Al Simmons 0 Posted January 9, 2007 Today i want to present you our WIP "Entry tools". Concept, Models and Textures by me Scripting by deanosbeano Units (unreleased SEK and PMCs) from Peanut Main goal is it to create a couple of units which can move on the ArmA Islands more freely. Content: Breaching charges (improvised and manufactured) to destroy obstacles like walls etc. ladder to get on roofs Flashbang (now with working stun scripts) working smokegrenades (now the BIS ones block AI View too) Strobelights to mark enemy positions for CAS and FAC Lightsticks for misc. use Note the units from Peanut are designated to use this tools but are not part of this addon. Some of the content was taken from my recent FAC addon and has been bugfixed and improved. If u have suggestions for further stuff please tell us here. WIP Status is 90% PMCs prepare improvised breaching charge to take down wall improvised breaching charge in detail SEK using ladder to climb roof manufactured breaching charge WIP Share this post Link to post Share on other sites
paragraphic l 2 Posted January 9, 2007 Wow looks nice, can you place a ladder everywhere or only near buildings? I was thinking yesterday that such thing like this would be very usefull with roof insertions, as most of the best roofs don't have interiours Share this post Link to post Share on other sites
Serclaes 0 Posted January 9, 2007 Ah excellent, cant wait to have it in MP Share this post Link to post Share on other sites
Al Simmons 0 Posted January 9, 2007 Wow looks nice, can you place a ladder everywhere or only near buildings? I was thinking yesterday that such thing like this would be very usefull with roof insertions, as most of the best roofs don't have interiours yep, its planned to carry the ladder on the back and deploy it where u want, Share this post Link to post Share on other sites
nephilim 0 Posted January 9, 2007 the SAS (for example) also uses simple large jackhammers or shotguns to breach doors how bout that? btw how are you going to call that? ET1 ? lol sorry just being nasty hihi Share this post Link to post Share on other sites
Al Simmons 0 Posted January 9, 2007 the SAS (for example) also uses simple large jackhammersor shotguns to breach doors how bout that? btw how are you going to call that? ET1 ? lol sorry just being nasty hihi maybe i should call it module just to get your attention i was thinkin about other stuff, shotguns would be possible but i dont see a way to implement jackhammers. Share this post Link to post Share on other sites
nephilim 0 Posted January 9, 2007 ofp had a hit anim. it did some damage if you´ve implemented it as a weapon. can be done Share this post Link to post Share on other sites
Guest Posted January 9, 2007 This is really a nice new project for Arma Al Simmons Imagine how this can change a lot of missions. Probably a stupid question but : Quote[/b] ]Note the units from Peanut are designated to use this tools but are not part of this addon. does this mean it will actually only work on Peanuts units Share this post Link to post Share on other sites
imutep 0 Posted January 9, 2007 Very nice project and a good idea, Al This is what i need for my next missions. Good luck with your work Imutep Share this post Link to post Share on other sites
Al Simmons 0 Posted January 9, 2007 does this mean it will actually only work on Peanuts units nope i only said that Peanut will use this features for his units and they are not part of my work so there will be 2 releases, my standard BIS units equiped with my stuff and another release from Peanut. Share this post Link to post Share on other sites
paragraphic l 2 Posted January 9, 2007 Wow looks nice, can you place a ladder everywhere or only near buildings? I was thinking yesterday that such thing like this would be very usefull with roof insertions, as most of the best roofs don't have interiours yep, its planned to carry the ladder on the back and deploy it where u want, but will it function on a roof to go down? it sounds really handy for spec-op and infiltration missions Share this post Link to post Share on other sites
Adv 0 Posted January 9, 2007 Great idea and I'm looking forward to this one. I'm curious what are the explosive values of the various explosives compared to other known explosives in Arma such as a satchel charge or grenade? Also how many equipment slots does this take up? It seems to me if they take one slot you would be just as well to carry satchel charges for breaching? Share this post Link to post Share on other sites
Al Simmons 0 Posted January 9, 2007 but will it function on a roof to go down? it sounds really handy for spec-op and infiltration missions yes this works from roofs which are not higher than 5m. Share this post Link to post Share on other sites
Artem 0 Posted January 9, 2007 Great Idea! Might I suggest you darken the wood texture a bit though to make it less cartoony? It just kind of looks like they just bought a plank of wood from Home Depot. But otherwise, awesome mod. Share this post Link to post Share on other sites
Al Simmons 0 Posted January 9, 2007 i know that the wood looks very fresh, maybe i give it a more used look Share this post Link to post Share on other sites
Snake Man 406 Posted January 9, 2007 Units (unreleased SEK and PMCs) from PeanutPMCs prepare improvised breaching charge to take down wall Say what? PMC Tactical - http://tactical.nekromantix.com Share this post Link to post Share on other sites
Serclaes 0 Posted January 9, 2007 Units (unreleased SEK and PMCs) from PeanutPMCs prepare improvised breaching charge to take down wall Say what? PMC Tactical - http://tactical.nekromantix.com PMC = Private Military Contractors Or simply mercenaries Share this post Link to post Share on other sites
Snake Man 406 Posted January 9, 2007 PMC = Private Military Contractors Or simply mercenaries So I guess you guys sould call them Mercenaries or MERCS then as PMC has been our organization name since the early 80's. Share this post Link to post Share on other sites
Al Simmons 0 Posted January 9, 2007 PMC = Private Military Contractors Or simply mercenaries So I guess you guys sould call them Mercenaries or MERCS then as PMC has been our organization name since the early 80's. i guess u should relax a little. First: its not me who has made the PMC addon. Second: PMC is the official short version for security contractors. Share this post Link to post Share on other sites
Guest RKSL-Rock Posted January 9, 2007 PMC = Private Military Contractors Or simply mercenaries So I guess you guys sould call them Mercenaries or MERCS then as PMC has been our organization name since the early 80's. PMC is the proper anacronym for these kinds of units. Its an unfortuate coincidence, just type PMC into google and see how many other competitors you have :P Getting back on topic... the breaching charges. What effect do they have on structures? Do they just flatten them in the normal destruction model? Do you know if they are planning on making a "special" door addon so we can do proper breaches? Share this post Link to post Share on other sites
Average Joe 0 Posted January 9, 2007 DeanosBeanos will be able to answer that one I should think with his destructable walls and buildings project Share this post Link to post Share on other sites
deanosbeano 0 Posted January 9, 2007 @ rksl I would certainly hope in time we will have doors windows and most other things ,ending up with a complete building. As for what happens to bis buildings ,well it will kill/knock a standard bis wall down at this present time, altho it can be configured to destroy any given class. here is a w.i.p i have made earlier today whilst testing a new brick model ,that al simmons made for me . The video apologies for music. @ nephilim as far as i am aware the hit anim was removed from arma . Share this post Link to post Share on other sites
-)rStrangelove 0 Posted January 9, 2007 Great ideas really. Those charges will come in handy. Any chance for a knife tool / special spray that would cut holes into metal fences ? (spray scene appeared in "The sum of all fears" movie) Share this post Link to post Share on other sites
Col. Faulkner 0 Posted January 10, 2007 )rStrangelove @ Jan. 10 2007,00:21)]Any chance for a knife tool / special spray that would cut holes into metal fences ? Â Â (spray scene appeared in "The sum of all fears" movie) "ice piss" it's called apparently. Even ye goode olde wire cutters would be great too! Share this post Link to post Share on other sites
icehollow 0 Posted January 10, 2007 this looks really cool , however i have a few questions .... i've noticed that some objects (buildings/walls) in arma aren't destructable , do the breaching charges work on all the walls you've tested? also do breaching charges take down a whole building when you use them? anyway keep up the good work Share this post Link to post Share on other sites