dab_burns 0 Posted October 7, 2007 Gnat are you not releasing those other planes like the glider because you havent got permission from microsoft or because you havent finished them? Share this post Link to post Share on other sites
MaxRiga 0 Posted October 7, 2007 Akula ... uhhh ... I so wait for Akula !!!! Share this post Link to post Share on other sites
-10thMT-Tack-Up 0 Posted October 7, 2007 Gnat @ Oct. 07 2007,13:12)]Wow! Is it available?? Please tell me where I can get it? It was re-tex'ed by eddyD, passed to me, but not released because I found too many problems with it ..... now the tools are here I might be able to try again. But I suspect some problems won't go away for standard BIS aircraft. Honestly the aircraft dont matter to me that much. What matters to me is that Helicopters can land on there, boats dock in the bottom, and people be able to spawn there. Share this post Link to post Share on other sites
ukr-man 0 Posted October 7, 2007 Your ships is really very cool) Share this post Link to post Share on other sites
Stewy 1 Posted October 7, 2007 Gnat @ Oct. 07 2007,21:12)]Wow! Â Is it available?? Â Please tell me where I can get it? It was re-tex'ed by eddyD, passed to me, but not released because I found too many problems with it ..... now the tools are here I might be able to try again. But I suspect some problems won't go away for standard BIS aircraft. Okey Doke - say, perhaps can we please have a static 'beta' ship released? Just for boat insertions and to land a chopper on? I don't mind if all the bells and whistles aren't working yet Cheeros Stew Share this post Link to post Share on other sites
Zadoff1880 0 Posted October 8, 2007 Your ships is really very cool) And I am glad you didn't say "your sheeps" Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 8, 2007 .... got permission from microsoft .... Ice cube's chance in hell ..... .. not even going to ask because with M$ you could be sued for just thinking it. Share this post Link to post Share on other sites
Grinman 0 Posted October 8, 2007 anychance of some more screens? a small video (oh god this would make my year ) I really want to see this, especially when you've got the turrets working Share this post Link to post Share on other sites
Lugerman 0 Posted October 8, 2007 Your ships look really good, especially the Akula and LA class subs. I cant wait till these are released. Keep up the good work! Share this post Link to post Share on other sites
mandoble 1 Posted October 9, 2007 Your subs might have a new weapon but for sure they have now a new menace: Share this post Link to post Share on other sites
Flat!!! 0 Posted October 9, 2007 Your subs might have a new weapon but for sure they have now a new menace: Lol now just remove those water trails and I will be caught by surprise while in my fishing boat... Share this post Link to post Share on other sites
Panda-PL- 0 Posted October 9, 2007 Your subs might have a new weapon but for sure they have now a new menace: Â I think I have seen every single demo video of Mando stuff on YouTube. Torpedo is a great idea. I think you will have a complete automated AEGIS system ready some day, then we could play ArmA-Harpoon . At least I hope you will, would love some modern naval strategy. Loved those fierce missile shootouts . Share this post Link to post Share on other sites
mandoble 1 Posted October 9, 2007 Both, Aegis/Patriot/S-300 and Harpoon/Tomahawk with terrain avoidance and interceptable by the former ones (air borne or sea launched) were included in Mando Missile ArmA about five months ago, in fact DeanosBeano made an outstanding Tomahawk and did some clips of two massive sumarines launching cruise missiles to each other May be there are no clips about these in YTube now. Share this post Link to post Share on other sites
Panda-PL- 0 Posted October 9, 2007 May be there are no clips about these in YTube now. How could I miss that. Man, I think I'm gonna cry, this is just too cool. Â And of course respects . Sorry for OT. Share this post Link to post Share on other sites
mandoble 1 Posted October 9, 2007 In fact this is not so off topic as several Mando Guns may be attached to any vehicle, including ships, where they may act as CIWS Phalanx against terminal incomming missiles (as in the video you posted). which may also be used by any naval unit. In the firing test the launcher was a RHIB as well as the target. Share this post Link to post Share on other sites
NoRailgunner 0 Posted October 9, 2007 Nice Mando... but this water spray isn't very usefull to torpedoes hopefully this will get more silent/hidden Share this post Link to post Share on other sites
havocsquad 0 Posted October 10, 2007 Nice attempt on doing a vertical launch, track, and hit by a missile, but if you are specifically doing a Harpoon, then it needs some changes. First off, Harpoons are not launched vertically, could they yes but no current nation does that, nor is there any launch container that would support it. Â That would work if you were simulating the TASM, which was decommissioned after the end of the Cold War. Harpoons are launched horizontally from subs and come out of the water at about 50 degrees. Â Then fire a booster which very shortly falls off and the missile goes into regular flight. Second, Harpoons waste little time getting to mid-course altitude after launch. Â What you had was slightly too high of an altitude for a SSM (Sea Skimming Missile). Â 10 meters should be the max altitude during mid-course flight. Â They can be set at different altitude levels, but I'm sure the only one needed would be the low setting. Â (Higher it goes, the farther the range but also makes it extremely easy to detect.). Is there any info or progress regarding the integration of the Mando system onto ship addons so that the system, missile specs and model, can be contained within the ship or into a seperate addon. I'd tinker with some designs and this Mando suite, but I'm not a fan of what tools are available to provide debug info for ArmA scripting code. Share this post Link to post Share on other sites
mandoble 1 Posted October 10, 2007 Havocsquad, while I want to hunt down Gnat's Navy with mando missiles fired by other Gnat's Navy units (being these torpedoes, cruise missiles or ICBMs), I dont want to hijack this thread with particular mando missile discussions. <span style='color:blue'>HERE</span> you will find three different anti-ship mando missile flight profiles for missiles launched from sea units, including SSM one. Hope these three cover most if not all the possibilities. Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 20, 2007 Playing with Mondobles Missiles ... very cool. ArmA Sub vs Surface Fleet - Higher Res and FileFront file Share this post Link to post Share on other sites
Panda-PL- 0 Posted October 20, 2007 Gnat @ Oct. 20 2007,13:10)]very cool. Fully agree! The two first missiles were intercepted by phalanx, right? Anyway, would be nice if cannons used tracer rounds. Attaching a tracer to one using ones from 6thsense mod should be easy. (should be a suggestion to Mando maybe, to release a mandogun version with 6thtracer support). Share this post Link to post Share on other sites
Stewy 1 Posted October 20, 2007 Looks great - congrats! Share this post Link to post Share on other sites
mandoble 1 Posted October 20, 2007 Outstanding videos, PM otw Panda, Mando Gun already incorporates tracers: Share this post Link to post Share on other sites
NoRailgunner 0 Posted October 20, 2007 Nice vid & great ship building!! Is it possible to launch missiles below surface - in combat subs are usually submerged Will you add naval helicopters like S-70B Seahawk, S-61 Sea King or others? Waiting for AAN - hopefully launch is asap Share this post Link to post Share on other sites
Elgarion 0 Posted October 20, 2007 It looks great! looking forward to the release Share this post Link to post Share on other sites
Panda-PL- 0 Posted October 20, 2007 Panda, Mando Gun already incorporates tracers: I ment the noticible tracers from mod, not the bis ones I can see at 2:54 or particle-based that don't really look well or are bad for performance (or, on medicore machines - both). After reconsidering I understand the need for MandoGun to stay addonless, so it can be used on any server/mod, so this seems more like a suggestion to [APS]Gnat to call the tracer's "fired" script from within the mandogun scripts (if he will, as I understand, incorporate them into the addon itself). Unlike normal addons and mods MandoGun scripts will not trigger "fired" event handler so there will be no tracers (and if using a tracer addon the BIS tracers themselves dissapear). Or maybe incorporate the tracer mod into the addon itself (it's just a small modle and texture + scripts, not hudge filesize. Additionally he could customize those files). I am far from saying that visuals are most important (played Harpoon 3 a bit too long to make such a statement ) but they do increase enjoyment. Share this post Link to post Share on other sites