zulu1 145 Posted February 12, 2007 Too many times I've seen an AI piloted helo fire a whole payload of rockets into a hillside and the target is actually on the other side of the hill. I know it's not realistic, but I have shorted up the range and given the AI a firing interval as shown in config snipet: Quote[/b] ]class CarlGustavLauncher: default {}; class AT3Launcher: CarlGustavLauncher {}; class ZuniLauncher38: AT3Launcher {}; class ZuniLauncher1H : ZuniLauncher38 { opticsZoomMin=0.08; opticsZoomMax=0.84; count=14; reloadTime=0.15; minRange=100;minRangeProbab=0.60; midRange=300;midRangeProbab=0.90; maxRange=450;maxRangeProbab=0.80; aiRateOfFire=4; aiRateOfFireDistance=500; This helps a little, at least they can cirlce around and get a few shots off and hit something Anyonebody has other soultions? Share this post Link to post Share on other sites