kinda wastful to have such a large playing area with nothing going on it in that doesn't have to be pre-scripted so the final layer of surprise is removed. Is it possible to have a campaign that places random units throughout stronghold points/chokepoints/towns, then places you somewhere with various troops at your displosal? I'm not a modder and don't have the time to investigate this myself but if someone knows of something similar or if somethings in the works? If anyone from BI reads this: fantastic game environment and potential but guys you should've checked out the dynamic campaign from Silent Hunter 3 for some hints on what to do with that environment. Can war rage across the whole island? How brilliant would the experience be to be able to jump in a chopper and start flying in any direction and encounter battles and skirmishes that you could participate in? (and I don't mean BF2 style, not thousands of units gunning each other down like idiots, more of a selected bunch of units going from point A to point B and fighting as necessary along the way! Anyway. Any ideas? Share this post Link to post Share on other sites
Tracer 0 Posted February 19, 2007 I've been through the lacklustre official campaign which is very short, and have been trying to use the "5 minute mission maker" with some success to place random squads and units in various towns and having a good fight, but whilst flying around in a chopper (after the fighting is over) it does seem kinda wastful to have such a large playing area with nothing going on it in that doesn't have to be pre-scripted so the final layer of surprise is removed.Is it possible to have a campaign that places random units throughout stronghold points/chokepoints/towns, then places you somewhere with various troops at your displosal? I'm not a modder and don't have the time to investigate this myself but if someone knows of something similar or if somethings in the works? If anyone from BI reads this: fantastic game environment and potential but guys you should've checked out the dynamic campaign from Silent Hunter 3 for some hints on what to do with that environment. Can war rage across the whole island? How brilliant would the experience be to be able to jump in a chopper and start flying in any direction and encounter battles and skirmishes that you could participate in? (and I don't mean BF2 style, not thousands of units gunning each other down like idiots, more of a selected bunch of units going from point A to point B and fighting as necessary along the way! Anyway. Any ideas? So i take it you've pre-ordered Silent Hunter 4 I have, the 'Deluxe only 3,000 made' edition OFP had a better 'dynamic' feel to it's campaign than ArmA -which is strange You felt more part of a huge immersive world that you could replay dozens of times and never repeat the same tactics in. You can set 'chances of appearing' in the editor and many other variables -that i've read about and never done since OFP came out that very first day. That will make the missions dynamic as you want. It's a huge beast is the editor and scripting. ArmA also feels very 'untidy', it's not as polished as OFP either? Units run around like headless chickens! It's like 10ft forward and 50ft back when you follow a commander? The potential is there, but is it fixable in a patch or more likely and addon.....is the question Share this post Link to post Share on other sites
dentist guba 0 Posted February 19, 2007 i suppose it might be possible to make one with the CTI mode-it is probably possible to script it Share this post Link to post Share on other sites
Guest Posted February 19, 2007 There is a mission in the works that does much of what you have described, although it was ported over from Ofp during its progress, so all the addon stuff is going to have to be re-done, therefore right now the pics are nothing special (not like they were in the Ofp thread for it) and therefore not really getting the responses due to that. Nonetheless, Kolgujev Conflict/Arma (still old name so far) spans the entire northern island, all those major towns/cities are being used, where battles occurr between towns periodically, helos, tanks, artillery are all a part of the mission. Towns will be populated with civilians, convoys are in the plans as well moving about. There is much to be done still, but anyhow, heres the current Arma progress thread on the mission, feel free to throw a post in, theres not a whole lot of support, again, primarily due to the fact all the fancy addons arent in the pics as they were in Ofp, funny too, cause thats the easy part... KolConflict/Arma Share this post Link to post Share on other sites
Fred DM 0 Posted February 19, 2007 at this point, i think anything would be better than the existing campaign  . i bought ArmA for the singleplayer part, just like Flashpoint, but the ArmA campaign is incredibly weak and faulty, even compared to the old Flashpoint 1985 campaign. first, i want the existing campaign fixed in a patch. all missions must be completable without the use of cheats (endmission). all vehicles/units must go where they are supposed to go, and all events must happen as they are supposed to. second, i would love to see a new campaign in an add-on. something way better than what we currently got. in my opinion, the singleplayer campaign must contain stuff that blows you away, that people talk about in forums (in a positive way! ) and that people will remember for years. like the escape & evade mission in OpF  . Share this post Link to post Share on other sites
Tracer 0 Posted February 19, 2007 at this point, i think anything would be better than the existing campaign  . i bought ArmA for the singleplayer part, just like Flashpoint, but the ArmA campaign is incredibly weak and faulty, even compared to the old Flashpoint 1985 campaign.first, i want the existing campaign fixed in a patch. all missions must be completable without the use of cheats (endmission). all vehicles/units must go where they are supposed to go, and all events must happen as they are supposed to. second, i would love to see a new campaign in an add-on. something way better than what we currently got. in my opinion, the singleplayer campaign must contain stuff that blows you away, that people talk about in forums (in a positive way! ) and that people will remember for years. like the escape & evade mission in OpF  . Excellent positive post there Fred DM, Spoken like a true OFP veteran! The 'escape & evade' mission was crazy!! Use the stars to navigate; remember that? I was still running in my sleep for weeks after that mission! Yes ArmA appears to have half the AI 'brain' that OFP had... One other mission i used to replay, over and over, was 'Bomber Man'. Yes OFP appears to have broke the mould...Come on BIS get this baby what it should be! Share this post Link to post Share on other sites
Daniel 0 Posted February 19, 2007 Bah, don't get us all nostalgic. Share this post Link to post Share on other sites
Skumball 0 Posted February 19, 2007 I've been through the lacklustre official campaign which is very short, and have been trying to use the "5 minute mission maker" with some success to place random squads and units in various towns and having a good fight, but whilst flying around in a chopper (after the fighting is over) it does seem kinda wastful to have such a large playing area with nothing going on it in that doesn't have to be pre-scripted so the final layer of surprise is removed.Is it possible to have a campaign that places random units throughout stronghold points/chokepoints/towns, then places you somewhere with various troops at your displosal? I'm not a modder and don't have the time to investigate this myself but if someone knows of something similar or if somethings in the works? If anyone from BI reads this: fantastic game environment and potential but guys you should've checked out the dynamic campaign from Silent Hunter 3 for some hints on what to do with that environment. Can war rage across the whole island? How brilliant would the experience be to be able to jump in a chopper and start flying in any direction and encounter battles and skirmishes that you could participate in? (and I don't mean BF2 style, not thousands of units gunning each other down like idiots, more of a selected bunch of units going from point A to point B and fighting as necessary along the way! Anyway. Any ideas? Good idea. I'd like to try scripting this at some point. Moving from town to town, cleansing the area of the enemy. It would be a challenge to see how long you could last. Share this post Link to post Share on other sites
Jack-UK 0 Posted February 19, 2007 its definately possible to make things appear in random places, random objectives, events etc... this happened in OFP so im sure it has just as much possibility in ArmA.. if not.. more. Though making it into a campaign is somewhat difficult.. as a new mission would have to be created depending on the circumstances of the previous mission.. however... a single, long, large mission is definately possible... You could also run it multiplayer... a persistent large COOP or something, on a server 24/7 and people can come and go using JIP Share this post Link to post Share on other sites
OrLoK 20 Posted February 19, 2007 hello have a look at the 6th sense site for the adaption of DAC to arma by Sickboy. His adaption into a template looks great (as does the dynamic mission talked about above) rgds Lok oops hadda edit me real name out Share this post Link to post Share on other sites
johnny vet boy b 0 Posted February 19, 2007 Thank you for the information guys, it's good to know something might come of it. I think it would absolutely fine to have 1 large free form mission that could last an entire day if you wanted, just moving around the island with no true awareness of what might be ahead, I think that could ramp up the tension considerably, something I deeply love in a game (thinking Thief 1 and 2 here...ahhh such gaming bliss). If the balance of a truely "dynamic" campaign is too much at this point then that's not a problem, 1 massive randomised mission would be fine. If this is possible and someone wants to do it then I will loan you my sister for a weekend. She's a fox! Share this post Link to post Share on other sites
ck-claw 1 Posted February 19, 2007 I will loan you my sister for a weekend. She's a fox! Sorting it now!! Share this post Link to post Share on other sites
Snake Man 407 Posted February 20, 2007 Quote[/b] ]Is it possible to have a campaign that places random units throughout stronghold points/chokepoints/towns, then places you somewhere with various troops at your displosal? Yes. Try PMC Dynamic CE campaign for OFP. Quote[/b] ]if someone knows of something similar or if somethings in the works? As said, the above campaign is for OFP but when I get around to it, I will port this over to ArmA for sure. But I don't know if I'll try to do 1:1 port of the island + campaign or just do brand new campaign using the same technics. Quote[/b] ]Though making it into a campaign is somewhat difficult.. as a new mission would have to be created depending on the circumstances of the previous mission.. Same recommendation for you too, try PMC Dynamic CE... Share this post Link to post Share on other sites