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driller

Radio issues...

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I'm making a MP mission in which E forces could call Air support via Radio... But with simple triggers the W side also have this option... how to prevent W side to use the radio?

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choose radio alpha for your radio selection but make the trigger only activated by east...

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Sorry for bothering Rob, but I can't do that... I'm using just one trigger in Activation Radio Alpha and is on present (other things just dont make any changes), this trigger is sincronized to a Waypoint... is there any way to prevent W forces to see the radio?

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I don't know how to make it completely invisible to the west, but this

?side player != east: WhateverTheCommandWasCalled ""

(causes the local player to see only the number, no text)

combined with a check for the side of the guy who triggered it ought to help. (oops, this was obviously not possible!)

One problem remains: the west guy can then disable the trigger if it is once-only. Making it

1) repeatable

2) set the radiotext for east guys to ""

3) set a local variable e.g. _triggered to true

4) add a check in the beginning which exits if _triggered is true

ought to help that.

Some of this requires it to call a scriptfile, but what the heck...

As for who triggered a radio trigger, anyone found a good way to determine this?

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It's possible to determine who sees the radio in description file? (something like in the init - goto thing). Or using multiple triggers? What about setRadioMsg "null"? Its posible to define this command only for W side?

BTW...nothing too complicated...please... I'm new at that..

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Ok...I done it! I just inserted a ?side in the init file with a setRadioMsg command and it worked well.... Good 4 me!

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