Skaven 0 Posted August 15, 2007 It's looking amazing MehMan, congrats Share this post Link to post Share on other sites
MehMan 0 Posted August 19, 2007 Thanks Skaven! Here's another update: The SMLE No.1 MkIII* Comments and crits welcome! Share this post Link to post Share on other sites
Skaven 0 Posted August 19, 2007 crits = Can you please hurry up and stop teasing us? Comments = Amazing work so far, congrats MehMan. Share this post Link to post Share on other sites
Bracken 0 Posted August 20, 2007 I agree with Skaven.:) This is really something else, everything looks so good and the models look very clean and well put together. If you don't mind me asking, how long have you been working in 3d for? Really cannot wait to see some of these in game when the time arrives. Share this post Link to post Share on other sites
gavinthecat 0 Posted August 20, 2007 Yeah mate this looks really promising! I remember editing ww2 stuff aieeee - i released the old gavin infantry pack lol Anyway if theres one tip i can give you - or even plead with you to remember! Is not to go too fast on your work - to take time cos its exhausting even making a mini mod. Thank god your keeping it to a mini mod (cos look at what happens to mods that are overly ambitious! So take your time and good luck- it looks like an excellent mod could be in the working here gents Share this post Link to post Share on other sites
Col. Faulkner 0 Posted August 20, 2007 So, at last an update. And this is another weapon for the germans, the MG 34. ... After April 1942 the first examples of the MG 42 were being evaluated in the W. Desert so you could build one of those too and still be authentic (if you wanted). They were introduced at about the same time as a major reorganisation of the DAK infantry units. After the reorg' each Schützen Regiment had almost twice as many LMGs as before (232 as opposed to 119) and more organic A/Tk capability (PzB 41 and PaK 38s). It's a shame that not much can be done to portray the special conditions of historical campaigns in ArmA, especially when said conditions had a real, tangible effect on the conduct of the campaign. For the desert war in WW2 it should include the effects of heat haze, ground glare, sandstorms and dust (both because of the clouds raised by any and all movement as well as mechanical problems caused by it). The autumn and winter of 1942 was also unusually rainy and cold which badly hindered operations. Are you thinking about any ways to try to introduce some of these into the mod? Not really relevant as far as ArmA goes, but men also had to deal with: - crashing heat during the day (if I knew how to rip DVDs I could post a clip of DAK tank crewmen frying eggs on the fender of their panzer) - cold at night - flat featureless terrain making all movement during the day extremely dangerous - navigation at night almost impossible due to the terrain - problems with weapons reliability due to sand and dust - crap Italian rations (if German - most Germans lost a great deal of weight and many became ill because of the inferior Italian rations they were issued) - poorly designed tropical uniforms (if German again - which is why captured British kit was popular among DAK personnel) - sunstroke - thirst and inability to get clean (if British - the Germans were rarely ever short of water) - prolonged periods of actual starvation (rations often didn't come up the line for several days at a time due to logistical problems) - huge swarms of flies (so bad that special "fly killing" units were formed) - dysentery (some units had as many as 50% of their complement down with dysentery and other illnesses). - inability (in most regions) of digging proper positions and lack of suitable top cover, so that men at the front had to stay motionless during the day under the hot sun, amid huge swarms of flies with many men ill with dysentery. Anyway it might be interesting to bear all of that in mind when our avatars are (eventually) running around on the "Burning Sands". Share this post Link to post Share on other sites
JdB 151 Posted August 20, 2007 This is in all aspects the perfect subject for a mod that is using the ArmA engine. Huge environments with little features and buildings (easier to build, and less chance the Ai will make itself look stupid), not much in terms of modern technology, mobile warfare, desert (textures already in ArmA), very little entrenchements (not the easiest thing to accomplish in this engine while staying true to realism). A sunstroke might be possible, knock up some sort of script that will cause blackouts (already done in WGL for OFP) when you don't drink enough water (and have that water only last so many times before it needs to be replenished, or suffer the consequences). Of course this is all nice to think about for the future, but right now the most important thing is finishing the addons for the smaller and simpler R1 release like Mehman said Share this post Link to post Share on other sites
Col. Faulkner 0 Posted August 21, 2007 This is in all aspects the perfect subject for a mod that is using the ArmA engine. Yes, I agree that a desert war scenario exposes the deficiencies of the ArmA engine less painfully than others, but as I indicated there was in reality a bit more to it than "huge environments with little features". Anyway it's entirely up to "MehMan" whether he wants to try to represent any of the special conditions of the desert. Quote[/b] ]"mobile warfare", This, I suppose, depends on the definition of "mobile warfare" used, but by the time that the mod deals with (mid to late 1942), the campaigning had broken down to a stalemate after Rommel's attack on the Gazala line had run out of steam and the Allies were consolidating themselves behind the Alamein defensive line. Fighting then consisted of (for the most part unsuccessful) assaults on heavily defended static positions through large minefield "boxes" with armoured and artillery reserves countering any local breakthroughs (eg. El Mreir, Miteyra Ridge, Alam-Halfa Ridge etc). Anyway, all of this is academic, of course, if the mod is intended to present more of a pastiche of 1940s desert warfare than a model of actual events in mid-late 1942. Again that's entirely up to "MehMan" once he starts designing his missions. Quote[/b] ]"very little entrenchments" Fighting positions were extensively used, of many types depending on location and the condition of the ground. Both sides used what were termed "squad strongpoints" on a deep front with fire and minefields defending the gaps. In wadis and depressions ordinary fighting positions were dug, near the coast shallow emplacements had to be used because of the high water table, in other places they could break down through the hard, chalk crust and dig horizontally, in other places built up rock sangars were the only option. Sandbags, perhaps surprisingly, were in short supply so revetments were made of rocks, sand-filled ammo boxes and sand-filled petrol cans. In short, positions used in the W. Desert and N. Africa  varied from the "Tobruk" bunkers to basic shell scrapes. In the frontline and outpost locations built up positions and piled up spoil were usually avoided, so in areas with hard ground this meant that only shallow positions could be used - leading to exposure as described in my last post. The inability to dig in properly in ArmA is a major annoyance to those wanting to realistically represent any war from the American Civil War to the Falklands. Share this post Link to post Share on other sites
Warrior Xâ„¢ 0 Posted August 24, 2007 Those are all very nice looking models there MehMan. I now get where you got your skills. Practice practice practice! Â Nice job m8! Certainly gonna track this in it's development. Keep it up! Â Share this post Link to post Share on other sites
Kristian 47 Posted August 25, 2007 cool! now, you need to make: Nazis US WW2 desert troops some locals and british troops with their ugly weapons I dont mean that models are bad, just dont lie thompson1928 and sten mk1 or 2, bren and lee enfield are cool! great work! love this Share this post Link to post Share on other sites
MehMan 0 Posted August 25, 2007 cool! now, you need to make:Nazis US WW2 desert troops some locals and british troops with their ugly weapons  I dont mean that models are bad, just dont lie thompson1928 and sten mk1 or 2, bren and lee enfield are cool! great work! love this  Nazis? Germans. They were germans. And not all of them were devout nazis. US troops will not be introduced in R1, if ever. Share this post Link to post Share on other sites
Kristian 47 Posted August 25, 2007 ok, nvm, I still love WWII I know, I have read comics called "commando" its british WW 2 comic book, and yes, I know that all of em' were nazis, many were just normal people forced to fight for that crazy bastard (hitler) so, do you have eny arma soldiers remodelling in progress? Share this post Link to post Share on other sites
MehMan 0 Posted August 25, 2007 Not as of yet. I've got some refrence drawings but I haven't started working on the models. I have the german WIP model which I'll use in one way or another, but for the british one, nothing right now. @Bracken: I've been working in 3d for about 5 years now. @Everybody else: thanks for the support guys! Share this post Link to post Share on other sites
MehMan 0 Posted September 5, 2007 Here's a bit of an update, I've started importing some stuff, all still WIP. US troops found some old Thompsons left on Rahmadi  . They were found boxed up in a basement of a house in the city. They all seem to be in pretty good condition and they work. Here's one of the officers doing some target shooting. We managed to get him on tape. Hope you like the vid. Nothing special though. Vid should be up and running by the time I post this. Share this post Link to post Share on other sites
CodyLang 0 Posted September 6, 2007 Video not working:(...yet Share this post Link to post Share on other sites
Bracken 0 Posted September 6, 2007 Quote[/b] ]US troops found some old Thompsons left on Rahmadi  . They were found boxed up in a basement of a house in the city. They all seem to be in pretty good condition and they work. Must of been left over from Arma43  Looks very good.  Look forward to the video when y-tube sorts itself out Share this post Link to post Share on other sites
MehMan 0 Posted September 6, 2007 Fixed it now. Youtube doesn't like audio in ogg. Here's the fixed link Link also fixed in original post. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted September 7, 2007 cool! now, you need to make:Nazis US WW2 desert troops some locals and british troops with their ugly weapons  I dont mean that models are bad, just dont lie thompson1928 and sten mk1 or 2, bren and lee enfield are cool! great work! love this  Well, they were all commonly termed "Nazis" in those days, and many other traditional names besides, but I doubt that that was the intention here. There were no "US WW2 desert troops" in the sense of GIs wearing special sand coloured uniforms and kit. GIs in N. Africa in late 1942 just had the usual "Parson's" field jackets and HBT trousers (but, as has been already stated, they don't feature in this addon set). "Locals" did not figure much in the war in N. Africa and the W. Desert. This is why it has been termed the "last clean war". @MehMan: There were many variations of uniform used by the British and Commonwealth troops in the period and theatre you are representing, and winter and summer clothing again differed. A basic battle order for summer 1942 was: * Khaki drill (KD) aertex shirt and KD shorts (sleeves usually worn rolled up - or even cut off short in the field). Depending on season or time of day, men could also wear any combination of KD shirt, KD shorts, KD long trousers, Khaki wool serge Battledress (BD) blouse, wool pullover, BD trousers, khaki wool greatcoat, Tropal coat, brown leather jerkin. Please also try to make all the clothing look dirty and dusty if the men are meant to be out in the field. And don't bother trying to add battle insignia or divisional signs - that was hardly ever worn on KD in your period, and you'd likely get into a mess with it anyway as it's a vastly complex subject and formations were always changing. * long khaki hose (socks), * wool puttees or webbing anklets (unblancoed), * black leather ammo boots (unpolished - toe plate, heel plate and 25 hobnails) or suede "desert wellies" ("chukka" boots). * '37 pattern infantry battle order (unblancoed - the webbing was unblancoed in the desert because its natural shade was buff and because appplying and renewing blanco needed water). Beware, some modern illustrations show British or Commonwealth troops in N. Africa with Green blancoed webbing - this is a mistake. * Mk II helmet painted either Light Stone no 61 or Medium Stone no 62 on the outside, standard light olive semi gloss finish on the inside. Sand was often thrown over the wet paint on the outside to make a rough surface finish. Light Stone was approximately this shade: Medium Stone was approximately this: A box of old Tommy guns sounds more like an IRA arms cache - was there a Provisional Sahrani Republican Army ? Until recently the British Army were still occasionally finding old IRA Thompsons that had been in cache since the 1920s. Mehman, for authenticity the guns should look matt (no oil on weapons in the desert! ) and dusty. Remember also that, in the Middle East, the British filled in the witness holes on Thompson magazines with solder and painted them over in black (the holes let in dirt and dust too much). Share this post Link to post Share on other sites
MehMan 0 Posted September 7, 2007 Col. Faulkner you are a treasure cave of information! Thanks man, I really do owe you one. Share this post Link to post Share on other sites
-AIF- Kris 0 Posted September 8, 2007 Ive been looking at this thread since day dot and ive loved what you guys are doing with it i would really love it if you could keep in contact with me. kris022@hotmail.com Share this post Link to post Share on other sites
-AIF- Kris 0 Posted September 8, 2007 PS British troops rule we were the main army fighting the Germans then the yanks come when theres one year left thats bullshit i hate the yanks for not coming in sooner but you cant change history . I understand they sent a handful of troops to africa to support the British and the Commonwealth. Take for example El Alamein British and australian troops pushed forward then back with out any help fighting one of the germans best leaders (the desert fox Rommel) but lucky the commonwealth managed to win with the biggest assault in africa (El Alamein), You had the 1st/10th/1Q10th/7th tank brigade, 9th Australian, 2nd NZ, 1st South Africans, 4th Indian, Greek, 50th/44/8/10/30 British, 1st french. On the Axis side you had 21/15/littorio/ariete tank brigade, XXI/X German/ 90th light Italian/ (unknown on rest). P.S i love the MG 34 Share this post Link to post Share on other sites
Shashman 0 Posted September 8, 2007 You are the weakest link. Goodbye. Share this post Link to post Share on other sites
CodyLang 0 Posted September 8, 2007 You are the weakest link. Goodbye. What he said,lol...somebody has to learn there history;) Share this post Link to post Share on other sites
-AIF- Kris 0 Posted September 8, 2007 You are the weakest link. Goodbye. What he said,lol...somebody has to learn there history;) I havent spent 5 years of my life studing it :P so i do no what im talking about XD Share this post Link to post Share on other sites
BraTTy 0 Posted September 8, 2007 Americans were only helping...we were attacked by Japan and declared war on Japan. And I am German descendandt and know that the Germans were people good at following orders is all Share this post Link to post Share on other sites