USMCRP3 0 Posted January 5, 2007 Here is a video of the USS Nimitz; we obtain authorization to use this from the original creator. We have been using it in VBS1 for awhile. We were able to convert some of the scripting for ArmA. Still working to get everything working.... USS Nimitz Catapult USS Nimitz landing PS We are still waiting on Hawks to get back with us so we can release it to the ArmA community. Share this post Link to post Share on other sites
mattxr 9 Posted January 5, 2007 Sweet, but fast landing ^^ Share this post Link to post Share on other sites
2Lt High-16AAB- 0 Posted January 5, 2007 could u survive that??? at that speed....wow N1 Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted January 5, 2007 Ok that is a very nice landing. Share this post Link to post Share on other sites
Blue_Flight 0 Posted January 5, 2007 Great ! I think there was a time acceleration in the 2nd vid Share this post Link to post Share on other sites
MehMan 0 Posted January 5, 2007 Great ! I think there was a time acceleration in the 2nd vid  NO WAI! Check the speed, it's about 200... Share this post Link to post Share on other sites
blackjack-VS- 0 Posted January 5, 2007 nice to see nimitz in arma! i could feel the pilot brains squeezing inside the skull during the brake!! Share this post Link to post Share on other sites
USMCRP3 0 Posted January 6, 2007 Well Gents, We've got news and bad news... 1) The good news: We received authorization to release the Nimitz. 2) The bad news: We need some good scripter’s to help with the doors and radar activation. Semper Fi! Nimitz tour I know I know, you should not drink and fly.......... Share this post Link to post Share on other sites
Boomer1985 0 Posted January 6, 2007 Hey nice to see one of the BIG one's beeing converted to Arma. Even if i think that a Tarawa would be more usefull But keep it on guys! Let's bring the Navy to the game! One day we can make a Carrier Battle Group with the surface combatants i plan to make! Share this post Link to post Share on other sites
Guest Posted January 6, 2007 One day we can make a Carrier Battle Group with the surface combatants i plan to make! Exactly @USMCRP3, great to see you bring this baby to Arma with permission. And like Boomer1985 says stuff like this will just make more and better scenarios possible with arma Share this post Link to post Share on other sites
Freshman 0 Posted January 6, 2007 Looks amazing! Looking forward to see it in final version. Share this post Link to post Share on other sites
MehMan 0 Posted January 6, 2007 Put the shadows on that baby! Shadow LOD needed. Share this post Link to post Share on other sites
codarl 1 Posted January 6, 2007 Put the shadows on that baby! Shadow LOD needed. sure, you go tell them where to get the ArmA editing tools then . Share this post Link to post Share on other sites
USMCRP3 0 Posted January 6, 2007 Quote[/b] ]Hey nice to see one of the BIG one's beeing converted to Arma. Even if i think that a Tarawa would be more usefull But keep it on guys! Let's bring the Navy to the game! You mean like this one? http://www.semper-fi.org/ArmA/USMC/LCAC/LHA.jpg Share this post Link to post Share on other sites
Boomer1985 0 Posted January 6, 2007 Yeah that's what i'm talking about... and i think it could use a little bit of encreasing the detail as Arma can handle complexer objects than flashpoint. Are you going to add more detail to the model? and textures of course... Share this post Link to post Share on other sites
MehMan 0 Posted January 6, 2007 Put the shadows on that baby! Shadow LOD needed. sure, you go tell them where to get the ArmA editing tools then  . You can add the shadows by adding a view LOD at 10000, but it has to be solid and closed. In O2 that is . Share this post Link to post Share on other sites
USMCRP3 0 Posted January 6, 2007 Quote[/b] ]Yeah that's what i'm talking about... and i think it could use a little bit of encreasing the detail as Arma can handle complexer objects than flashpoint. Are you going to add more detail to the model? and textures of course... My team is working on that now.. Enlistment lines are open for talented scripter's... Share this post Link to post Share on other sites
franze 196 Posted January 7, 2007 USMCRP3, please check your image sizes before posting. That one was over 3 times the limit! Share this post Link to post Share on other sites
USMCRP3 0 Posted January 7, 2007 Quote[/b] ]USMCRP3, please check your image sizes before posting.That one was over 3 times the limit! Roger that, does that mean I get a prize? Semper Fidelis!!! Share this post Link to post Share on other sites
franze 196 Posted January 7, 2007 Roger that, does that mean I get a prize?Semper Fidelis!!! Why, do you want one? Share this post Link to post Share on other sites
DaSquade 0 Posted January 7, 2007 Bit offtopic, but: Quote[/b] ]You can add the shadows by adding a view LOD at 10000, but it has to be solid and closed. In O2 that is . For me personal experience, that isn't always needed. Yesterday, i succesfully implanted 27 brandnew static objects in ArmA. Non of them included the 10000 res lod and non of them were solid/closed. But ingame it succesfully rendered all my shadows of the models. Not 100% sure but i even think it renders shadows lod wise. Meaning, high detailed lod = high detailed shadow (as it is), lower lods = low shadow details. Maybe this is one of the 'class' depending features (apperently BIS did some strange things, as some classes accept certain codes and others just don't. Stupid example: try This setpos [(getpos this select 0),(getpos this select 1), XX] some stuff and try it on the ladders ..anyway). Anyway, all of my models (lods) didn't include the code lodnoshadow = 1. Hope it helps. Share this post Link to post Share on other sites
MehMan 0 Posted January 7, 2007 That could also be the trick, but I've heard that adding that LOD also does the trick. Share this post Link to post Share on other sites
havocsquad 0 Posted January 7, 2007 Roger that, does that mean I get a prize?Semper Fidelis!!! Why, do you want one? Moderator, tell em what he might win today.... Â Door #1: Post Warning. Â Moderator will nag and lecture you until you bury yourself in a hole and lose sanity. Â Door #2: Video/Audio Torture: Â Less formal, but much worse punishment than a Post Warning. Â We condemn you to sit and watch and listen to 30 mins of "The Wiggles" songs being played continously while they hold your eyelids open and lock your head in place. Door #3: Bannage: Â Moderator decides to make an example out of you and decides your the next lucky person to get banned for the first or second offense. Â Contestant, we are waiting for your selection... Â Share this post Link to post Share on other sites
mattxr 9 Posted January 7, 2007 Door #3: unless we get something good soon Share this post Link to post Share on other sites
franze 196 Posted January 8, 2007 Door #4: Off-topic spamming gets you a WL+1, a 48hr PR, and a sig with Fluffy Bunny in it. Share this post Link to post Share on other sites